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created vendor_unpack .sh script
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ProjectSettings/ProjectSettings.asset

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@@ -356,7 +356,7 @@ PlayerSettings:
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m_BuildTargetGroupLoadStoreDebugModeSettings: []
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m_BuildTargetNormalMapEncoding: []
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m_BuildTargetDefaultTextureCompressionFormat: []
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playModeTestRunnerEnabled: 1
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playModeTestRunnerEnabled: 0
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runPlayModeTestAsEditModeTest: 0
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actionOnDotNetUnhandledException: 1
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enableInternalProfiler: 0

vendor_unpack.sh

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#!/bin/bash
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#unzip vendors into folder
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cd Assets/vendor
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unzip ../../vendor.zip
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#delete plugins/fmod if exists
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rm -r ../Plugins/FMOD 2>/dev/null
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#move vendor/fmod into plugins/fmod
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mv FMOD ../Plugins/FMOD
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#remove files if exist
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rm -f ../Plugins/FMOD/Resources/FMODStudioSettings.asset{,.meta}
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