@@ -55,7 +55,7 @@ function recursivelyMarkUsed( tile, frameCount, lruCache, renderer ) {
5555
5656}
5757
58- function recursivelyLoadTiles ( tile , depthFromRenderedParent , renderer ) {
58+ function recursivelyLoadTiles ( tile , renderer ) {
5959
6060 renderer . ensureChildrenArePreprocessed ( tile ) ;
6161
@@ -74,8 +74,7 @@ function recursivelyLoadTiles( tile, depthFromRenderedParent, renderer ) {
7474 // the next layer of rendered children as just a single depth away for the
7575 // sake of sorting.
7676 const child = children [ i ] ;
77- child . __depthFromRenderedParent = depthFromRenderedParent ;
78- recursivelyLoadTiles ( child , depthFromRenderedParent , renderer ) ;
77+ recursivelyLoadTiles ( child , renderer ) ;
7978
8079 }
8180
@@ -278,16 +277,10 @@ export function skipTraversal( tile, renderer ) {
278277
279278 }
280279
281- const parent = tile . parent ;
282- const parentDepthToParent = parent ? parent . __depthFromRenderedParent : - 1 ;
283- tile . __depthFromRenderedParent = parentDepthToParent ;
284-
285280 // Request the tile contents or mark it as visible if we've found a leaf.
286281 const lruCache = renderer . lruCache ;
287282 if ( tile . __isLeaf ) {
288283
289- tile . __depthFromRenderedParent ++ ;
290-
291284 if ( tile . __loadingState === LOADED ) {
292285
293286 if ( tile . __inFrustum ) {
@@ -319,14 +312,6 @@ export function skipTraversal( tile, renderer ) {
319312 const children = tile . children ;
320313 const allChildrenHaveContent = tile . __allChildrenLoaded ;
321314
322- // Increment the relative depth of the node to the nearest rendered parent if it has content
323- // and is being rendered.
324- if ( includeTile && hasModel ) {
325-
326- tile . __depthFromRenderedParent ++ ;
327-
328- }
329-
330315 // If we've met the SSE requirements and we can load content then fire a fetch.
331316 if ( includeTile && ! loadedContent && ! lruCache . isFull ( ) && hasContent ) {
332317
@@ -367,8 +352,7 @@ export function skipTraversal( tile, renderer ) {
367352 const c = children [ i ] ;
368353 if ( isUsedThisFrame ( c , frameCount ) && ! lruCache . isFull ( ) ) {
369354
370- c . __depthFromRenderedParent = tile . __depthFromRenderedParent + 1 ;
371- recursivelyLoadTiles ( c , c . __depthFromRenderedParent , renderer ) ;
355+ recursivelyLoadTiles ( c , renderer ) ;
372356
373357 }
374358
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