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Description
Noticed this issue on the latest version of Android where the 0 index on tiles shows up as white, even though glClearColor is set to black. Only occurs on acts 3-5 so far from what I've seen. This did not used to happen on older versions of Android, and does not occur on PC.
Tiles have always been drawn incorrectly where index 0 is transparent, and since the background is black and index 0 is black, it hasn't mattered, but something with the newer OpenGL ES may be effecting this behavior. I have a special draw setting for tiles that should draw index 0 as black, it might not be enabled, or the palettes might need to be looked at. Another possibility is the transparency draw call, i.e., are the tiles being drawn on the newer version of android as opaque, causing white pixels because it can't blit them correctly.
