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Description
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Summary
Since I'm using the Orbit and Sine behaviors quite often I think some features for the Orbit behavior would be handy and save time.
I would like to ask for 2 features: Wave and Degree rotation.
Possible workarounds or alternatives
I think this can be also achieved by using the tween behavior, but this would probably involve the use of more objects and would complicate things.
Proposed solution
What this new parameters can do:
- Wave - (Sine, Triangle, Sawtooth, Reverse sawtooth) - Like the ones we have on the Sine behavior.
- Degrees rotation - right now is set to a full 360 rotation; setting it to 180 or 90 or whatever would give more control.
Why is this idea important?
This idea is important because it gives more control over the design of a game, making easier movements for obstacles or enemies.
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