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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## Unreleased
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### Added
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- PriorityQueue: Added `schedulingCallback` to afford flexibility in job scheduling callback for scenarios where `requestAnimationFrame` will not work, such as with WebXR.
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### Fixed
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-`autoDisableRendererCulling` incorrectly applying the inverse of the documented effect.
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- Screen space error calculations now use the camera projectionMatrix rather than camera type to determine frustum type.
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## [0.3.3] - 2021-09-08
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### Added
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- Support for embedded tileset / tile geometry URLs with hashes, search query parameters.
A function used for scheduling when to run jobs next so more work doesn't happen in a single frame than there is time for -- defaults to the next frame. This should be overriden in scenarios where requestAnimationFrame is not reliable, such as when running in WebXR. See the VR demo for one example on how to handle this with WebXR.
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## LRUCache
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Utility class for the TilesRenderer to keep track of currently used items so rendered items will not be unloaded.
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