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build.sh
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executable file
·325 lines (299 loc) · 10.8 KB
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#!/bin/bash
set -e
# Usage:
# ./build.sh breakout # Build _C.so with breakout statically linked
# ./build.sh breakout --float # float32 precision (required for --slowly)
# ./build.sh breakout --cpu # CPU fallback, torch only
# ./build.sh breakout --debug # Debug build
# ./build.sh breakout --local # Standalone executable (debug, sanitizers)
# ./build.sh breakout --fast # Standalone executable (optimized)
# ./build.sh breakout --web # Emscripten web build
# ./build.sh breakout --profile # Kernel profiling binary
# ./build.sh all # Build all envs with default and --float
if [ -z "$1" ]; then
echo "Usage: ./build.sh ENV_NAME [--float] [--debug] [--local|--fast|--web|--profile|--cpu|--all]"
exit 1
fi
ENV=$1
shift
for arg in "$@"; do
case $arg in
--float) PRECISION="-DPRECISION_FLOAT" ;;
--debug) DEBUG=1 ;;
--local) MODE=local ;;
--fast) MODE=fast ;;
--web) MODE=web ;;
--profile) MODE=profile ;;
--cpu) MODE=cpu; PRECISION="-DPRECISION_FLOAT" ;;
*) echo "Error: unknown argument '$arg'" && exit 1 ;;
esac
done
if [ "$ENV" = "all" ]; then
FAILED=""
for env_dir in ocean/*/; do
env=$(basename "$env_dir")
if bash "$0" "$env" && bash "$0" "$env" --float; then
echo "OK: $env"
else
echo "FAIL: $env"
FAILED="$FAILED\n $env"
fi
done
if [ -n "$FAILED" ]; then
echo -e "\nFailed builds:$FAILED"
fi
exit 0
fi
# Linux/mac
PLATFORM="$(uname -s)"
if [ "$PLATFORM" = "Linux" ]; then
RAYLIB_NAME='raylib-5.5_linux_amd64'
OMP_LIB=-lomp5
SANITIZE_FLAGS=(-fsanitize=address,undefined,bounds,pointer-overflow,leak -fno-omit-frame-pointer)
STANDALONE_LDFLAGS=(-lGL)
SHARED_LDFLAGS=(-Bsymbolic-functions)
else
RAYLIB_NAME='raylib-5.5_macos'
OMP_LIB=-lomp
SANITIZE_FLAGS=()
STANDALONE_LDFLAGS=(-framework Cocoa -framework IOKit -framework CoreVideo -framework OpenGL)
SHARED_LDFLAGS=(-framework Cocoa -framework OpenGL -framework IOKit -undefined dynamic_lookup)
fi
CLANG_WARN=(
-Wall
-ferror-limit=3
-Werror=incompatible-pointer-types
-Werror=return-type
-Wno-error=incompatible-pointer-types-discards-qualifiers
-Wno-incompatible-pointer-types-discards-qualifiers
-Wno-error=array-parameter
)
download() {
local name=$1 url=$2
[ -d "$name" ] && return
echo "Downloading $name..."
