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Hi, I saw on the README this image:
At the end of the clip, you can see that the ground has a shadow inside the shape. The closer to the edge of the shape, the more the shadow fades out.
I've been searching for a while now on how to create this effect using shader material, but I haven't found any clues. I don't know how to detect an edge using shaders without resorting to very expensive Gaussian blur techniques.
Does anyone have an idea on:
- Where this image comes from?
- How to recreate this shadow effect?
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