-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathasteroid.py
More file actions
27 lines (23 loc) · 894 Bytes
/
asteroid.py
File metadata and controls
27 lines (23 loc) · 894 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
import pygame
import random
from circleshape import CircleShape
from constants import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, pygame.Color('white'), self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
vector1 = self.velocity.rotate(angle)
vector2 = self.velocity.rotate(-angle)
radius = self.radius - ASTEROID_MIN_RADIUS
child1 = Asteroid(self.position.x, self.position.y, radius)
child1.velocity = vector1 * 1.2
child2 = Asteroid(self.position.x, self.position.y, radius)
child2.velocity = vector2 * 1.2