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Description
Bug Report
Overview
Using Speech API the output AudioClip doesn't seem to play correctly on unity.
When we play the final audio clip it's just noise playing.
When we play the partial audio clip it sounds crunched (the parts that are generated are overlapping).
I'm using v8.4.4
To Reproduce
Steps to reproduce the behavior:
var api = new OpenAIClient(apiKey);
var request = new SpeechRequest("Hello there! I'm sorry, I couldn't find anything. What would you like to do?");
var fullClip = await api.AudioEndpoint.GetSpeechAsync(request, clip =>
{
audioSource.PlayOneShot(clip.AudioClip);
});
/* OR when I play the final clip it's just noise
audioSource.PlayOneShot(fullClip.AudioClip); */Metadata
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bugSomething isn't workingSomething isn't working