The Unity Toon Shader (UTS) package provides sample scenes for every supported render pipeline. Import the sample set that matches the render pipeline currently assigned to your project.
- Confirm that the render pipeline you intend to use is installed and active.
- Open the Package Manager.
- Select Unity Toon Shader from the package list.
- In the Samples section, choose the collection that matches your render pipeline.
- Click Import. Unity creates an
Assets/Samples/Unity Toon Shader/<version>/...folder containing the selected samples.
Tip: You can re-import the samples at any time. Unity prompts you before overwriting existing files.
Assets/Samples/Unity Toon Shader/<version>/URP
AngelRing/AngelRing.unity— Setup for the Angel Ring feature.Cube_HardEdge/Cube_HardEdge.unity— Reference for baked normals.BoxProjection/BoxProjection.unity— Dark room lighting with box projection probes.EmissiveAnimation/EmissiveAnimation.unity— Animated Emission sequences.LightAndShadows/LightAndShadows.unity— Comparison between the PBR shader and UTS.MatCapMask/MatCapMask.unity— Using MatCap masks.Mirror/MirrorTest.unity— Mirror material setup and testing.NormalMap/NormalMap.unity— Normal map techniques tuned with UTS.PointLightTest/PointLightTest.unity— Cel-shading examples using point lights.KageBall/KageBall.unity— The basics.UnityChan/UnityChan.unity— SD Unity-chan model showcasing illustration-style shading.UnityChan_CelLook/UnityChan_CelLook.unity— SD Unity-chan model with classic cel-look settings for characters.UnityChan_Emissive/UnityChan_Emissive.unity— SD Unity-chan model showing the Emission feature.UnityChan_Firefly/UnityChan_Firefly.unity— SD Unity-chan model with multiple point lights.
Unity-chan assets are licensed under the Unity-Chan License
Assets/Samples/Unity Toon Shader/<version>/Built-In RP
- Mirrors the URP scenes but configured for built-in render pipeline.
Assets/Samples/Unity Toon Shader/<version>/HDRP
- Mirrors the URP scenes but configured for HDRP.