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publicstaticreadonlyGUIContentclear=EditorGUIUtility.TrTextContent("Clear","Remove all .sln and .csproj files");
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publicstaticreadonlyGUIContentautoGenerate=EditorGUIUtility.TrTextContent("Generate solution and project files","Forces .sln and .csproj files to be generated and kept in sync.");
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#if !UNITY_2020_2_OR_NEWER
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publicstaticreadonlyGUIContentmatchCompilerVersion=EditorGUIUtility.TrTextContent("Match compiler version","When Unity creates or updates .csproj files, it defines LangVersion as 'latest'. This can create inconsistencies with other .NET platforms (e.g. OmniSharp), which could resolve 'latest' as a different version. By matching compiler version, 'latest' will get resolved as "+Preferences.GetLangVersion()+". ");
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#endif
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publicstaticreadonlyGUIContentexportFrameworkPathOverride=EditorGUIUtility.TrTextContent("Export FrameworkPathOverride",FrameworkResolver.LastAvailableFrameworkPath!=null?"When invoking the text editor, sets the environment variable FrameworkPathOverride to "+FrameworkResolver.LastAvailableFrameworkPath:string.Empty);
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publicstaticreadonlyGUIContentsyncVsFail=EditorGUIUtility.TrTextContent("Couldn't reflect SyncVS members successfully.");
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publicstaticreadonlyGUIContentmonoInstallationFinderFail=EditorGUIUtility.TrTextContent("Couldn't reflect MonoInstallationFinder members successfully.");
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publicstaticreadonlyGUIContentdiscoveryFail=EditorGUIUtility.TrTextContent("Easy Editor couldn't load the discovery.");
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