ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "C:\Users\henry\ClashRoyaleBuildABot\main.py", line 23, in
raise WikifiedError("001", "Missing imports.") from e
error_handling.wikify_error.WikifiedError: ⚠ Error #E001: Missing imports. See https://github.com/Pbatch/ClashRoyaleBuildABot/wiki/Troubleshooting#error-e001 for more information. You might find more context above this error.
This is the error I keep seeing, even after countless hours of troubleshooting and reinstalling the windows redistributable. I am starting to think this is a lost cause, please if anyone has a fix contact me. At one point I got the GUI to open however the bot would not recognize my game (It was the right resolution), and I tried to fix that which brought me back to square one.
ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "C:\Users\henry\ClashRoyaleBuildABot\main.py", line 23, in
raise WikifiedError("001", "Missing imports.") from e
error_handling.wikify_error.WikifiedError: ⚠ Error #E001: Missing imports. See https://github.com/Pbatch/ClashRoyaleBuildABot/wiki/Troubleshooting#error-e001 for more information. You might find more context above this error.
This is the error I keep seeing, even after countless hours of troubleshooting and reinstalling the windows redistributable. I am starting to think this is a lost cause, please if anyone has a fix contact me. At one point I got the GUI to open however the bot would not recognize my game (It was the right resolution), and I tried to fix that which brought me back to square one.