You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
-[Pearl phase](https://your-pearl-phase-link-here.com) (Throws pearls in a direction to clap you in a surround block
9
8
9
+
-**[Creeper Aura](https://cdn.discordapp.com/attachments/1186251681093144627/1186258350384615455/2023-12-18_12-46-34.mp4?ex=6592982e&is=6580232e&hm=72625cde892b41290138f5f62ada7ae58469806bdfa9d5e21e1b11a432552e97&)**: Places and ignites creepers
10
+
-**Anti 32k** Interacts with every places shulker in range
11
+
-**Auto Snowball** Throws snoballs at targets
12
+
-**Multitask** Break blocks while eating
13
+
--**Pearl phase** Throws pearls in a direction to clap you in a surround block
10
14
-**Auto Chunk Ban**: Places a shulker box near a target player.
11
15
-**Auto Cope**: Sends a message when a player dies.
12
16
-**Auto Cum**: Renders a special effect on dead players.
13
17
-**Auto Gold**: Automatically switches to gold when a zombie piglin is in range.
14
18
-**Auto Mine**: Enables instant caving on 6b due to this feature.
15
19
-**Auto Run**: Allows the player to run away from nearby players.
16
-
-**Auto XD**: Automatically types 'xd' in chat. Try it out!
20
+
-**[Auto XD](https://cdn.discordapp.com/attachments/1148316570926460990/1165003649857106031/2023-10-20_21-07-21.mp4?ex=65454532&is=6532d032&hm=a8a83fb95e5bbe18ba5a79d5b1ec8ee8d2c8c1853a845a9004e9ae08a1378809&)**: Type xd in chat xd.
17
21
-**[Block Clap](https://cdn.discordapp.com/attachments/1076740815419887619/1078338291755143249/2023-02-23_17-27-54.mp4)**: Burrows you with pearls, incredibly powerful.
18
22
-**Blocker**: Breaks crystals and replaces them with obsidian.
19
23
-**Burrow ESP**: Renders blocks in players, useful for navigation.
privatefinalSetting<Integer> delay = sgGeneral.add(newIntSetting.Builder().name("delay").description("How many ticks between block placements.").defaultValue(5).build());
28
+
privatefinalSetting<Integer> range = sgGeneral.add(newIntSetting.Builder().name("range").defaultValue(6).max(6).min(1).build());
29
+
privatefinalSetting<Boolean> rotate = sgGeneral.add(newBoolSetting.Builder().name("rotate").description("Automatically rotates you towards the city block.").defaultValue(true).build());
@@ -30,25 +36,18 @@ public class CrepperAura extends Module {
30
36
privatefinalSetting<Integer> delay = sgGeneral.add(newIntSetting.Builder().name("place-delay").description("How many ticks between block placements.").defaultValue(1).build());
privatefinalSetting<Boolean> rotate = sgGeneral.add(newBoolSetting.Builder().name("rotate").description("Automatically rotates you towards the city block.").defaultValue(true).build());
privatefinalSetting<Boolean> swingHand = sgRender.add(newBoolSetting.Builder().name("swing-hand").description("Whether to render your hand swinging.").defaultValue(false).build());
35
-
36
43
privatefinalSetting<Boolean> renderBlock = sgRender.add(newBoolSetting.Builder().name("render-block").description("Whether to render the block being broken.").defaultValue(true).build());
37
-
38
44
privatefinalSetting<ShapeMode> shapeMode = sgRender.add(newEnumSetting.Builder<ShapeMode>().name("shape-mode").description("How the shapes are rendered.").defaultValue(ShapeMode.Both).visible(renderBlock::get).build());
privatefinalSetting<SettingColor> sideColor = sgRender.add(newColorSetting.Builder().name("side-color").description("The side color of the rendering.").defaultValue(newSettingColor(225, 0, 0, 75)).visible(renderBlock::get).build());
46
+
privatefinalSetting<SettingColor> lineColor = sgRender.add(newColorSetting.Builder().name("line-color").description("The line color of the rendering.").defaultValue(newSettingColor(225, 0, 0, 255)).visible(renderBlock::get).build());
47
+
privatefinalSetting<Integer> renderTime = sgRender.add(newIntSetting.Builder().name("render-time").description("How long to render placements.").defaultValue(10).min(0).sliderMax(20).visible(renderBlock::get).build());
IntStream.iterate(0, i -> i <= extraPackets.get(), i -> i + 1) /*gud damn this is op*/.filter(i -> result.isAccepted()).filter(i -> swingHand.get()).forEach(i -> mc.player.swingHand(Hand.MAIN_HAND));
0 commit comments