"debugify.fix_explanation.mc-2025": "Due to floating point inaccuracies, sometimes the hitbox of entities end up being slightly smaller than desired. Then, if this happens before the entities are pushed against each-other, they will intersect with the wall. Then, when the AABB is recalculated on chunk load, they will be determined as inside the wall, where they are then pushed. This fix simply writes an 'AABB' tag to entity NBT data with double-precision hitbox sizes which then get loaded back in.",
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