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Sometimes, players are not that accurate, they usually missclick on the crop when farming, causing them to stop, and start eating.
This continuously breaks the immersion of farming, and might upset player for being punished(slowing down):
Player farming → Holding right mouse button → Miss click → Start eating → Release RMB → Player farming
So I came up with the idea of "no eating when farming". This is what it looks like in kjs:
Firstly, it checks if the block being clicked is something growable(like wheat).
Then, it checks if the item used to click the block is placeable, and eatable(like carrot).
Lastly, it checks if the block beneath the target block is farmland.
The final approach isn't perfect, it still slows the player, I think a mod can do it much better.
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Sometimes, players are not that accurate, they usually missclick on the crop when farming, causing them to stop, and start eating.
This continuously breaks the immersion of farming, and might upset player for being punished(slowing down):
Player farming → Holding right mouse button → Miss click → Start eating → Release RMB → Player farming
So I came up with the idea of "no eating when farming". This is what it looks like in kjs:
Firstly, it checks if the block being clicked is something growable(like wheat).
Then, it checks if the item used to click the block is placeable, and eatable(like carrot).
Lastly, it checks if the block beneath the target block is farmland.
The final approach isn't perfect, it still slows the player, I think a mod can do it much better.
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