case "$url" in
*.zip) curl -sL "$url" -o "$name.zip" && unzip -q "$name.zip" && rm "$name.zip" ;;
*) curl -sL "$url" -o "$name.tar.gz" && tar xf "$name.tar.gz" && rm "$name.tar.gz" ;;
esac
}
RAYLIB_URL="https://github.com/raysan5/raylib/releases/download/5.5"
if [ "$MODE" = "web" ]; then
RAYLIB_NAME='raylib-5.5_webassembly'
download "$RAYLIB_NAME" "$RAYLIB_URL/$RAYLIB_NAME.zip"
else
download "$RAYLIB_NAME" "$RAYLIB_URL/$RAYLIB_NAME.tar.gz"
fi
RAYLIB_A="$RAYLIB_NAME/lib/libraylib.a"
INCLUDES=(-I./$RAYLIB_NAME/include -I./src -I./vendor)
LINK_ARCHIVES=("$RAYLIB_A")
EXTRA_SRC=""
if [ "$ENV" = "constellation" ]; then
SRC_DIR="constellation"
EXTRA_SRC="vendor/cJSON.c"
OUTPUT_NAME="seethestars"
elif [ "$ENV" = "trailer" ]; then
SRC_DIR="trailer"
OUTPUT_NAME="trailer/trailer"
elif [ "$ENV" = "impulse_wars" ]; then
SRC_DIR="ocean/$ENV"
if [ "$MODE" = "web" ]; then BOX2D_NAME='box2d-web'
elif [ "$PLATFORM" = "Linux" ]; then BOX2D_NAME='box2d-linux-amd64'
else BOX2D_NAME='box2d-macos-arm64'
fi
BOX2D_URL="https://github.com/capnspacehook/box2d/releases/latest/download"
download "$BOX2D_NAME" "$BOX2D_URL/$BOX2D_NAME.tar.gz"
INCLUDES+=(-I./$BOX2D_NAME/include -I./$BOX2D_NAME/src)
LINK_ARCHIVES+=("./$BOX2D_NAME/libbox2d.a")
elif [ -d "ocean/$ENV" ]; then
SRC_DIR="ocean/$ENV"
else
echo "Error: environment '$ENV' not found" && exit 1
fi
OUTPUT_NAME=${OUTPUT_NAME:-$ENV}
# Standalone environment build
if [ -n "$DEBUG" ] || [ "$MODE" = "local" ]; then
CLANG_OPT=(-g -O0 "${CLANG_WARN[@]}" "${SANITIZE_FLAGS[@]}")
NVCC_OPT="-O0 -g"
LINK_OPT="-g"
else
CLANG_OPT=(-O2 -DNDEBUG "${CLANG_WARN[@]}")
NVCC_OPT="-O2 --threads 0"
LINK_OPT="-O2"
fi
if [ "$MODE" = "local" ] || [ "$MODE" = "fast" ]; then
FLAGS=(
"${INCLUDES[@]}"
"$SRC_DIR/$ENV.c" $EXTRA_SRC -o "$OUTPUT_NAME"
"${LINK_ARCHIVES[@]}"
"${STANDALONE_LDFLAGS[@]}"
-lm -lpthread -fopenmp
-DPLATFORM_DESKTOP
)
echo "Compiling $ENV..."
${CC:-clang} "${CLANG_OPT[@]}" "${FLAGS[@]}"
echo "Built: ./$OUTPUT_NAME"
exit 0
elif [ "$MODE" = "web" ]; then
mkdir -p "build/web/$ENV"
echo "Compiling $ENV for web..."
emcc \
-o "build/web/$ENV/game.html" \
"$SRC_DIR/$ENV.c" $EXTRA_SRC \
-O3 -Wall \
"${LINK_ARCHIVES[@]}" \
"${INCLUDES[@]}" \
-L. -L./$RAYLIB_NAME/lib \
-sASSERTIONS=2 -gsource-map \
-sUSE_GLFW=3 -sUSE_WEBGL2=1 -sASYNCIFY -sFILESYSTEM -sFORCE_FILESYSTEM=1 \
--shell-file vendor/minshell.html \
-sINITIAL_MEMORY=512MB -sALLOW_MEMORY_GROWTH -sSTACK_SIZE=512KB \
-DNDEBUG -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES3 \
--preload-file resources/$ENV@resources/$ENV \
--preload-file resources/shared@resources/shared
echo "Built: build/web/$ENV/game.html"
exit 0
fi
# Find cuDNN path
CUDA_HOME=${CUDA_HOME:-${CUDA_PATH:-$(dirname "$(dirname "$(which nvcc)")")}}
CUDNN_IFLAG=""
CUDNN_LFLAG=""
for dir in /usr/local/cuda/include /usr/include; do
if [ -f "$dir/cudnn.h" ]; then
CUDNN_IFLAG="-I$dir"
break
fi
done
for dir in /usr/local/cuda/lib64 /usr/lib/x86_64-linux-gnu; do
if [ -f "$dir/libcudnn.so" ]; then
CUDNN_LFLAG="-L$dir"
break
fi
done
if [ -z "$CUDNN_IFLAG" ]; then
CUDNN_IFLAG=$(python -c "import nvidia.cudnn, os; print('-I' + os.path.join(nvidia.cudnn.__path__[0], 'include'))" 2>/dev/null || echo "")
fi
if [ -z "$CUDNN_LFLAG" ]; then
CUDNN_LFLAG=$(python -c "import nvidia.cudnn, os; print('-L' + os.path.join(nvidia.cudnn.__path__[0], 'lib'))" 2>/dev/null || echo "")
