ReGameDLL_CS Changelog
5.28.0.756 - 2025-03-27
- New ConVar:
mp_defuser_allocationby @wopox1337 in rehlds#908 - Add trigger_teleport landmark by @khanghugo in rehlds#952
- New ConVars:
mp_item_respawn_time,mp_weapon_respawn_time,mp_ammo_respawn_timeby @wopox1337 in rehlds#983 - New ConVars:
mp_vote_flags,mp_votemap_min_timeby @dystopm in rehlds#990 - Add
EscapeScenario for Bot AI with Dynamic Behavior by @Vaqtincha in rehlds#1012 - add desc to readme by @Vaqtincha in rehlds#1014
- Support for secondary ammo and extra EF_ flags by @Rafflesian in rehlds#934
- don't send radio message to teammate (if freeforall 1) by @Vaqtincha in rehlds#958
- Implement
game_round_endandgame_round_freeze_endtriggers by @overl4y in rehlds#949 - API: KickBack function extension by @dystopm in rehlds#980
- Cache ObjectCaps call inside PlayerUse by @dystopm in rehlds#991
- Reset bot morale on new match(game) by @Vaqtincha in rehlds#1025
- @Rafflesian made their first contribution in rehlds#934
- @khanghugo made their first contribution in rehlds#952 Full Changelog: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
- Fix excessive punchangle when getting shield shot by @dystopm in rehlds#919
- FIX:
trigger_multiplerestart by @overl4y in rehlds#935 - Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in rehlds#946
- Fix
SendDeathMessagekill rarity flags and transform to VFUNC by @FEDERICOMB96 in rehlds#943 - FIX:
NavArea::ComputeApproachAreas()hang during*.navfile generation by @wopox1337 in rehlds#913 - Fix bot_kill command by @Vaqtincha in rehlds#974
- Fix:
ammo/weaponsrespawn behavior by @wopox1337 in rehlds#982 - Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in rehlds#993
- FIX: ConVar
mp_kill_filled_spawnby @Vaqtincha in rehlds#1011 - CI Workflow Refactor and Fixes by @wopox1337 in rehlds#1016
- API: Implement
RemoveAllItemshook by @Javekson in rehlds#960
- client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in rehlds#1019
5.26.0.668 - 2023-12-31
- New CVar:
mp_team_flashby @aleeperezz16 in rehlds#693 - Add an extended player's DeathMsg message by @s1lentq in rehlds#858
- New CVars:
mp_freezetime_duckandmp_freezetime_jumpby @FEDERICOMB96 in rehlds#886 - Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in rehlds#904
mp_fadetoblackfade timings now depends frommp_dying_timeCVar by @wopox1337 in rehlds#845API: CSPlayerWeapon integration + new members and functions by @dystopm in rehlds#850API: CSPlayer new members (physics related) by @dystopm in rehlds#851- Ensure m_pDriver assignation on func_vehicle only by @dystopm in rehlds#853
- Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in rehlds#864
API: CSPlayer methods enhancement by @dystopm in rehlds#862- SG_Detonate: make event realible by @wopox1337 in rehlds#875
- Updated the GiveC4 to return a player pointer by @Javekson in rehlds#876
- Small defuser refactory by @dystopm in rehlds#871
- Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in rehlds#872
- DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in rehlds#866
- Added updating more game info to the player who started recording the demo by @s1lentq in rehlds#881
- Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in rehlds#896
- Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in rehlds#893
- Avoid intro camera switching when only 1 trigger_camera available by @dystopm in rehlds#873
- Tiny API code clean by @dystopm in rehlds#897
- Allow null player pointer in CreateWeaponBox by @dystopm in rehlds#899
- Update studio.h constants by @dystopm in rehlds#898
- Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in rehlds#901
