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Audio glitches if to play few samples simultaneously. #99

@anduser

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@anduser

I'm using a few tabplay~ objects for playing samples. If to play samples simultaneously then the sound becomes distorted and glitched. But the same patch on iOS works fine. The only solution i've found to fix it so far is to decrease audio flow to 0.5, but it half of normal volume. Any ideas how to fix it?

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