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PermanentAbilities.php
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179 lines (171 loc) · 6.21 KB
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<?php
function PutPermanentIntoPlay($player, $cardID, $number=1, $isToken=false, $from="-", $subCards="-", $uniqueID="-")
{
global $EffectContext;
$permanents = &GetPermanents($player);
$otherPlayer = $player == 1 ? 2 : 1;
if (TypeContains($EffectContext, "C", $player) && (SearchAurasForCard("preach_modesty_red", 1) != "" || SearchAurasForCard("preach_modesty_red", 2) != "")) {
WriteLog("🙇 " . CardLink("preach_modesty_red", "preach_modesty_red") . " prevents the creation of " . CardLink($cardID, $cardID));
return;
}
if(TypeContains($cardID, "T", $player)) $isToken = true;
$numMinusTokens = 0;
$numMinusTokens = CountCurrentTurnEffects("ripple_away_blue", $player) + CountCurrentTurnEffects("ripple_away_blue", $otherPlayer);
if($numMinusTokens > 0 && $isToken && (TypeContains($EffectContext, "AA", $player) || TypeContains($EffectContext, "A", $player))) $number -= $numMinusTokens;
for($i = 0; $i < $number; ++$i) {
array_push($permanents, $cardID);
array_push($permanents, $from);
array_push($permanents, $subCards);
array_push($permanents, $uniqueID == "-" ? GetUniqueId($cardID, $player) : $uniqueID);
}
return count($permanents) - PermanentPieces();
}
function RemovePermanent($player, $index)
{
$index = intval($index);
$permanents = &GetPermanents($player);
$PermanentCard = new PermanentCard($index, $player);
$cardID = $permanents[$index];
if ($cardID == "UPR439" || $cardID == "UPR440" || $cardID == "UPR441") {
$cardID = explode(",", $PermanentCard->Subcards())[0];
}
$permanentPieces = PermanentPieces();
for($j = $index + $permanentPieces - 1; $j >= $index; --$j) {
unset($permanents[$j]);
}
$permanents = array_values($permanents);
return $cardID;
}
function DestroyPermanent($player, $index)
{
if($index == -1) return;
$index = intval($index);
$permanents = &GetPermanents($player);
$cardID = $permanents[$index];
$isToken = isset($permanents[$index + 4]) ? ($permanents[$index + 4] == 1) : false;
PermanentDestroyed($player, $cardID, $isToken);
$permanentPieces = PermanentPieces();
for ($j = $index + $permanentPieces - 1; $j >= $index; --$j) {
unset($permanents[$j]);
}
$permanents = array_values($permanents);
}
function PermanentDestroyed($player, $cardID, $isToken = false)
{
$permanents = &GetPermanents($player);
$countPermanents = count($permanents);
$permanentPieces = PermanentPieces();
for ($i = 0; $i < $countPermanents; $i += $permanentPieces) {
switch ($permanents[$i]) {
default:
break;
}
}
$goesWhere = GoesWhereAfterResolving($cardID);
if (CardType($cardID) == "T" || $isToken || CardType($cardID) == "Macro") return; //Don't need to add to anywhere if it's a token
ResolveGoesWhere($goesWhere, $cardID, $player, "PLAY");
}
function PermanentBeginEndPhaseEffects()
{
global $mainPlayer, $defPlayer;
$permanents = &GetPermanents($mainPlayer);
$countPermanents = count($permanents);
$permanentPieces = PermanentPieces();
for ($i = $countPermanents - $permanentPieces; $i >= 0; $i -= $permanentPieces) {
$remove = 0;
switch ($permanents[$i]) {
case "UPR439": case "UPR440": case "UPR441":
$origMaterial = explode(",", $permanents[$i+2])[0];
if ($origMaterial != "-") PutPermanentIntoPlay($mainPlayer, $origMaterial);
$remove = 1;
break;
default:
break;
}
if ($remove == 1) DestroyPermanent($mainPlayer, $i);
}
$permanents = &GetPermanents($defPlayer);
$countPermanents = count($permanents);
for ($i = $countPermanents - $permanentPieces; $i >= 0; $i -= $permanentPieces) {
$remove = 0;
switch ($permanents[$i]) {
case "UPR439": case "UPR440": case "UPR441":
$origMaterial = explode(",", $permanents[$i+2])[0];
if ($origMaterial != "-") PutPermanentIntoPlay($defPlayer, $origMaterial);
$remove = 1;
break;
default:
break;
}
if ($remove == 1) DestroyPermanent($defPlayer, $i);
}
}
function PermanentDamagePreventionAmount($player, $index, $damage)
{
$permanents = &GetPermanents($player);
$preventedDamage = 0;
switch ($permanents[$index]) {
case "UPR439":
$preventedDamage += 4;
break;
case "UPR440":
$preventedDamage += 3;
break;
case "UPR441":
$preventedDamage += 2;
break;
default:
break;
}
return $preventedDamage;
}
function PermanentTakeDamageAbilities($player, $index, $damage, $preventable, $type)
{
$char = &GetPlayerCharacter($player);
$permanents = &GetPermanents($player);
//CR 2.1 6.4.10f If an effect states that a prevention effect can not prevent the damage of an event, the prevention effect still applies to the event but its prevention amount is not reduced. Any additional modifications to the event by the prevention effect still occur.
$preventedDamage = 0;
$countPermanents = count($permanents);
$permanentPieces = PermanentPieces();
for ($i = $countPermanents - $permanentPieces; $i >= 0; $i -= $permanentPieces) {
$remove = 0;
switch ($permanents[$i]) {
case "UPR439":
if ($damage > 0) {
if ($preventable) $preventedDamage += 4;
$remove = 1;
}
break;
case "UPR440":
if ($damage > 0) {
if ($preventable) $preventedDamage += 3;
$remove = 1;
}
break;
case "UPR441":
if ($damage > 0) {
if ($preventable) $preventedDamage += 2;
$remove = 1;
}
break;
default:
break;
}
if ($remove == 1) {
if (HasWard($permanents[$i], $player) && SearchCharacterActive($player, "celestial_kimono") && CardType($permanents[$i]) != "T") {
$index = FindCharacterIndex($player, "celestial_kimono");
$char[$index + 1] = 1;
GainResources($player, 1);
WriteLog("Player " . $player . " gained 1 resource from " . CardLink("celestial_kimono", "celestial_kimono"));
}
DestroyPermanent($player, $i);
}
}
if (SearchCurrentTurnEffects("vambrace_of_determination", $player) != "" && $preventedDamage > 0) {//vambrace
$preventedDamage -= 1;
SearchCurrentTurnEffects("vambrace_of_determination", $player, remove:true);
}
$damage -= $preventedDamage;
if ($damage <= 0) $damage = 0;
return $damage;
}