- @Javekson made their first contribution in rehlds#857
- @Mythlogic made their first contribution in rehlds#894 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627
- Various defuser fixes and code refactory by @dystopm in rehlds#848
- Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in rehlds#844
- Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in rehlds#857
- Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in rehlds#847
FIX: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in rehlds#861- Ammo type hardcode fix by @Vaqtincha in rehlds#882
- Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in rehlds#888
API: ImplementPM_LadderMovehook by @ShadowsAdi in rehlds#740API: Added new API funcs (6) and new Hookchains (21) by @dystopm in rehlds#849- Implement PlayerDeathThink hook by @fl0werD in rehlds#885
- Implements Observer_Think Hook by @Mythlogic in rehlds#894
- Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in rehlds#846
5.22.0.593 - 2023-07-11
- Add FreeGameRules hook, api util functions, player api functions by @fl0werD in rehlds#808
- Add new trace flags by @justgo97 in rehlds#813
- Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in rehlds#820
- New CVars:
mp_weapondropandmp_ammodropand fixes by @dystopm in rehlds#840 - add FTRACE_KNIFE flag by @justgo97 in rehlds#817
- Missing friendlyfire after previous commit by @UnrealKaraulov in rehlds#805
- Weaponbox ammopack hardcode by @Vaqtincha in rehlds#533
- Disable BotPrecache whether game is CS 1.6 by @dystopm in rehlds#839
- Make Knife back stab multiplier customizable by @dystopm in rehlds#834
- Little code cleaning: g_vecAttackDir by @dystopm in rehlds#831
- @deprale made their first contribution in rehlds#815
- @dystopm made their first contribution in rehlds#839 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593
- Fix incorrect 3rd camera player death animations when frozen. by @deprale in rehlds#815
- Grenade weaponbox ammo pickup fix by @Vaqtincha in rehlds#669
CZero: Fix broken Career Tasks by @dystopm in rehlds#836- Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in rehlds#832
- fix:
bot_profile_dbCVar use by @wopox1337 in rehlds#827
5.21.0.576 - 2023-03-11
- Add an argument to
swapteamscommand by @ShadowsAdi in rehlds#739 - New CVar:
mp_give_c4_fragsby @JulioBarker in rehlds#776 - New CVar:
mp_hostages_rescued_ratioby @fl0werD in rehlds#786
- Correcting code style and config by @Vaqtincha in rehlds#783
- Update func_vehicle for multiplayer by @UnrealKaraulov in rehlds#792
- Implement
game_round_start&game_entity_restarttriggers by @ShadowsAdi in rehlds#754 - @ShadowsAdi made their first contribution in rehlds#739
- @JulioBarker made their first contribution in rehlds#776
- @UnrealKaraulov made their first contribution in rehlds#792
- @RauliTop made their first contribution in rehlds#748 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in rehlds#770
- fix: Reset immunity effects always by @Vaqtincha in rehlds#788
- little code fixes by @wopox1337 in rehlds#798
- Fix:
TimeBasedDamageParalyze typo by @RauliTop in rehlds#748 - FIX: Unexpected behavior with
mp_forcerespawnby @FEDERICOMB96 in rehlds#653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in rehlds#734
- Revert (fix): New entity
trigger_bomb_resetby @wopox1337 in rehlds#796
- Update CI by @wopox1337 in rehlds#787
- CI:
ubuntu-latest->ubuntu-20.04by @wopox1337 in rehlds#799 - CI: Keep the
ICCbuild for releases only by @wopox1337 in rehlds#800
5.21.0.575 - 2022-12-18
Warning
@wopox1337: This is not a stable release! It is not recommended for use.
