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17 | 17 | # The default supports PS3: "net40","net35","net20","net45" |
18 | 18 | # To only support PS4, use: "net45","net40","net35","net20" |
19 | 19 | # To support PS2, you use: "net35","net20" |
20 | | - [string[]]$TargetFramework = @("net40","net35","net20","net45"), |
| 20 | + [string[]]$TargetFramework = @("net40","net35","net20","net45","netstandard2.0"), |
21 | 21 |
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22 | 22 | # The revision number (pulled from the environment in AppVeyor) |
23 | 23 | [Nullable[int]]$RevisionNumber = ${Env:APPVEYOR_BUILD_NUMBER}, |
@@ -205,9 +205,9 @@ function build { |
205 | 205 | $LibPath = "$ReleasePath\lib" |
206 | 206 | $folder = Join-Path $Path "packages\$($Package.id)*" |
207 | 207 |
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208 | | - # The git NativeBinaries are special -- we need to copy all the "windows" binaries: |
| 208 | + # The git NativeBinaries are special -- we need to copy all the binaries: |
209 | 209 | if($Package.id -eq "LibGit2Sharp.NativeBinaries") { |
210 | | - $targets = Join-Path $folder 'libgit2\windows' |
| 210 | + $targets = Join-Path $folder 'runtimes' |
211 | 211 | $LibPath = Join-Path $LibPath "NativeBinaries" |
212 | 212 | } else { |
213 | 213 | # Check for each TargetFramework, in order of preference, fall back to using the lib folder |
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