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678 lines (630 loc) · 15.7 KB
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{ @author: Sylvain Maltais ([email protected])
@created: 2025
@website(https://www.gladir.com/7iles)
@abstract(Target: Turbo Pascal 7, Free Pascal 3.2)
@description: Golf - Jeu de cartes o— l'objectif est d'obtenir le plus bas score
Chaque joueur a 6 cartes arrang‚es en 2 rang‚es de 3 cartes
}
Program Golf;
Uses {$IFDEF FPC}
PtcMouse,PtcGraph,PtcCrt
{$ELSE}
DOS,Graph,Crt
{$ENDIF};
Const
SCREEN_WIDTH = 640;
SCREEN_HEIGHT = 480;
CARD_WIDTH = 50;
CARD_HEIGHT = 70;
MAX_PLAYERS = 2;
CARDS_PER_PLAYER = 6;
DECK_SIZE = 52;
{ Couleurs des cartes }
HEARTS = 0;
DIAMONDS = 1;
CLUBS = 2;
SPADES = 3;
{ Valeurs des cartes }
ACE = 1;
JACK = 11;
QUEEN = 12;
KING = 13;
{ tats du jeu }
GAME_SETUP = 0;
GAME_PLAYING = 1;
GAME_OVER = 2;
{ Tours }
TURN_DRAW = 0;
TURN_DISCARD = 1;
Type
TCard=Record
Suit:Integer; { Couleur: 0=Coeur, 1=Pique 2=carreau, 3=trŠfle }
Value:Integer; { Valeur: 1-13 }
Visible:Boolean; { Carte visible ou face cach‚e }
End;
TPlayer=Record
Name: String;
Cards: Array[0..CARDS_PER_PLAYER-1] of TCard;
Score: Integer;
IsHuman: Boolean;
CardsRevealed: Integer;
End;
TGameState = Record
Players: Array[0..MAX_PLAYERS-1] of TPlayer;
Deck: Array[0..DECK_SIZE-1] of TCard;
DiscardPile: Array[0..DECK_SIZE-1] of TCard;
DeckTop: Integer;
DiscardTop: Integer;
CurrentPlayer: Integer;
GamePhase: Integer;
TurnPhase: Integer;
Round: Integer;
DrawnCard: TCard;
HasDrawn: Boolean;
SelectedCard: Integer;
GameWon: Boolean;
ShowScores: Boolean;
End;
Var
Game:TGameState;
NeedRedraw:Boolean;
Procedure NewGame;Forward;
{$IFNDEF FPC}
Function MouseDriverFound:Boolean;
Var
Regs: Registers;
Begin
Regs.AX := 0;
Intr($33, Regs);
MouseDriverFound := Regs.AX = $FFFF;
End;
Procedure ShowMouse;
Var
Regs: Registers;
Begin
Regs.AX := $0001;
Intr($33, Regs);
End;
Procedure HideMouse;
Var
Regs: Registers;
Begin
Regs.AX := $0002;
Intr($33, Regs);
End;
Procedure GetMouseState(Var X, Y, Button: LongInt);
Var
Regs: Registers;
Begin
Regs.AX := $0003;
Intr($33, Regs);
Button := Regs.BX;
X := Regs.CX;
Y := Regs.DX;
End;
{$ELSE}
Function MouseDriverFound: Boolean;
Begin
MouseDriverFound := True;
End;
Procedure ShowMouse;
Begin
{ Pas d'implémentation pour Free Pascal }
End;
Procedure HideMouse;
Begin
{ Pas d'implémentation pour Free Pascal }
End;
{$ENDIF}
Procedure InitScreen;
Var
Driver, Mode: Integer;
ErrCode: Integer;
Begin
{$IFDEF FPC}
Driver := VGA;
Mode := VGAHi;
{$ELSE}
Driver := Detect;
Mode := VGAHi;
{$ENDIF}
InitGraph(Driver, Mode, '');
ErrCode := GraphResult;
If ErrCode <> grOk Then Begin
WriteLn('Erreur graphique : ', GraphErrorMsg(ErrCode));
Halt(1);
End;
End;
Function GetCardScore(Card:TCard):Integer;Begin
Case Card.Value of
ACE: GetCardScore := 1;
2..10: GetCardScore := Card.Value;
JACK, QUEEN: GetCardScore := 10;
KING: GetCardScore := 0;
Else GetCardScore := 0;
End;
End;
Function GetCardName(Card:TCard):String;Begin
Case Card.Value of