- Add an argument to
swapteamscommand by @ShadowsAdi in rehlds#739 - New CVar:
mp_give_c4_fragsby @JulioBarker in rehlds#776 - New CVar:
mp_hostages_rescued_ratioby @fl0werD in rehlds#786
- Correcting code style and config by @Vaqtincha in rehlds#783
- Update func_vehicle for multiplayer by @UnrealKaraulov in rehlds#792
- Implement
game_round_start&game_entity_restarttriggers by @ShadowsAdi in rehlds#754 - New entity
trigger_bomb_resetby @wopox1337 in rehlds#796 - @ShadowsAdi made their first contribution in rehlds#739
- @JulioBarker made their first contribution in rehlds#776
- @UnrealKaraulov made their first contribution in rehlds#792
- @RauliTop made their first contribution in rehlds#748 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in rehlds#770
- fix: Reset immunity effects always by @Vaqtincha in rehlds#788
- little code fixes by @wopox1337 in rehlds#798
- Fix:
TimeBasedDamageParalyze typo by @RauliTop in rehlds#748 - FIX: Unexpected behavior with
mp_forcerespawnby @FEDERICOMB96 in rehlds#653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in rehlds#734
- Update CI by @wopox1337 in rehlds#787
- CI:
ubuntu-latest->ubuntu-20.04by @wopox1337 in rehlds#799 - CI: Keep the
ICCbuild for releases only by @wopox1337 in rehlds#800
5.21.0.556 - 2022-07-22
- update WeaponBuyAliasInfo by @Vaqtincha in rehlds#729
- Clamp moving entities' sounds volume by @etojuice in rehlds#751
- @UnkwUsr made their first contribution in rehlds#714
- @SmileyAG made their first contribution in rehlds#747 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556
- fix observer crosshair bug by @Nord1cWarr1or in rehlds#672
- g3sg1 animation duration fix by @Vaqtincha in rehlds#670
RemoveSpawnProtection()little fix by @aleeperezz16 in rehlds#695- Fix player_weaponstrip by @Vaqtincha in rehlds#735
- README.md: Note about
impulse 255command by @UnkwUsr in rehlds#714 - Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in rehlds#747
5.21.0.547 - 2022-07-22
- update WeaponBuyAliasInfo by @Vaqtincha in rehlds#729
- Clamp moving entities' sounds volume by @etojuice in rehlds#751
- @UnkwUsr made their first contribution in rehlds#714
- @SmileyAG made their first contribution in rehlds#747 Full Changelog: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547
- fix observer crosshair bug by @Nord1cWarr1or in rehlds#672
- g3sg1 animation duration fix by @Vaqtincha in rehlds#670
RemoveSpawnProtection()little fix by @aleeperezz16 in rehlds#695- Fix player_weaponstrip by @Vaqtincha in rehlds#735
- README.md: Note about
impulse 255command by @UnkwUsr in rehlds#714 - Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in rehlds#747
5.21.0.546 - 2021-12-28
- New CVar:
mp_plant_c4_anywhereby @aleeperezz16 in rehlds#692
- update score status constants by @Nord1cWarr1or in rehlds#674
- Reset
m_flNextFollowTimebefore trying to find next target after previous target death by @etojuice in rehlds#712 - @Nord1cWarr1or made their first contribution in rehlds#674 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546
- CItemAirBox: Fix flight to the moon by @StevenKal in rehlds#697
5.21.0.540 - 2021-10-25
- New CVars:
sv_autobunnyhoppingandsv_enablebunnyhoppingby @aleeperezz16 in rehlds#686
- Disable thread-safe initialization for static local variables by @jeefo in rehlds#673
- Update player counts by @etojuice in rehlds#684 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540
- Fix
m_flAccuracycalculation by @wopox1337 in rehlds#677 mp_free_armorsmall fix by @aleeperezz16 in rehlds#685
ReGameDLL_CS Changelog
5.21.0.534 - 2021-09-21
- "use accuracy from last bullet fired earlier" glitch @Vaqtincha (#662)
- Various bot issues @Vaqtincha (#659)
- New CVar
sv_allchat@wopox1337 (#665)
- Implemented
CBasePlayer::Observer_SetMode()hook @lopol2010 (#663) - Implemented player
