delta in _tick() different from delta in normal _physics_process #414
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Probably, a bug 😔 Can you make a minimal reproduction project? |
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The delta in the BT Action ticks seems to be different from the delta in _physics_process(). My enemy movement is controlled by the BT and uses the delta to regulate its speed, while the player is using normal _physics_process(). I also realized that the delta from _ticks() differentiates depending on the behavior tree. Is this behavior expected?
I use Godot 4.5 and LimboAI 1.5.3
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