fi
# NCCL include/lib fallback (mirrors the cuDNN fallback above).
# Needed when NCCL is provided by the nvidia-nccl-cu12 wheel in the active venv.
NCCL_IFLAG=""
NCCL_LFLAG=""
for dir in /usr/include /usr/local/cuda/include; do
if [ -f "$dir/nccl.h" ]; then NCCL_IFLAG="-I$dir"; break; fi
done
for dir in /usr/lib/x86_64-linux-gnu /usr/local/cuda/lib64; do
if [ -f "$dir/libnccl.so" ] || [ -f "$dir/libnccl.so.2" ]; then NCCL_LFLAG="-L$dir"; break; fi
done
if [ -z "$NCCL_IFLAG" ]; then
NCCL_IFLAG=$(python -c "import nvidia.nccl, os; print('-I' + os.path.join(nvidia.nccl.__path__[0], 'include'))" 2>/dev/null || echo "")
fi
if [ -z "$NCCL_LFLAG" ]; then
NCCL_LFLAG=$(python -c "import nvidia.nccl, os; print('-L' + os.path.join(nvidia.nccl.__path__[0], 'lib'))" 2>/dev/null || echo "")
fi
WHEEL_RPATH_FLAGS=()
for lib_flag in "$CUDNN_LFLAG" "$NCCL_LFLAG"; do
if [[ "$lib_flag" == -L* ]]; then
WHEEL_RPATH_FLAGS+=("-Wl,-rpath,${lib_flag#-L}")
fi
done
export CCACHE_DIR="${CCACHE_DIR:-$HOME/.ccache}"
export CCACHE_BASEDIR="$(pwd)"
export CCACHE_COMPILERCHECK=content
NVCC="ccache $CUDA_HOME/bin/nvcc"
CC="${CC:-$(command -v ccache >/dev/null && echo 'ccache clang' || echo 'clang')}"
ARCH=${NVCC_ARCH:-native}
PYTHON_INCLUDE=$(python -c "import sysconfig; print(sysconfig.get_path('include'))")
PYBIND_INCLUDE=$(python -c "import pybind11; print(pybind11.get_include())")
NUMPY_INCLUDE=$(python -c "import numpy; print(numpy.get_include())")
EXT_SUFFIX=$(python -c "import sysconfig; print(sysconfig.get_config_var('EXT_SUFFIX'))")
OUTPUT="pufferlib/_C${EXT_SUFFIX}"
BINDING_SRC="$SRC_DIR/binding.c"
mkdir -p build
STATIC_OBJ="build/libstatic_${ENV}.o"
STATIC_LIB="build/libstatic_${ENV}.a"
if [ ! -f "$BINDING_SRC" ]; then
echo "Error: $BINDING_SRC not found"
exit 1
fi
echo "Compiling static library for $ENV..."