Pain,DeathSoundandJoiningThinkhooks @fl0werD (#607) - Implemented
CBasePlayer::Observer_FindNextPlayer()hook @francoromaniello (#667) - Implemented
CGib::SpawnHeadGib()andCGib::SpawnRandomGibs()@FEDERICOMB96 (#650) - Implemented
CCSEntity::FireBuckshots()@FEDERICOMB96 (#651)
Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534
5.20.0.525 - 2021-07-25
- Allow observe for dying player with
EF_NODRAWeffect (#647)- Observer_IsValidTarget: checks refactoring
- Implemented
CBasePlayer::HasTimePassedSinceDeath()form_fDeadTime(#648)
5.20.0.516 - 2021-06-15
- Crash in UTIL_AreHostagesImprov (#626)
- First shot weapon_sg550 issue (#624)
- Forcerespawn behavior (#623)
- Dead players now respawn after enabling mp_forcerespawn
- Uses timer instead of instant spawn
- New feature "strict touch" for func_bomb_target (#636)
- Enhanced "player_weaponstrip" entity (#634)
- Weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)
- New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip (#618)
- Bots can now switch weapons underwater (#631)
- New value (2) for CVar 'mp_respawn_immunity_force_unset' (#621)
- FGD updates (#632)
- game_player_equip fixes
- enhanced cycler/cycler_sprite
- Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button (#637)
5.20.0.505 - 2021-04-17
- Flag 'k' for
mp_round_infinite(#540)
5.20.0.498 - 2021-04-13
- Enhanced CVar
mp_roundover - Updated
README.md - Updated
C++ Intel Compilerversion from17.0to19.0
5.20.0.496 - 2021-04-12
- Renamed CMD
mp_swapteams
- Unused CVar
mp_mirrordamage
- Various refactoring and checks (#540)
5.20.0.492 - 2021-01-04
CHalfLifeMultiplay::SwapAllPlayersnow ignores HLTV
5.19.0.486 - 2020-12-05
- Newest feature for
_cl_autowepswitch(#568)
5.19.0.485 - 2020-12-02
- Compatibility with
rg_hint_message(#583)- Fixes issue when reapi native
rg_hint_messagetried to access a non-existent pointer inCHintMessage::Send
- Fixes issue when reapi native
5.19.0.484 - 2020-12-02
- Reset client
m_signalson fullupdate (#588)
5.18.0.482 - 2020-11-28
- Reset observer's
m_flNextFollowTimebefore finding next target if previous target disconnected (#584)
5.18.0.481 - 2020-11-28
- Added
CBaseEntity::Fire<Bullets[3]|Buckshots>hooks (#587)
5.18.0.480 - 2020-11-21
- Memory leak with hintmessage
5.18.0.479 - 2020-11-13
- Crash caused by
ReloadMapCycleFilefunction (#576)
5.18.0.475 - 2020-10-26
- Reverted
mp_refill_bpammo_weapons 3
5.18.0.474 - 2020-07-16
- Client body not disappearing after reconnect
5.18.0.473 - 2020-07-03
- Crash when func_breakable signals for
CCSBot::OnEvent
5.18.0.472 - 2020-06-25
- Don't call HasRestrictItem with type touch when item is being bought
5.18.0.470 - 2020-06-17
- New CVars for default weapons (#470)
5.18.0.469 - 2020-06-13
- More flags for round time expired to CVar
mp_round_infinite
5.18.0.468 - 2020-06-10
- Various bot fixes (#544)
5.18.0.467 - 2020-06-10
- Additional bot fixes (#544)
- Flood message "All bot profiles at this difficulty level are in use." in console
5.17.0.466 - 2020-05-27
- Implemented
CGibhooks (#536) - Moved code from
basemonster.cpptogib.cpp - Linked entity to class (hookable by HamSandwich amxx module)
5.16.0.465 - 2020-05-27
- Player reset zoom & speed behavior (#541)
RemoveAllItemsnow resets (updates) player speedRemoveAllItemsresets player zoomRemovePlayerItemresets player zoom & speedCFuncTank->StartControlfully resets zoom
5.16.0.460 - 2020-05-02
- Added
m_bCanShootOverridemember (#527)- Allows overriding
m_bCanShoot(e.g., enabling fire during freeze time)
- Allows overriding
5.15.0.459 - 2020-05-02
- Format buffer size in
UTIL_dtosXfunctions (#528)
5.15.0.457 - 2020-03-27
- Added weaponbox hook (#521)
Caution
This versions and changelogs were brought only for historical purposes from DevCS Thread and not avalible at github.
