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| 1 | +# Example runtime configuration for ppuc-pinmame. |
| 2 | +# |
| 3 | +# Precedence: |
| 4 | +# 1. Built-in defaults |
| 5 | +# 2. Values from this ini file via --ini-file |
| 6 | +# 3. Dedicated command line options, which override ini values at runtime |
| 7 | + |
| 8 | +[Paths] |
| 9 | +# Required unless passed with -c/--config. |
| 10 | +ConfigFile = examples/t2.yml |
| 11 | + |
| 12 | +# Optional ROM name or path. Overrides the ROM from the game YAML. |
| 13 | +Rom = |
| 14 | + |
| 15 | +# Optional serial device path. Overrides the serial device from the game YAML. |
| 16 | +Serial = |
| 17 | + |
| 18 | +# Optional PinMAME base folder. Defaults to the per-user pinmame folder. |
| 19 | +# Linux/macOS example: /home/pi/.pinmame/ |
| 20 | +# Windows example: D:\PinMAME\ |
| 21 | +PinmamePath = |
| 22 | + |
| 23 | +# Optional PUP trigger rules file. |
| 24 | +PUPTriggers = |
| 25 | + |
| 26 | +# Optional speech trigger text file. |
| 27 | +SpeechFile = |
| 28 | + |
| 29 | +# Optional translite image for in-game mode. |
| 30 | +Translite = |
| 31 | + |
| 32 | +# Optional translite image for attract mode. |
| 33 | +TransliteAttract = |
| 34 | + |
| 35 | +[Backbox] |
| 36 | +# Optional DMD/backbox host address. |
| 37 | +Address = |
| 38 | + |
| 39 | +# Optional DMD/backbox TCP port. |
| 40 | +Port = 6789 |
| 41 | + |
| 42 | +[Runtime] |
| 43 | +# Skip serial communication to the boards entirely. |
| 44 | +NoSerial = false |
| 45 | + |
| 46 | +# Disable game audio output. |
| 47 | +NoSound = false |
| 48 | + |
| 49 | +# Enable full debug output. |
| 50 | +Debug = false |
| 51 | + |
| 52 | +# Enable communication/protocol error details without full debug. |
| 53 | +DebugErrors = false |
| 54 | + |
| 55 | +# Enable switch debug output. |
| 56 | +DebugSwitches = false |
| 57 | + |
| 58 | +# Enable coil debug output. |
| 59 | +DebugCoils = false |
| 60 | + |
| 61 | +# Enable lamp debug output. |
| 62 | +DebugLamps = false |
| 63 | + |
| 64 | +# Enable Serum colorization. |
| 65 | +Serum = false |
| 66 | + |
| 67 | +# Serum timeout in milliseconds to ignore unknown frames. |
| 68 | +SerumTimeout = 0 |
| 69 | + |
| 70 | +# Serum number of unknown frames to skip. |
| 71 | +SerumSkipFrames = 0 |
| 72 | + |
| 73 | +# Enable PUP video capture/matching. |
| 74 | +PUP = false |
| 75 | + |
| 76 | +# Render the DMD in the terminal. |
| 77 | +ConsoleDisplay = false |
| 78 | + |
| 79 | +# Write DMD txt dump files. |
| 80 | +DumpDisplay = false |
| 81 | + |
| 82 | +# CSV list of configured boards to skip, for example: 2,4,7 |
| 83 | +SkipBoards = |
| 84 | + |
| 85 | +# Experimental per-board switch reply delay in microseconds. |
| 86 | +SwitchReplyDelayUs = 0 |
| 87 | + |
| 88 | +# Force the configured coin-door-closed switch closed when virtualized. |
| 89 | +CloseCoinDoor = false |
| 90 | + |
| 91 | +# Use hard reset instead of soft restart on board startup. |
| 92 | +HardReset = false |
| 93 | + |
| 94 | +[Speech] |
| 95 | +# Enable speech callouts. |
| 96 | +Enabled = false |
| 97 | + |
| 98 | +# Speak a startup greeting. |
| 99 | +Greeting = false |
| 100 | + |
| 101 | +# Speech backend: auto, flite, espeak-ng |
| 102 | +Backend = auto |
| 103 | + |
| 104 | +# Optional speech voice name. |
| 105 | +Voice = |
| 106 | + |
| 107 | +# Optional speech rate in words per minute, mainly for espeak-ng. |
| 108 | +Rate = |
| 109 | + |
| 110 | +# Optional speech pitch 0-100, mainly for espeak-ng. |
| 111 | +Pitch = |
| 112 | + |
| 113 | +[BenchTest] |
| 114 | +# Enable one of the bench test modes below. |
| 115 | +SwitchTest = false |
| 116 | +CoilTest = false |
| 117 | +LampTest = false |
| 118 | +GITest = false |
| 119 | +FlasherTest = false |
| 120 | + |
| 121 | +# Interactive selection mode for coil/lamp/flasher tests. |
| 122 | +Interactive = false |
| 123 | + |
| 124 | +# Optional specific coil/lamp/GI/flasher number for bench tests. |
| 125 | +Number = 0 |
| 126 | + |
| 127 | +[Translite] |
| 128 | +# Show the translite in a window instead of fullscreen. |
| 129 | +Window = false |
| 130 | + |
| 131 | +# Translite window width. |
| 132 | +Width = 1920 |
| 133 | + |
| 134 | +# Translite window height. |
| 135 | +Height = 1080 |
| 136 | + |
| 137 | +# Target screen index, or -1 for default placement. |
| 138 | +Screen = -1 |
| 139 | + |
| 140 | +[VirtualDMD] |
| 141 | +# Enable the SDL virtual DMD window. |
| 142 | +Enabled = false |
| 143 | + |
| 144 | +# Use HD virtual DMD size (256x64 logical output instead of 128x32). |
| 145 | +HD = false |
| 146 | + |
| 147 | +# Show the virtual DMD in a window instead of fullscreen. |
| 148 | +Window = false |
| 149 | + |
| 150 | +# Virtual DMD window width. |
| 151 | +Width = 1280 |
| 152 | + |
| 153 | +# Virtual DMD window height. |
| 154 | +Height = 320 |
| 155 | + |
| 156 | +# Target screen index, or -1 for default placement. |
| 157 | +Screen = -1 |
| 158 | + |
| 159 | +# X position relative to the selected screen. |
| 160 | +X = 0 |
| 161 | + |
| 162 | +# Y position relative to the selected screen. |
| 163 | +Y = 0 |
| 164 | + |
| 165 | +# Virtual DMD renderer: dots, smooth, xbrz |
| 166 | +Renderer = dots |
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