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definitions.py
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"""
Achievement Definitions
All available achievements for code-demon
"""
from dataclasses import dataclass
from enum import Enum
from typing import Literal
class AchievementRarity(str, Enum):
"""Achievement rarity levels"""
COMMON = "common"
UNCOMMON = "uncommon"
RARE = "rare"
EPIC = "epic"
LEGENDARY = "legendary"
class AchievementCategory(str, Enum):
"""Achievement categories"""
SESSIONS = "sessions"
TOOLS = "tools"
GIT = "git"
FILES = "files"
CODE = "code"
SPECIAL = "special"
@dataclass
class Achievement:
"""An achievement definition"""
id: str
name: str
description: str
category: AchievementCategory
rarity: AchievementRarity
icon: str
points: int
# All Achievements
ACHIEVEMENTS = [
# Session Achievements
Achievement(
id="first_blood",
name="First Blood",
description="Deine erste Session abgeschlossen",
category=AchievementCategory.SESSIONS,
rarity=AchievementRarity.COMMON,
icon="[*]",
points=10,
),
Achievement(
id="veteran",
name="Veteran",
description="50 Sessions abgeschlossen",
category=AchievementCategory.SESSIONS,
rarity=AchievementRarity.RARE,
icon="[VET]",
points=75,
),
Achievement(
id="legend",
name="Legend",
description="100 Sessions abgeschlossen",
category=AchievementCategory.SESSIONS,
rarity=AchievementRarity.EPIC,
icon="[LEG]",
points=150,
),
# Tool Achievements
Achievement(
id="first_tool",
name="Tool Master Beginner",
description="Erstes Tool erfolgreich benutzt",
category=AchievementCategory.TOOLS,
rarity=AchievementRarity.COMMON,
icon="[T]",
points=10,
),
Achievement(
id="tool_enthusiast",
name="Tool Enthusiast",
description="10 verschiedene Tools benutzt",
category=AchievementCategory.TOOLS,
rarity=AchievementRarity.UNCOMMON,
icon="[TT]",
points=25,
),
Achievement(
id="tool_master",
name="Tool Master",
description="Alle verfügbaren Tools mindestens einmal benutzt",
category=AchievementCategory.TOOLS,
rarity=AchievementRarity.RARE,
icon="[TTT]",
points=50,
),
# Git Achievements
Achievement(
id="first_commit",
name="First Commit",
description="Erster Git Commit gemacht",
category=AchievementCategory.GIT,
rarity=AchievementRarity.COMMON,
icon="[C]",
points=15,
),
Achievement(
id="commit_master",
name="Commit Master",
description="50 Commits gemacht",
category=AchievementCategory.GIT,
rarity=AchievementRarity.UNCOMMON,
icon="[CC]",
points=40,
),
Achievement(
id="git_guru",
name="Git Guru",
description="Alle Git-Tools benutzt (status, commit, push, branch, diff)",
category=AchievementCategory.GIT,
rarity=AchievementRarity.RARE,
icon="[GIT]",
points=60,
),
Achievement(
id="merge_master",
name="Merge Master",
description="50 erfolgreiche Git Merges",
category=AchievementCategory.GIT,
rarity=AchievementRarity.RARE,
icon="[MERGE]",
points=60,
),
# File Operations
Achievement(
id="file_editor",
name="File Editor",
description="10 Dateien erfolgreich editiert",
category=AchievementCategory.FILES,
rarity=AchievementRarity.COMMON,
icon="[ED]",
points=20,
),
Achievement(
id="code_surgeon",
name="Code Surgeon",
description="100 Dateien editiert - präzise wie ein Chirurg",
category=AchievementCategory.FILES,
rarity=AchievementRarity.RARE,
icon="[SURG]",
points=70,
),
# Code Achievements
Achievement(
id="bug_hunter",
name="Bug Hunter",
description="50 Bugs gefixt",
category=AchievementCategory.CODE,
rarity=AchievementRarity.UNCOMMON,
icon="[BUG]",
points=50,
),
Achievement(
id="test_warrior",
name="Test Warrior",
description="100 Tests geschrieben oder ausgeführt",
category=AchievementCategory.CODE,
rarity=AchievementRarity.RARE,
icon="[TEST]",
points=80,
),
Achievement(
id="refactor_king",
name="Refactor King",
description="100 Code Refactorings durchgeführt",
category=AchievementCategory.CODE,
rarity=AchievementRarity.EPIC,
icon="[REF]",
points=100,
),
Achievement(
id="code_master",
name="Code Master",
description="1000 Zeilen Code geschrieben",
category=AchievementCategory.CODE,
rarity=AchievementRarity.EPIC,
icon="[CODE]",
points=120,
),
# Special/Time-based
Achievement(
id="night_owl",
name="Night Owl",
description="10 Sessions zwischen 00:00 und 06:00 Uhr",
category=AchievementCategory.SPECIAL,
rarity=AchievementRarity.UNCOMMON,
icon="[OWL]",
points=40,
),
Achievement(
id="speed_demon",
name="Speed Demon",
description="Problem in unter 1 Minute gelöst",
category=AchievementCategory.SPECIAL,
rarity=AchievementRarity.RARE,
icon="[!!!]",
points=50,
),
Achievement(
id="marathon_runner",
name="Marathon Runner",
description="Session länger als 30 Minuten",
category=AchievementCategory.SPECIAL,
rarity=AchievementRarity.UNCOMMON,
icon="[RUN]",
points=30,
),
Achievement(
id="perfectionist",
name="Perfectionist",
description="10 Sessions in Folge erfolgreich",
category=AchievementCategory.SPECIAL,
rarity=AchievementRarity.EPIC,
icon="[***]",
points=100,
),
Achievement(
id="friday_13th",
name="Friday the 13th Survivor",
description="Session an einem Freitag dem 13. überlebt",
category=AchievementCategory.SPECIAL,
rarity=AchievementRarity.RARE,
icon="[666]",
points=66,
),
# Legendary
Achievement(
id="demon_master",
name="Demon Master",
description="1000 Tools erfolgreich ausgeführt",
category=AchievementCategory.TOOLS,
rarity=AchievementRarity.LEGENDARY,
icon="[DEMON]",
points=500,
),
Achievement(
id="immortal",
name="Immortal",
description="365 Tage code-demon benutzt",
category=AchievementCategory.SESSIONS,
rarity=AchievementRarity.LEGENDARY,
icon="[INF]",
points=1000,
),
]
def get_achievement_by_id(achievement_id: str) -> Achievement | None:
"""Get achievement by ID"""
for achievement in ACHIEVEMENTS:
if achievement.id == achievement_id:
return achievement
return None
def get_achievements_by_category(category: AchievementCategory) -> list[Achievement]:
"""Get all achievements in a category"""
return [a for a in ACHIEVEMENTS if a.category == category]
def get_achievements_by_rarity(rarity: AchievementRarity) -> list[Achievement]:
"""Get all achievements of a rarity"""
return [a for a in ACHIEVEMENTS if a.rarity == rarity]