- Enhanced CCSPlayerItem::GetItemInfo
- Bump minor API version
- None
- None
- None
- build.gradle: Fix missing brace
- Fixed some compiler warnings
- Fixed appversion.sh when the path may contain spaces
- Implemented CVar mp_scoreboard_showdefkit
- ZBot: Implemented cvar bot_freeze
- CVar mp_fadetoblack enhancement (close #463) (#471)
- Update README.md
- func_mortar_field: Use explosion instead of a flash
- C4: Fixed a bug when a player died by explosive targets triggered by the main bomb
- USP: Fixed jitter effect when playing an animation of adding a silencer
- None
- None
- DefaultDeploy fix allocation string issue for 3rd-party
- Fix hitsounds on vehicles
- [CZERO] Fix count hostages ("ScenarioIcon" message)
- func_breakable: Remove m_iszSpawnObject on restart round
- None
- None
- Fix bug with radio commands (#480)
- None
- Ignorerad command small optimization
- Typo fix
- None
- None
- Fix voice API bug (#469)
- New CVar mp_give_player_c4
- Move some new features to REGAMEDLL_ADD
- Move beta features to release stage
- None
- Add API to set if player can hear another player
- None
- None
- None
- None
- Spelling mistake on naming fix
- Implement RG_CBasePlayer_DropIdlePlayer hook (#444)
- None
- None
- Add new console command: mp_swapteams
- New CVar mp_weapons_allow_map_placed
- Bots: safe check for DoorActivator
- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
- Fix CBasePlayerWeapon_CanDeploy hook for grenades
- Fix CBasePlayer::CanDeploy
- None
- Refactoring (#418)
- Remove unused cheat impulses
- Disable flashlight on kill
- Remove unused entities (from HL)
- Code style fixes
- nadedrop fixes
- Close equipmenu (VGUIMenus) when the player left the purchase area
- Hostage "far use" fix
- Reset player basevelocity on spawn
- Weapon HUD fixes
- None
- Introduce end-of-line normalization
- Minor refactoring
- Don't respawn if m_flRespawnPending isn't set
- Ignore submodules for detecting local changes
- Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO
- Added gitattributes and updated editorconfig files
- CGrenade::Use: Fixed spam sound on defuse start if player is in the air
- Autobuy/Rebuy fixes
- Invisible shield fix
- Fix typo
- Fix newlines
- Add CVar mp_show_scenarioicon
- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing
- None
- None
- None
- Fix func_healthcharger & func_recharge bug
- Fix entity leak
- item_airbox: Little optimizations
- CCSPlayer::RemoveShield: Enhanced
- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield
- Add prevent jump flag to iuser3 data
- None
- None
- None
- Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars
- Minor refactoring
- armoury_entity: Don't pick up dual elites if the player carries a shield
- None
- None
- mp_infinite_ammo 1: Fixed grenade throw
- Implemented cvar mp_unduck_method
- build.gradle: Remove extralib stdc++
- pm_shared.cpp: Minor refactoring
- None
- Implement RG_CBasePlayer_UseEmpty hook
- Add force visibility effect
- Update const.h and SDK
- Disconnected players func_tank fix
- Fix potential memory leak for CRenderFxManager
- Implemented cvar mp_infinite_grenades
- Reworked cvar mp_infinite_ammo, not including grenades
- Update README.md
- QuaternionSlerp: Fix GCC issue & minor refactoring
- Unittest-win: Fixed demo failed
- Missing initialization for member m_iWeaponInfiniteIds
- Implemented cheat command impulse 255
- None
- Fix C4 defuse glitch (#383)
- Fix potential memory leak for CRenderFxManager
- RadiusFlash: Fixed eyes position
- None
- Allow immediately change name for proxy
- Make restartable for func_healthcharger and func_recharge entities
- Fix bug related to field "dmdelay" not working properly
- None
- None
- Fix VIP mechanic
- New CVar mp_buy_anywhere
- Radio enhancement cvars
- Fix CVar's register
- None
- None
- Fix dead players kick for idle
- Added new cvar bot_join_delay
- Enhanced bot_quota_mode
- Reworked bot_quota_mode and removed bot_quota_match cvar
- Minor refactoring
- Print reason kick and added reason message for kick
- None
- None
- Some minor changes
- UTIL_HumansInGame: Ignore HLTV
- None
- Minor refactoring CBasePlayer::TakeDamage
- Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
- Fix README.md
- Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
- Add CVar: mp_afk_bomb_drop_time
- None
- None
- Added API hook CBasePlayer::HintMessageEx
- Added cvars:
- mp_scoreboard_showhealth
- mp_scoreboard_showmoney
- ff_damage_reduction_bullets
- ff_damage_reduction_grenade
- ff_damage_reduction_grenade_self
- ff_damage_reduction_other
- Changed default values for cvars:
- ff_damage_reduction_other
- ff_damage_reduction_grenade
- Updated latest changes from ValveSoftware/halflife.