ACE: GetCardName := 'A';
2..10: GetCardName := Chr(Ord('0') + Card.Value);
JACK: GetCardName := 'J';
QUEEN: GetCardName := 'Q';
KING: GetCardName := 'K';
Else GetCardName := '?';
End;
End;
Function GetSuitSymbol(Suit:Integer):String;Begin
Case Suit of
HEARTS: GetSuitSymbol := #3;
DIAMONDS: GetSuitSymbol := #4;
CLUBS: GetSuitSymbol := #5;
SPADES: GetSuitSymbol := #6;
Else GetSuitSymbol := '?';
End;
End;
Function GetSuitColor(Suit:Integer):Integer;Begin
Case Suit of
HEARTS, DIAMONDS: GetSuitColor := Red;
CLUBS, SPADES: GetSuitColor := Black;
Else GetSuitColor := White;
End;
End;
Procedure InitDeck;
Var
I,Suit,Value:Integer;
Begin
I:=0;
For Suit := 0 to 3 Do Begin
For Value := 1 to 13 Do Begin
Game.Deck[I].Suit := Suit;
Game.Deck[I].Value := Value;
Game.Deck[I].Visible := False;
Inc(I);
End;
End;
Game.DeckTop := DECK_SIZE - 1;
End;
Procedure ShuffleDeck;
Var
I,J:Integer;
TempCard:TCard;
Begin
For I:=0 to DECK_SIZE - 1 Do Begin
J:=Random(DECK_SIZE);
TempCard:=Game.Deck[I];
Game.Deck[I]:=Game.Deck[J];
Game.Deck[J]:=TempCard;
End;
End;
Procedure DrawCardFromDeck(Var Card:TCard);Begin
Card := Game.Deck[Game.DeckTop];
Dec(Game.DeckTop);
End;
Procedure AddToDiscard(Card:TCard);Begin
Inc(Game.DiscardTop);
Game.DiscardPile[Game.DiscardTop] := Card;
End;
Procedure GetTopDiscard(Var Card:TCard);Begin
If Game.DiscardTop >= 0 Then Card := Game.DiscardPile[Game.DiscardTop]
Else
Begin
Card.Suit := 0;
Card.Value := 0;
Card.Visible := False;
End;
End;
Procedure InitPlayers;
Var
I,J:Integer;
Begin
{ Joueur humain }
Game.Players[0].Name := 'Joueur';
Game.Players[0].IsHuman := True;
Game.Players[0].Score := 0;
Game.Players[0].CardsRevealed := 0;
{ Joueur ordinateur }
Game.Players[1].Name := 'Ordinateur';
Game.Players[1].IsHuman := False;
Game.Players[1].Score := 0;
Game.Players[1].CardsRevealed := 0;
{ Distribuer les cartes }
For I := 0 to MAX_PLAYERS - 1 Do Begin
For J := 0 to CARDS_PER_PLAYER - 1 Do Begin
DrawCardFromDeck(Game.Players[I].Cards[J]);
{ Les 2 premiŠres cartes sont r‚v‚l‚es }
If J < 2 Then Begin
Game.Players[I].Cards[J].Visible := True;
Inc(Game.Players[I].CardsRevealed);
End;
End;
End;
{ PremiŠre carte sur la pile de d‚fausse }
DrawCardFromDeck(Game.DrawnCard);
AddToDiscard(Game.DrawnCard);
Game.DiscardPile[Game.DiscardTop].Visible := True;
End;
Function CalculatePlayerScore(PlayerIndex:Integer):Integer;
Var
I,Total:Integer;
Begin
Total := 0;
For I := 0 to CARDS_PER_PLAYER - 1 Do Begin
If Game.Players[PlayerIndex].Cards[I].Visible Then
Total := Total + GetCardScore(Game.Players[PlayerIndex].Cards[I]);
End;
CalculatePlayerScore := Total;
End;
Procedure DrawCard(X,Y:Integer;Card:TCard;Highlighted:Boolean);
Var
CardName:String;
SuitSymbol:String;
SuitColor:Integer;
Begin
{ Fond de la carte }
If Highlighted Then SetColor(Yellow)
Else SetColor(White);
SetFillStyle(SolidFill, White);
Bar(X, Y, X + CARD_WIDTH, Y + CARD_HEIGHT);
{ Bordure }
If Highlighted Then SetColor(Yellow)
Else SetColor(Black);
Rectangle(X, Y, X + CARD_WIDTH, Y + CARD_HEIGHT);
