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Update auto-generated documentation for 20250725
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api/release/lua.md

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This is an automatically generated listing of the Lua map scripting API for version 20250715 of OpenHV.
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This is an automatically generated listing of the Lua map scripting API for version 20250725 of OpenHV.
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OpenHV allows custom maps and missions to be scripted using Lua 5.1.
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These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), and limits the memory and CPU usage of the scripts.

api/release/sprites.md

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# Sprite sequences
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This documentation is aimed at modders and has been automatically generated for version `20250715` of OpenHV. Please do not edit it directly, but instead add new `[Desc("String")]` tags to the source code.
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This documentation is aimed at modders and has been automatically generated for version `20250725` of OpenHV. Please do not edit it directly, but instead add new `[Desc("String")]` tags to the source code.
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Listed below are all sprite sequence types with their properties and their default values plus developer commentary.
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Related types with their possible values are listed [at the bottom](#related-value-types-enums).

api/release/traits.md

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# Traits
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This documentation is aimed at modders and has been automatically generated for version `20250715` of OpenHV. Please do not edit it directly, but instead add new `[Desc("String")]` tags to the source code.
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This documentation is aimed at modders and has been automatically generated for version `20250725` of OpenHV. Please do not edit it directly, but instead add new `[Desc("String")]` tags to the source code.
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Listed below are all traits with their properties and their default values plus developer commentary.
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Related types with their possible values are listed [at the bottom](#related-value-types-enums).

api/release/weapons.md

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# Weapons
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This documentation is aimed at modders and has been automatically generated for version `20250715` of OpenHV. Please do not edit it directly, but instead add new `[Desc("String")]` tags to the source code.
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This documentation is aimed at modders and has been automatically generated for version `20250725` of OpenHV. Please do not edit it directly, but instead add new `[Desc("String")]` tags to the source code.
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Listed below are a template for weapon definitions and the types it can use (warheads and projectiles) with default values and developer commentary.
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Related types with their possible values are listed [at the bottom](#related-value-types-enums).

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