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Win32Directory.h
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97 lines (80 loc) · 2.36 KB
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/** This file is part of dirCompare
*
* Copyright 2020 Thomas Erbesdobler <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _WIN32_DIRECTORY_H
#define _WIN32_DIRECTORY_H
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include <memory>
#include "SystemParameters.h"
#include "Directory.h"
#include "Item.h"
extern "C"
{
#include <Windows.h>
}
class Win32Directory : public Directory
{
private:
void init();
protected:
HANDLE handle = INVALID_HANDLE_VALUE;
std::wstring wname;
std::wstring wpath;
mutable FILE_BASIC_INFO fbi;
mutable bool fbiValid = false;
void getFileBasicInfo() const;
mutable PSECURITY_DESCRIPTOR pSecurityDescriptor;
mutable PSID pSidOwner;
mutable PSID pSidGroup;
mutable PACL pDacl;
mutable bool securityInfoValid = false;
void getSecurityInfo() const;
public:
Win32Directory(const std::wstring& path, std::shared_ptr<SystemParameters> sp);
Win32Directory(
const std::wstring& name,
std::shared_ptr<SystemParameters> sp,
std::shared_ptr<const Directory> dir);
~Win32Directory() override;
vector<shared_ptr<Item>> getItems() const override;
HANDLE getHandle() const;
DWORD getType() const;
uint64_t getSize() const;
LARGE_INTEGER getCreationTime() const;
LARGE_INTEGER getLastAccessTime() const;
LARGE_INTEGER getLastWriteTime() const;
LARGE_INTEGER getChangeTime() const;
DWORD getAttributes() const;
const PSID getOwner() const;
const PSID getGroup() const;
const PACL getDacl() const;
bool isDaclProtected() const;
bool compare_all_attributes_to(const Win32Directory* other, string& reason) const;
ostream& dump(ostream& o) const override
{
o << "Win32Directory: " << path << "\n" <<
"-----------------------------------------------" << endl;
for (auto i : getItems())
{
o << i->getPath() << endl;
}
return o;
}
};
# endif /* _WIN32_DIRECTORY_H */