@@ -93,26 +93,26 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
9393
9494- To standardize tag names for similar functions, prevent typos, or avoid misunderstandings, replace them with new tag names.
9595
96+ #### From pre-0.5 devbuilds
97+
98+ - ` [WarheadType] -> Crit.AffectAbovePercent ` -> ` [WarheadType] -> Crit.AffectsAbovePercent ` .
99+
96100#### From 0.4
97101
98- - ` [WarheadType] -> Crit.AffectBelowPercent ` -> ` [WarheadType] -> Crit.AffectsBelowPercent `
102+ - ` [AttachEffectType] -> AffectTargets ` -> ` [AttachEffectType] -> AffectsTarget `
103+ - ` [AttachEffectType] -> ReflectDamage.AffectsHouses ` -> ` [AttachEffectType] -> ReflectDamage.AffectsHouse `
104+ - ` [AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouses ` -> ` [AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouse `
105+ - ` [TechnoType] -> AutoFire ` -> ` [TechnoType] -> AutoTargetOwnPosition `
106+ - ` [TechnoType] -> AutoFire.TargetSelf ` -> ` [TechnoType] -> AutoTargetOwnPosition.Self `
99107- ` [WarheadType] -> DetonateOnAllMapObjects.AffectHouses ` -> ` [WarheadType] -> DetonateOnAllMapObjects.AffectsHouse `
100- - ` [WarheadType/SuperWeaponType ] -> Convert(N).AffectedHouses ` -> ` [WarheadType/SuperWeaponType ] -> Convert(N).AffectsHouse `
101- - ` [SuperWeaponType ] -> LimboKill.Affected ` -> ` [SuperWeaponType ] -> LimboKill.AffectsHouse `
108+ - ` [WarheadType] -> DetonateOnAllMapObjects.AffectTargets ` -> ` [WarheadType] -> DetonateOnAllMapObjects.AffectsTarget `
109+ - ` [WarheadType ] -> Crit.AffectBelowPercent ` -> ` [WarheadType ] -> Crit.AffectsBelowPercent ` .
102110- ` [WarheadType] -> Crit.Affects ` -> ` [WarheadType] -> Crit.AffectsTarget `
103- - ` [AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouses ` -> ` [AttachEffectType/TechnoType] -> RevengeWeapon.AffectsHouse `
104- - ` [AttachEffectType] -> ReflectDamage.AffectsHouses ` -> ` [AttachEffectType] -> ReflectDamage.AffectsHouse `
105111- ` [WarheadType] -> Crit.AffectsHouses ` -> ` [WarheadType] -> Crit.AffectsHouse `
106112- ` [WarheadType] -> KillWeapon.AffectsHouses ` -> ` [WarheadType] -> KillWeapon.AffectsHouse `
107113- ` [WarheadType] -> KillWeapon.OnFirer.AffectsHouses ` -> ` [WarheadType] -> KillWeapon.OnFirer.AffectsHouse `
108- - ` [AttachEffectType] -> AffectTargets ` -> ` [AttachEffectType] -> AffectsTarget `
109- - ` [WarheadType] -> DetonateOnAllMapObjects.AffectTargets ` -> ` [WarheadType] -> DetonateOnAllMapObjects.AffectsTarget `
110- - ` [TechnoType] -> AutoFire ` -> ` [TechnoType] -> AutoTargetOwnPosition `
111- - ` [TechnoType] -> AutoFire.TargetSelf ` -> ` [TechnoType] -> AutoTargetOwnPosition.Self `
112-
113- #### From ???
114-
115- - ` [WarheadType] -> Crit.AffectAbovePercent ` -> ` [WarheadType] -> Crit.AffectsAbovePercent `
114+ - ` [WarheadType/SuperWeaponType] -> Convert(N).AffectedHouses ` -> ` [WarheadType/SuperWeaponType] -> Convert(N).AffectsHouse `
115+ - ` [SuperWeaponType] -> LimboKill.Affected ` -> ` [SuperWeaponType] -> LimboKill.AffectsHouse `
116116
117117### New user settings in RA2MD.INI
118118
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