Hello,
Thanks for the great work!
I see that in the map visualization, you create the slice which is split into squares of different resolutions. I wanted to ask two questions about the same:
- Is there a way to get the same for 3D?
- Can we query the occupancy (or probability) of a point at a level of the octree such that the occupancy is returned as occupied if any one of the max resolution voxels that this voxel encompasses are occupied, otherwise return free?
Best,
Mihir