${CC:-clang} -c "${CLANG_OPT[@]}" $EXTRA_CFLAGS \
-I. -Isrc -I$SRC_DIR -Ivendor \
-I./$RAYLIB_NAME/include -I$CUDA_HOME/include \
-DPLATFORM_DESKTOP \
-fno-semantic-interposition -fvisibility=hidden \
-fPIC -fopenmp \
"$BINDING_SRC" -o "$STATIC_OBJ"
ar rcs "$STATIC_LIB" "$STATIC_OBJ"
# Brittle hack: have to extract the tensor type from the static lib to build trainer
OBS_TENSOR_T=$(awk '/^#define OBS_TENSOR_T/{print $3}' "$BINDING_SRC")
if [ -z "$OBS_TENSOR_T" ]; then
echo "Error: Could not find OBS_TENSOR_T in $BINDING_SRC"
exit 1
fi
if [ -z "$MODE" ]; then
echo "Compiling CUDA ($ARCH) training backend..."
$NVCC -c -arch=$ARCH -Xcompiler -fPIC \
-Xcompiler=-D_GLIBCXX_USE_CXX11_ABI=1 \
-Xcompiler=-DNPY_NO_DEPRECATED_API=NPY_1_7_API_VERSION \
-Xcompiler=-DPLATFORM_DESKTOP \
-std=c++17 \
-I. -Isrc \
-I$PYTHON_INCLUDE -I$PYBIND_INCLUDE -I$NUMPY_INCLUDE \
-I$CUDA_HOME/include $CUDNN_IFLAG $NCCL_IFLAG -I$RAYLIB_NAME/include \
-Xcompiler=-fopenmp \
-DOBS_TENSOR_T=$OBS_TENSOR_T \
-DENV_NAME=$ENV \
$PRECISION $NVCC_OPT \
src/bindings.cu -o build/bindings.o
LINK_CMD=(
${CXX:-g++} -shared -fPIC -fopenmp
build/bindings.o "$STATIC_LIB" "$RAYLIB_A"
-L$CUDA_HOME/lib64 $CUDNN_LFLAG $NCCL_LFLAG
"${WHEEL_RPATH_FLAGS[@]}"
-lcudart -lnccl -lnvidia-ml -lcublas -lcusolver -lcurand -lcudnn
$OMP_LIB $LINK_OPT
"${SHARED_LDFLAGS[@]}"
-o "$OUTPUT"
)
"${LINK_CMD[@]}"
echo "Built: $OUTPUT"
elif [ "$MODE" = "cpu" ]; then
echo "Compiling CPU training backend..."
${CXX:-g++} -c -fPIC -fopenmp \
-D_GLIBCXX_USE_CXX11_ABI=1 \
-DPLATFORM_DESKTOP \
-std=c++17 \
-I. -Isrc \
-I$PYTHON_INCLUDE -I$PYBIND_INCLUDE \
-DOBS_TENSOR_T=$OBS_TENSOR_T \
-DENV_NAME=$ENV \
$PRECISION $LINK_OPT \
src/bindings_cpu.cpp -o build/bindings_cpu.o
LINK_CMD=(
${CXX:-g++} -shared -fPIC -fopenmp
build/bindings_cpu.o "$STATIC_LIB" "$RAYLIB_A"
-lm -lpthread $OMP_LIB $LINK_OPT
"${SHARED_LDFLAGS[@]}"
-o "$OUTPUT"
)
"${LINK_CMD[@]}"
echo "Built: $OUTPUT"
elif [ "$MODE" = "profile" ]; then
echo "Compiling profile binary ($ARCH)..."
$NVCC $NVCC_OPT -arch=$ARCH -std=c++17 \
-I. -Isrc -I$SRC_DIR -Ivendor \
-I$CUDA_HOME/include $CUDNN_IFLAG $NCCL_IFLAG -I$RAYLIB_NAME/include \
-DOBS_TENSOR_T=$OBS_TENSOR_T \
-DENV_NAME=$ENV \
-Xcompiler=-DPLATFORM_DESKTOP \
$PRECISION \
-Xcompiler=-fopenmp \
tests/profile_kernels.cu vendor/ini.c \
"$STATIC_LIB" "$RAYLIB_A" \
-lnccl -lnvidia-ml -lcublas -lcurand -lcudnn \
-lGL -lm -lpthread $OMP_LIB \
-o profile
echo "Built: ./profile"
fi