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Performance Analysis & Optimization Opportunities
Date: 2026-01-15 Game: template_lines (representative baseline) Simulations: 1,000 Total Time: 4.899s Speed: 204.1 sims/second Per Sim: 4.899ms
Based on profiling data, the top 5 hot paths consuming ~70% of execution time are:
- symbol.py:122(assign_paying_bool) - 0.895s (18.3%)
- copy.py:119(deepcopy) - 0.968s cumulative (19.8%)
- posix.read (multiprocessing) - 0.896s (18.3%)
- set.add operations - 0.238s (4.9%)
- JSON encoding - 0.225s (4.6%)
Key Finding: Current performance of 204 sims/second is reasonable, but there are several optimization opportunities that could yield 20-30% improvements.
Impact: 0.895s (18.3% of total time) Calls: 99,811 times Per Call: 8.96µs
Current Implementation (estimated from profiling):
def assign_paying_bool(self):
# Likely checking paytable for each symbol
# Called once per symbol during board creation
passProblem: Called for EVERY symbol on EVERY board (99K+ times for 1K sims)
Optimization Opportunities:
- Cache paytable lookups - Paytable doesn't change during simulation
- Pre-compute paying symbols - Create a set of paying symbol names at initialization
- Lazy evaluation - Only compute when needed (not always needed)
Estimated Impact: 30-50% reduction (0.3-0.4s savings)
Priority: 🔴 HIGH
Impact: 0.968s cumulative (19.8% of total time) Calls: 639,109 deepcopy calls
Current Usage:
- Board state copying
- Symbol copying
- Configuration copying
Problem: Excessive deepcopy usage (639K+ calls for 1K sims)
Optimization Opportunities:
- Reduce deepcopy usage - Use shallow copy where safe
- Object pooling - Reuse symbol objects instead of copying
- Immutable data structures - Eliminate need for copying
- Manual copying - Write custom copy methods for specific cases
Estimated Impact: 40-60% reduction (0.4-0.6s savings)
Priority: 🔴 HIGH
Impact: 0.896s (18.3% of total time) Calls: 520 posix.read calls
Analysis: This is overhead from multiprocessing communication (Manager, Pipes). It's necessary for parallel execution and cannot be optimized without changing architecture.
Trade-off: Multiprocessing provides speedup for large simulations (threads > 1), but adds overhead for small batches.
Recommendation: Accept this overhead. For production use with 10K+ sims and multiple threads, the benefit outweighs the cost.
Priority: ⚪ ACCEPT
Impact: 0.238s (4.9% of total time) Calls: 2,995,341 set.add operations
Current Usage:
- Tracking winning positions
- Tracking special symbols
- Building line/cluster sets
Optimization Opportunities:
- Use lists where order matters - Lists are faster for small collections
- Pre-allocate sets - Reduce resizing overhead
- Batch operations - Fewer, larger set operations
Estimated Impact: 10-20% reduction (0.02-0.05s savings)
Priority: 🟡 MEDIUM
Impact: 0.225s (4.6% of total time) Calls: 5,522 encoder.iterencode calls
Analysis: JSON encoding is necessary for output. Already optimized in Phase 3.1 (OutputFormatter).
Additional Opportunities:
- Use orjson library - 2-3x faster than standard json
- Batch writes - Write larger chunks less frequently
- Binary format - Use msgpack or pickle for internal use
Estimated Impact: 30-50% reduction (0.07-0.11s savings) with orjson
Priority: 🟢 LOW (already optimized in Phase 3.1)
File: src/calculations/symbol.py:122
Change:
class Symbol:
_paying_symbols_cache = {} # Class-level cache
def assign_paying_bool(self):
# Use cached lookup instead of recalculating
cache_key = (self.name, self.config_hash)
if cache_key in Symbol._paying_symbols_cache:
self.paying = Symbol._paying_symbols_cache[cache_key]
else:
# Original logic
self.paying = self._check_paytable()
Symbol._paying_symbols_cache[cache_key] = self.payingImpact: -0.3s to -0.4s (6-8% total speedup)
Files: board.py, base_game_state.py
Change: Identify where deepcopy is used unnecessarily and replace with:
- Shallow copy for simple dicts/lists
- Reference passing for read-only data
- Custom copy methods for specific classes
Impact: -0.4s to -0.6s (8-12% total speedup)
Combined Quick Wins: 14-20% faster (4.9s → 4.0-4.2s)
File: src/calculations/symbol.py
Change: Reuse Symbol objects instead of creating new ones
class SymbolPool:
def __init__(self, config):
# Pre-create symbol objects for each type
self.pool = {name: [] for name in config.symbols}
def get_symbol(self, name):
if self.pool[name]:
return self.pool[name].pop()
return Symbol(name)
def return_symbol(self, symbol):
symbol.reset()
self.pool[symbol.name].append(symbol)Impact: -0.2s to -0.3s (4-6% total speedup)
Files: lines.py, cluster.py, ways.py
Change: Use lists for small collections, pre-allocate sets
Impact: -0.05s to -0.1s (1-2% total speedup)
Combined Medium Effort: 5-8% faster (additional speedup)
Benefit: Eliminate 0.9s overhead Cost: Major architecture change, potential correctness issues Recommendation: SKIP - Multiprocessing is appropriate for CPU-bound work
Benefit: Faster serialization Cost: Breaking change, RGS compatibility issues Recommendation: DEFER - Phase 3 compression is sufficient
- Speed: 204.1 sims/second
- Time for 1K sims: 4.9s
- Time for 10K sims: 49s
- Time for 100K sims: 490s (8.2 minutes)
- Speed: 240-250 sims/second (+18-23%)
- Time for 1K sims: 4.0-4.2s
- Time for 10K sims: 40-42s
- Time for 100K sims: 400-420s (6.7-7.0 minutes)
- Speed: 255-270 sims/second (+25-32%)
- Time for 1K sims: 3.7-3.9s
- Time for 10K sims: 37-39s
- Time for 100K sims: 370-390s (6.2-6.5 minutes)
To Be Completed: Run memory profiling with tracemalloc
Expected Findings:
- High memory usage from symbol objects (99K+ instances)
- Board storage overhead
- Event list accumulation
Optimization Opportunities:
- Symbol object pooling (reuse objects)
- Streaming output (write events incrementally)
- Reduce intermediate data structures
- ✅ Symbol paytable caching - 6-8% speedup, low risk
- ✅ Reduce deepcopy usage - 8-12% speedup, medium risk
- 🔄 Symbol object pooling - 4-6% speedup, medium risk (optional)
- ❌ Multiprocessing overhead - Necessary architecture
- ❌ JSON encoding - Already optimized in Phase 3.1
- ❌ Line/cluster algorithms - Already efficient
- Total speedup: 18-23% (Phase 5.1A) to 25-32% (Phase 5.1A+B)
- 10K simulations: 49s → 37-42s
- 100K simulations: 8.2min → 6.2-7.0min
- Risk level: Low to medium
- Breaking changes: None
- ✅ Complete profiling analysis (this document)
- ⏭️ Implement Symbol paytable caching
- ⏭️ Audit and reduce deepcopy usage
- ⏭️ Run benchmarks to measure improvements
- ⏭️ Update RALPH_TASKS.md with results
- ⏭️ Document optimizations in code comments
Status: Analysis complete, ready for implementation Estimated Implementation Time: 3-5 hours Expected Benefit: 18-32% faster simulations Risk Assessment: Low (non-breaking changes)