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In this version we added a [non commercial section](https://kaolin.readthedocs.io/en/latest/modules/kaolin.non_commercial.html) under [NSCL license](LICENSE.NSCL). See [The license section for more info](#Licenses) for more details.
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In this version we added a [Physics section](https://kaolin.readthedocs.io/en/latest/modules/physics.html).
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In this new section we implemented [features for Flexicubes](https://kaolin.readthedocs.io/en/latest/modules/kaolin.non_commercial.html#kaolin.non_commercial.FlexiCubes) a method to extract meshes from scalar fields. See more information in [the official repository](https://github.com/nv-tlabs/FlexiCubes) which is now using Kaolin's implementation.
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In this new section we implemented [Simplicits](https://kaolin.readthedocs.io/en/latest/modules/kaolin.physics.html) a geometry-agnostic method for elastic simulation. See more information in [the project page](https://research.nvidia.com/labs/toronto-ai/simplicits/).
We've also added a [math section](https://kaolin.readthedocs.io/en/latest/modules/kaolin.math.html) with quaternions math features.
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In addition we implemented a [GLTF mesh loader](https://kaolin.readthedocs.io/en/latest/modules/kaolin.io.gltf.html) that can be used to load models from [Objaverse](https://objaverse.allenai.org/objaverse-1.0) and [Objaverse-XL](https://objaverse.allenai.org/).
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Finally we've improved workflow, with an [easy rendering API](https://kaolin.readthedocs.io/en/latest/modules/kaolin.render.easy_render.html), for quickly visualizing a model.
[Use Simplicit's Easy API to Simulate a Mesh](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/physics/simplicits_easy_api.ipynb) In this notebook we show how to use the high-level Simplicit API to simulate an imported Mesh.
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[Interact with a Physics Simulation](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/physics/simplicits_interactive.ipynb) In this notebook we show to interact with the simulation by moving objects.
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[Use Simplicit's Full-Feature API](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/physics/simplicits_low_level_api.ipynb) In this notebook we show how to use the low-level API to simulate a pointcloud.
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Check our new tutorial:
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[**Load and render a GLTF file** interactively into a Jupyter notebook:](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/gltf_viz.ipynb)
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In this file we show how to load a gltf file and fully differentiably render it with [nvdiffrast](https://nvlabs.github.io/nvdiffrast/) and [spherical gaussian for diffuse and specular lighting](https://kaolin.readthedocs.io/en/latest/modules/kaolin.render.lighting.html), using displacement mapping and other materials properties from the GLTF file.
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[Easy rendering of Meshes](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/easy_mesh_render.ipynb) Use our new high-level API to load a mesh, create a camera and lighting parameters and render interactively.
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