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In Delta Force 2 the 3D objects such as buildings and trees are visible through the terrain. This appears to not be the case many years ago as shown in this video https://youtu.be/kG8cOEVP3Vc. I also remember this game working fine on my Nvidia GeForce 7600 GS on Windows XP back in the day with the correct drivers. Last I remember, the driver was likely released around June 2008. It looks like the game is feeding the GPU wrong depth values for the terrain, causing the 3D objects to overlap. Perhaps it maybe possible to wrap the Z-buffer values in a way that is compatible on modern GPUs like the Nvidia GeForce RTX 3070.

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