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package.json
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49 lines (49 loc) · 1.96 KB
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{
"name": "com.unity.services.cloudsave",
"displayName": "Cloud Save",
"version": "3.4.0",
"unity": "2021.3",
"description": "Build better player experiences with seamless game data stored securely in the cloud.\n\nUse Cloud Save to store your players’ progress and preferences, by doing so you can share this data between all the players’ devices and any game backend services.",
"dependencies": {
"com.unity.services.authentication": "3.3.1",
"com.unity.services.core": "1.12.5"
},
"samples": [
{
"displayName": "Cloud Save Sample Script",
"description": "Example script demonstrating the Cloud Save package.",
"path": "Samples~/Basic Example"
}
],
"_upm": {
"gameService": {
"genericDashboardUrl": "https://dashboard.unity3d.com/gaming/cloud-save",
"projectDashboardUrl": "https://dashboard.unity3d.com/organizations/{0}/projects/{1}/cloud-save/about",
"projectDashboardUrlType": "OrganizationKeyAndProjectGuid",
"groupId": "game-backend"
},
"supportedPlatforms": [
"Android",
"iOS",
"Linux",
"Mac",
"PC",
"Windows 8 Universal",
"Windows 10 Universal"
],
"changelog": "### Added\n* An optional `RequestTimeout` parameter to `ServiceOptions`, which will be considered when uploading files for a player using the `SaveAsync` methods in the `FilesService`.\n\n### Fixed\n* Fixed bug with after value when retrieving all files for a player."
},
"relatedPackages": {
"com.unity.services.cloudsave.tests": "3.4.0"
},
"upmCi": {
"footprint": "b8c61b371ea114e5cde5023a3c57a5987a943d23"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.services.cloudsave@3.4/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/operate-services-sdk.git",
"type": "git",
"revision": "909b54c968bbfd434e4d9a9b79dbd774feefa8fd"
},
"_fingerprint": "271cfa0557ba58f7146b695b25882ce7690e0f52"
}