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Installing the sample scenes

The Unity Toon Shader (UTS) package provides sample scenes for every supported render pipeline. Import the sample set that matches the render pipeline currently assigned to your project.

Before you import

  • Confirm that the render pipeline you intend to use is installed and active.

Import samples through Package Manager

  1. Open the Package Manager.
  2. Select Unity Toon Shader from the package list.
  3. In the Samples section, choose the collection that matches your render pipeline.
  4. Click Import. Unity creates an Assets/Samples/Unity Toon Shader/<version>/... folder containing the selected samples.

Tip: You can re-import the samples at any time. Unity prompts you before overwriting existing files.

Sample scene overview

Universal Render Pipeline

Assets/Samples/Unity Toon Shader/<version>/URP

  • AngelRing/AngelRing.unity — Setup for the Angel Ring feature.
  • Cube_HardEdge/Cube_HardEdge.unity — Reference for baked normals.
  • BoxProjection/BoxProjection.unity — Dark room lighting with box projection probes.
  • EmissiveAnimation/EmissiveAnimation.unity — Animated Emission sequences.
  • LightAndShadows/LightAndShadows.unity — Comparison between the PBR shader and UTS.
  • MatCapMask/MatCapMask.unity — Using MatCap masks.
  • Mirror/MirrorTest.unity — Mirror material setup and testing.
  • NormalMap/NormalMap.unity — Normal map techniques tuned with UTS.
  • PointLightTest/PointLightTest.unity — Cel-shading examples using point lights.
  • KageBall/KageBall.unity — The basics.
  • UnityChan/UnityChan.unity — SD Unity-chan model showcasing illustration-style shading.
  • UnityChan_CelLook/UnityChan_CelLook.unity — SD Unity-chan model with classic cel-look settings for characters.
  • UnityChan_Emissive/UnityChan_Emissive.unity — SD Unity-chan model showing the Emission feature.
  • UnityChan_Firefly/UnityChan_Firefly.unity — SD Unity-chan model with multiple point lights.

Unity-chan assets are licensed under the Unity-Chan License

Built-in Render Pipeline

Assets/Samples/Unity Toon Shader/<version>/Built-In RP

  • Mirrors the URP scenes but configured for built-in render pipeline.

High Definition Render Pipeline

Assets/Samples/Unity Toon Shader/<version>/HDRP

  • Mirrors the URP scenes but configured for HDRP.