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v0.9.3

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@gkjohnson gkjohnson released this 01 Dec 14:04
· 24 commits to master since this release

Fixed

  • Fixed dependencies on WebGPURenderer compute nodes.
  • Fixed MeshBVH.bvhcast passing "NaN" nodeIndex values to callbacks when more than one group was present.
  • Fixed triangles being included in the BVH when they were not included in a groups range (eg exclude triangles in group gaps).
  • Ensure "triangle bounds" buffer is limited to the size it needs to be to avoid unnecessary memory overhead.
  • Remove limitation preventing "indirect" BVHs from being generated for BatchedMesh instances.
  • Raycasting will now return the correct material index aligned with three.js' results including when geometry with overlapping groups are used.