- Fixed fail tests.
- Fixed some GCC warnings.
- Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat).
- Fixed potential memory leaks in CUtlVector.
- None
- Reduced allowable money limit (HUD can't draw more than 999k).
- None
- Added cvar mp_hullbounds_sets (0/1).
- None
- None
- None
- None
- Fixed player's velocity on pushable use.
- Added cvar mp_allow_point_servercommand to disable point_servercommand entities.
- None
- Fixed potential abuse of point_servercommand entities.
- None
- None
- Fixed buffer overflow.
- Implemented point entities:
- point_clientcommand
- point_servercommand
- None
- None
- None
- None
- Fixed dead player inclination.
- Added base damage for M3 and XM1014.
- None
- Fixed m_flBaseDamageSil.
- None
- Changed int type of variable to bool.
- Some minor fixes.
- Added m_flBaseDamage member.
- None
- None
- Added iuser3 flag PLAYER_PREVENT_CLIMB.
- None
- None
- None
- Enhanced "endround" command.
- Updated bot vision:
- Bots can't see invisible enemies.
- Bots ignore enemies with flag FL_NOTARGET.
- None
- Added cvar mp_kill_filled_spawn.
- None
- Fixed players getting stuck in spawn.
- None
- None
- Resolved issue #307.
- None
- None
- Fixed third-party bots joining teams based on humans_join_team cvar.
- None
- Enhanced mp_respawn_immunitytime.
- Refused support for CS 1.8.2 hacks (use CS 1.8.3).
- Added new point-entity trigger_random.
- Reworked publish process.
- Cosmetic changes.
- Fixed circular dependency on GCC 7.3.
- Fixed compiling with MSVC and ICC.
- Added GCC toolchain support.
- Cosmetic changes.
- Fixed ASM inline for GCC.
- Fixed compiling with MSVC.
- Added hook check penetration.
- None
- Crash fix.
- None
- None
- Fixed bug where mp_fraglimit is less than zero.
- Fixed C4 disappearance on inclined surfaces with Valve HLDS.
- Update API minor version
CS InterfaceUpdate: Add Remov`ePlayerItemEx
gradle.properties: Bump minor version- Reset entity on start round for
env_spark,env_laser,env_beam - Move
sv_alltalk 1.0toCanPlayerHearPlayer - Remove height check
- Adjust bomb angles for righthanded users
- Fixed spectator check, small refactoring
ReGameDLL API: Implemented hookchain'sCSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
- Added
cvarfor old bomb defuse sound - Added
mp_legacy_bombtarget_touchcvar - Enabled
mp_legacy_bombtarget_touchby default, typo fix
- Revert
NEXT_DEFUSE_TIME - Updated
README.md
- Fixed some things related
CGameText: add safe-checks to avoid crash on some maps
- Prevent spam in console if
bot_quotais more than spawn points, so decreases bot_`quota every time if create bot fails
- Fixed a bug after killing
czbotby headshot, angles turn at180 degrees
- Prevent crash when caller triggered itself lot of times.
- Moved reg cvar
sv_alltalk,voice_serverdebugintoGameDLLInit
- Fix reset
CRotDoor::Restart
- Features: added bits for iuser3 for prevent duck like HL
- Refactoring
- Fixed wrong calc duck fraction
- Fixed CSSDK in extra