If Card.Visible Then Begin
{ Afficher la carte }
CardName := GetCardName(Card);
SuitSymbol := GetSuitSymbol(Card.Suit);
SuitColor := GetSuitColor(Card.Suit);
{ Valeur en haut à gauche }
SetColor(SuitColor);
SetTextStyle(DefaultFont, HorizDir, 1);
OutTextXY(X + 5, Y + 5, CardName);
OutTextXY(X + 5, Y + 15, SuitSymbol);
{ Valeur en bas à droite (inversée) }
OutTextXY(X + CARD_WIDTH - 15, Y + CARD_HEIGHT - 25, CardName);
OutTextXY(X + CARD_WIDTH - 15, Y + CARD_HEIGHT - 15, SuitSymbol);
{ Symbole au centre }
SetTextStyle(DefaultFont, HorizDir, 2);
OutTextXY(X + CARD_WIDTH Div 2 - 8, Y + CARD_HEIGHT Div 2 - 8, SuitSymbol);
End
Else
Begin
{ Dos de carte }
SetColor(Blue);
SetFillStyle(SolidFill, Blue);
Bar(X + 5, Y + 5, X + CARD_WIDTH - 5, Y + CARD_HEIGHT - 5);
SetColor(White);
SetTextStyle(DefaultFont, HorizDir, 1);
OutTextXY(X + CARD_WIDTH Div 2 - 10, Y + CARD_HEIGHT Div 2 - 4, 'GOLF');
End;
End;
Procedure DrawPlayerCards(PlayerIndex:Integer);
Var
I, X, Y, Row, Col: Integer;
StartX, StartY: Integer;
IsCurrentPlayer: Boolean;
Begin
IsCurrentPlayer:=(PlayerIndex = Game.CurrentPlayer);
If PlayerIndex = 0 Then Begin
{ Joueur humain - en bas }
StartX := 50;
StartY := 320;
End
Else
Begin
{ Ordinateur - en haut }
StartX := 50;
StartY := 50;
End;
{ Nom du joueur }
If IsCurrentPlayer Then SetColor(Yellow)
Else SetColor(White);
SetTextStyle(DefaultFont, HorizDir, 1);
OutTextXY(StartX, StartY - 20, Game.Players[PlayerIndex].Name);
{ Pointage }
SetColor(LightGray);
OutTextXY(StartX + 200, StartY - 15, 'Pointage: ' + Chr(Ord('0') + CalculatePlayerScore(PlayerIndex)));
{ Cartes arrangées en 2 rangées de 3 }
For I := 0 to CARDS_PER_PLAYER - 1 Do Begin
Row := I Div 3;
Col := I Mod 3;
X := StartX + Col * (CARD_WIDTH + 10);
Y := StartY + Row * (CARD_HEIGHT + 10);
{ Mettre en évidence la carte sélectionnée }
DrawCard(X, Y, Game.Players[PlayerIndex].Cards[I],
(PlayerIndex = 0) And (Game.SelectedCard = I) And IsCurrentPlayer);
End;
End;
Procedure DrawDeckAndDiscard;
Var
DeckCard,DiscardCard:TCard;
Begin
{ Pile de pioche }
SetColor(White);
SetTextStyle(DefaultFont, HorizDir, 1);
OutTextXY(400, 170, 'Pioche');
DeckCard.Visible := False;
DrawCard(400, 190, DeckCard, False);
{ Pile de défausse }
OutTextXY(480, 170, 'Defausse');
GetTopDiscard(DiscardCard);
DrawCard(480, 190, DiscardCard, False);
{ Carte piochée si applicable }
If Game.HasDrawn Then Begin
SetColor(Yellow);
OutTextXY(360, 170, 'Piochee');
DrawCard(360, 190, Game.DrawnCard, False);
End;
End;
Procedure DrawGameInfo;Begin
SetColor(White);
SetTextStyle(DefaultFont, HorizDir, 1);
OutTextXY(400, 300, 'Round: ' + Chr(Ord('0') + Game.Round));
SetColor(LightGray);
OutTextXY(400, 320, 'Tour: ' + Game.Players[Game.CurrentPlayer].Name);
{ Instructions }
SetColor(LightGray);
OutTextXY(400, 350, 'Instructions:');
OutTextXY(400, 365, 'Clic - Selectionner carte');
OutTextXY(400, 380, 'D - Piocher');
OutTextXY(400, 395, 'P - Prendre defausse');
OutTextXY(400, 410, 'E - Echanger');
