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Wondering if anyone has tried reading data from gpu-io framebuffers to a pixel buffer, and if so how did it go?
I'm considering trying this. I think it could potentially simplify the process of using data computed with gpu-io as regular old uniform buffer/vertex buffer data, as an alternative to transform feedback, and to extra texture sampling. That said, I'm unsure about performance, so will need to experiment.
If it works it'd be cool to have a little API for it, especially if it could be used with THREE.js buffers in the same way as the textures can be shared.
(by the way, this library is awesome, I tried like 5 different WebGL GPGPU libraries before settling on this one and it's been working out great)
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