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docs/Whats-New.md

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@@ -93,26 +93,26 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
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- To standardize tag names for similar functions, prevent typos, or avoid misunderstandings, replace them with new tag names.
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#### From pre-0.5 devbuilds
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- `[WarheadType] -> Crit.AffectAbovePercent` -> `[WarheadType] -> Crit.AffectsAbovePercent`.
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#### From 0.4
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- `[WarheadType] -> Crit.AffectBelowPercent` -> `[WarheadType] -> Crit.AffectsBelowPercent`
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- `[AttachEffectType] -> AffectTargets` -> `[AttachEffectType] -> AffectsTarget`
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- `[AttachEffectType] -> ReflectDamage.AffectsHouses` -> `[AttachEffectType] -> ReflectDamage.AffectsHouse`
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- `[AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouses` -> `[AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouse`
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- `[TechnoType] -> AutoFire` -> `[TechnoType] -> AutoTargetOwnPosition`
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- `[TechnoType] -> AutoFire.TargetSelf` -> `[TechnoType] -> AutoTargetOwnPosition.Self`
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- `[WarheadType] -> DetonateOnAllMapObjects.AffectHouses` -> `[WarheadType] -> DetonateOnAllMapObjects.AffectsHouse`
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- `[WarheadType/SuperWeaponType] -> Convert(N).AffectedHouses` -> `[WarheadType/SuperWeaponType] -> Convert(N).AffectsHouse`
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- `[SuperWeaponType] -> LimboKill.Affected` -> `[SuperWeaponType] -> LimboKill.AffectsHouse`
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- `[WarheadType] -> DetonateOnAllMapObjects.AffectTargets` -> `[WarheadType] -> DetonateOnAllMapObjects.AffectsTarget`
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- `[WarheadType] -> Crit.AffectBelowPercent` -> `[WarheadType] -> Crit.AffectsBelowPercent`.
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- `[WarheadType] -> Crit.Affects` -> `[WarheadType] -> Crit.AffectsTarget`
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- `[AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouses` -> `[AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouse`
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- `[AttachEffectType] -> ReflectDamage.AffectsHouses` -> `[AttachEffectType] -> ReflectDamage.AffectsHouse`
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- `[WarheadType] -> Crit.AffectsHouses` -> `[WarheadType] -> Crit.AffectsHouse`
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- `[WarheadType] -> KillWeapon.AffectsHouses` -> `[WarheadType] -> KillWeapon.AffectsHouse`
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- `[WarheadType] -> KillWeapon.OnFirer.AffectsHouses` -> `[WarheadType] -> KillWeapon.OnFirer.AffectsHouse`
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- `[AttachEffectType] -> AffectTargets` -> `[AttachEffectType] -> AffectsTarget`
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- `[WarheadType] -> DetonateOnAllMapObjects.AffectTargets` -> `[WarheadType] -> DetonateOnAllMapObjects.AffectsTarget`
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- `[TechnoType] -> AutoFire` -> `[TechnoType] -> AutoTargetOwnPosition`
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- `[TechnoType] -> AutoFire.TargetSelf` -> `[TechnoType] -> AutoTargetOwnPosition.Self`
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#### From ???
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- `[WarheadType] -> Crit.AffectAbovePercent` -> `[WarheadType] -> Crit.AffectsAbovePercent`
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- `[WarheadType/SuperWeaponType] -> Convert(N).AffectedHouses` -> `[WarheadType/SuperWeaponType] -> Convert(N).AffectsHouse`
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- `[SuperWeaponType] -> LimboKill.Affected` -> `[SuperWeaponType] -> LimboKill.AffectsHouse`
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### New user settings in RA2MD.INI
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