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Bug: Castting Bar Frame bug with masque #475

@Kosiee

Description

@Kosiee

Game Flavor

Retail

Game Version

12.0.1

Add-On Version

11.2.10

Description

Hello, getting a strange lua error whenever I target evokers...is this masque related?

15x .../Blizzard_UIPanels_Game/Mainline/CastingBarFrame.lua:603: attempt to compare local 'currentBarType' (a secret string value tainted by 'Masque')
[Blizzard_UIPanels_Game/Mainline/CastingBarFrame.lua]:603: in function 'ShowSpark'
[Blizzard_UIPanels_Game/Mainline/CastingBarFrame.lua]:344: in function 'OnEvent'
[Blizzard_UnitFrame/Mainline/TargetFrame.lua]:1088: in function <...eBlizzard_UnitFrame/Mainline/TargetFrame.lua:1054>

Locals:
self = TargetFrameSpellBar {
showTradeSkills = false
maxValue =
HoldFadeOutAnim = AnimationGroup {
}
BorderShield = Texture {
}
showShield = true
spellID =
unit = "target"
StagePoints =

{
}
StagePips =
{
}
Icon = Texture {
}
FadeOutAnim = AnimationGroup {
}
Border = Texture {
}
Flash = Texture {
}
value =
isHighlightedCastTarget = false
isHighlightedImportantCast = false
Spark = Texture {
}
updateEvent = "PLAYER_TARGET_CHANGED"
TextBorder = Texture {
}
barType =
showIcon = true
StageTiers =
{
}
showCastbar = true
Background = Texture {
}
CurrSpellStage = -1
Text = FontString {
}
NumStages = 0
}
currentBarType =
(*temporary) =
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare local 'currentBarType' (a secret string value tainted by 'Masque')"

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