OutTextXY(400, 425, 'F - Finir tour');
OutTextXY(400, 440, 'R - Nouvelle partie');
OutTextXY(400, 455, 'ESC - Quitter');
End;
Procedure DrawGameOver;
Var
Winner:Integer;
WinnerName:String;
Begin
If Game.GameWon Then Begin
{ D‚terminer le gagnant }
If CalculatePlayerScore(0) < CalculatePlayerScore(1) Then Begin
Winner := 0;
WinnerName := 'Joueur';
End
Else
Begin
Winner := 1;
WinnerName := 'Ordinateur';
End;
{ Afficher le r‚sultat }
SetColor(Green);
SetFillStyle(SolidFill, Green);
Bar(200, 200, 440, 280);
SetColor(White);
SetTextStyle(DefaultFont, HorizDir, 2);
OutTextXY(220, 220, 'Partie terminee!');
SetTextStyle(DefaultFont, HorizDir, 1);
OutTextXY(220, 250, 'Gagnant: ' + WinnerName);
OutTextXY(220, 265, 'Appuyez sur R pour rejouer');
End;
End;
Procedure DrawBackground;Begin
SetColor(Green);
SetFillStyle(SolidFill, Green);
Bar(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
{ Titre }
SetColor(White);
SetTextStyle(DefaultFont, HorizDir, 3);
OutTextXY(250, 10, 'GOLF');
End;
Procedure DrawScreen;Begin
DrawBackground;
DrawPlayerCards(0); { Joueur humain }
DrawPlayerCards(1); { Ordinateur }
DrawDeckAndDiscard;
DrawGameInfo;
DrawGameOver;
End;
Function GetClickedCard(X,Y:Integer):Integer;
Var
I,CardX,CardY,Row,Col:Integer;
StartX,StartY:Integer;
Begin
GetClickedCard := -1;
{ V‚rifier les cartes du joueur humain }
StartX := 50;
StartY := 320;
For I := 0 to CARDS_PER_PLAYER-1 Do Begin
Row := I Div 3;
Col := I Mod 3;
CardX := StartX + Col * (CARD_WIDTH + 10);
CardY := StartY + Row * (CARD_HEIGHT + 10);
If (X >= CardX) And (X <= CardX + CARD_WIDTH) And
(Y >= CardY) And (Y <= CardY + CARD_HEIGHT) Then Begin
GetClickedCard := I;
Exit;
End;
End;
End;
Procedure HandleMouseClick(X,Y:Integer);
Var
ClickedCard: Integer;
Begin
If Game.CurrentPlayer = 0 Then Begin { Joueur humain }
ClickedCard := GetClickedCard(X, Y);
If ClickedCard >= 0 Then Begin
Game.SelectedCard := ClickedCard;
NeedRedraw := True;
End;
End;
End;
Procedure DrawFromDeck;Begin
If Game.DeckTop >= 0 Then Begin
DrawCardFromDeck(Game.DrawnCard);
Game.HasDrawn := True;
Game.TurnPhase := TURN_DISCARD;
NeedRedraw := True;
End;
End;
Procedure DrawFromDiscard;Begin
If Game.DiscardTop >= 0 Then Begin
Game.DrawnCard := Game.DiscardPile[Game.DiscardTop];
Dec(Game.DiscardTop);
Game.HasDrawn := True;
Game.TurnPhase := TURN_DISCARD;
NeedRedraw := True;
End;
End;
Procedure ExchangeCard;Begin
If Game.HasDrawn And (Game.SelectedCard >= 0) Then Begin
{ changer la carte sélectionnée avec la carte pioch‚e }
AddToDiscard(Game.Players[Game.CurrentPlayer].Cards[Game.SelectedCard]);
Game.DiscardPile[Game.DiscardTop].Visible := True;
Game.Players[Game.CurrentPlayer].Cards[Game.SelectedCard] := Game.DrawnCard;
Game.Players[Game.CurrentPlayer].Cards[Game.SelectedCard].Visible := True;
Game.HasDrawn := False;
Game.SelectedCard := -1;
{ Passer au joueur suivant }
Game.CurrentPlayer := (Game.CurrentPlayer + 1) Mod MAX_PLAYERS;
Game.TurnPhase := TURN_DRAW;
NeedRedraw := True;
End;
End;
Procedure FinishTurn;Begin
