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Okay, nevermind, as it turns out I forgot to multiply my direction by my range so it was hitting my player from only 1 meter away. |
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I would like to raycast to hit the player for enemy-player hitscan/view detection. However, players do not have a body ID and that means raycasts cannot hit CharacterVirtuals. Is there a way for a raycast to be able to collide with CharacterVirtual and output the body ID?
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