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[Runtime Bug]: Incorrect thread scheduling of nvrtxbridge cause huge sluttering on Ultra 200S platform #959

@AlexRice13

Description

@AlexRice13

Describe the bug

The NVIDIA RTX Remix Bridge aquire core 0-7 for processing drawcall api replacement and pathtracing rendering draw call on Ultra 7 265k, but in actual Ultra 7 265k places Performance Core and Efficient Core evenly on a ring.

Which says 0-1 are Perfromance Cores, 2-5 are Efficient Cores, 6-9 are Performance Cores then 10 - 17 are Efficient Cores, 18-19 are Performnce Cores.

The Incorrect thread scheduling cause process to be handle with cores that are different acrh, different command set and different performace. Make GTA4 RTX remix unplayable.

How do you reproduce the bug?

Play GTAIV RTX Remix on Ultra 200S platform. And the sluttering is every where.
A workaround: Use Process Lasso to set core affinity for nvrtxbridge.exe, set to performance cores only.

What is the expected behavior?

The runtime should...

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the one used by xoxor4d/gta4-rtx

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    bugSomething isn't workingjiraA jira ticket existsruntimeRTX Remix runtime

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