If Game.HasDrawn Then Begin
{ D‚fausser la carte pioch‚e }
AddToDiscard(Game.DrawnCard);
Game.DiscardPile[Game.DiscardTop].Visible := True;
Game.HasDrawn := False;
End;
{ Passer au joueur suivant }
Game.CurrentPlayer := (Game.CurrentPlayer + 1) Mod MAX_PLAYERS;
Game.TurnPhase := TURN_DRAW;
Game.SelectedCard := -1;
NeedRedraw := True;
End;
Procedure ComputerTurn;
Var
I,BestCard,BestScore,CurrentScore:Integer;
TopDiscard:TCard;
Begin
If Game.CurrentPlayer = 1 Then Begin { Ordinateur }
Case Game.TurnPhase of
TURN_DRAW: Begin
{ D‚cider de piocher ou prendre la d‚fausse }
GetTopDiscard(TopDiscard);
If GetCardScore(TopDiscard) <= 5 Then DrawFromDiscard
Else DrawFromDeck;
Delay(1000);
End;
TURN_DISCARD:Begin
{ Trouver la meilleure carte à remplacer }
BestCard := -1;
BestScore := -1;
For I := 0 to CARDS_PER_PLAYER - 1 Do Begin
If Game.Players[1].Cards[I].Visible Then Begin
CurrentScore := GetCardScore(Game.Players[1].Cards[I]);
If CurrentScore > BestScore Then Begin
BestScore := CurrentScore;
BestCard := I;
End;
End;
End;
{ D‚cider d'échanger ou de finir le tour }
If (BestCard >= 0) And (GetCardScore(Game.DrawnCard) < BestScore) Then Begin
Game.SelectedCard := BestCard;
ExchangeCard;
End
Else
Begin
FinishTurn;
End;
Delay(1000);
End;
End;
End;
End;
Procedure CheckGameEnd;
Var
I:Integer;
Begin
{ V‚rifier si toutes les cartes d'un joueur sont r‚v‚l‚es }
For I := 0 to MAX_PLAYERS - 1 Do Begin
If Game.Players[I].CardsRevealed >= CARDS_PER_PLAYER Then Begin
Game.GameWon := True;
NeedRedraw := True;
Exit;
End;
End;
End;
Procedure HandleInput;
Var
Key:Char;
MouseX,MouseY,MouseButton:LongInt;
Begin
{ Clavier }
If KeyPressed Then Begin
Key := ReadKey;
Case Key of
'd', 'D': Begin
If (Game.CurrentPlayer = 0) And (Game.TurnPhase = TURN_DRAW) Then
DrawFromDeck;
End;
'p', 'P': Begin
If (Game.CurrentPlayer = 0) And (Game.TurnPhase = TURN_DRAW) Then
DrawFromDiscard;
End;
'e', 'E': Begin
If (Game.CurrentPlayer = 0) And (Game.TurnPhase = TURN_DISCARD) Then
ExchangeCard;
End;
'f', 'F': Begin
If (Game.CurrentPlayer = 0) And (Game.TurnPhase = TURN_DISCARD) Then
FinishTurn;
End;
'r', 'R': Begin
NewGame;
End;
#27: Begin
CloseGraph;
Halt;
End;
End;
End;
{ Souris }
If MouseDriverFound Then Begin
GetMouseState(MouseX, MouseY, MouseButton);
If MouseButton = 1 Then Begin
HandleMouseClick(MouseX, MouseY);
While MouseButton = 1 Do
GetMouseState(MouseX, MouseY, MouseButton);
End;
End;
End;
Procedure NewGame;Begin
Game.CurrentPlayer := 0;
Game.GamePhase := GAME_PLAYING;
Game.TurnPhase := TURN_DRAW;
Game.Round := 1;
Game.HasDrawn := False;
Game.SelectedCard := -1;
Game.GameWon := False;
Game.ShowScores := False;
Game.DiscardTop := -1;
InitDeck;
ShuffleDeck;
InitPlayers;
NeedRedraw := True;
End;
BEGIN
Randomize;
InitScreen;
If MouseDriverFound Then ShowMouse;
NewGame;
{ Boucle principale }
Repeat
If NeedRedraw Then Begin
DrawScreen;
NeedRedraw := False;
End;
HandleInput;
If Not Game.GameWon Then Begin
ComputerTurn;
CheckGameEnd;
End;
Delay(50);
Until False;
END.