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Description
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Checked for duplicate suggestions
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Summary
Till now I was using Spritefont for menus, subtitles, hud etc. with set of latin characters (good enough for English, French, Polish, BR-PT). This was couple of years ago, when TEXT was having some technical quirks with performance. Now I think it has changed and I decided to implement Japanese language. Spritefont is obviously limited in its size, so I introduced TEXT object for this purpose with NotoSansJP.ttf, but I need to change 1200 lines of code (or twice this number) and the only way is "re-click" Spritefont to Text every single time. Every. Single. Time. So I click Spritefont, back, back, search for Text, click, recreate original actions, click and... done. Spritefont to Text, not otherwise. There is no aspect of Spritefont that can't be transferred to Text.
I wish I could just select the Spritefont, press "R" for replace and pick Text object. One year saved.
Possible workarounds or alternatives
No other alternatives than to "re-click" every single Spritefont mention on EventSheet.
Proposed solution
Make TEXT and Spritefont objects "see each other" in replacement mode. Text to Spritefont may lose some information, but Spritefont to Text would make a rather smooth transition.
Why is this idea important?
This is huge time-saver and Spritefont and Text are relating to same thing - displaying characters on the screen.
Additional remarks
No response