The current game requires pretty good solution to even get a single landed plane. Even though the user might correctly implement Dijkstra algorithm, two planes might collide.
The game could go through multiple scenarios (and becoming harder with each stage):
- generate single plane that can go straight to the airport (not having to deal with the restricted zone around the airport)
- Only once the first airplane lands, generate another airplane that needs to take into account the restricted zone around the airport to land)
- Once the second airplane lands, start generating multiple airplanes (the current situation)
There could be few more complications (later stages):
- Modifying the map by adding / removing restricted zones
- High priority planes (airplane would have limited amount of fuel)
The current game requires pretty good solution to even get a single landed plane. Even though the user might correctly implement Dijkstra algorithm, two planes might collide.
The game could go through multiple scenarios (and becoming harder with each stage):
There could be few more complications (later stages):