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Description
My prefab will go after neutral NPC grids even though they have the relation check in their target profile, and before you say to check MSB to see how that works, I used the basic MSB target profile too which is near identical to mine and that one had the same issue.
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<EntityComponents>
<EntityComponent xsi:type="MyObjectBuilder_InventoryComponentDefinition">
<Id>
<TypeId>Inventory</TypeId>
<SubtypeId>BasicTargetProfile</SubtypeId>
</Id>
<Description>
[RivalAI Target]
[UseCustomTargeting:true]
[Target:PlayerAndGrid]
[TimeUntilTargetAcquisition:2]
[TimeUntilNextEvaluation:3]
[MaxDistance:15000]
[MatchAllFilters:OutsideOfSafezone]
[MatchAllFilters:Powered]
[MatchAnyFilters:Owner]
[MatchAllFilters:Relation]
[GetTargetBy:ClosestDistance]
[Owners:Player]
[Owners:NPC]
[Relations:Enemy]
</Description>
</EntityComponent>
</EntityComponents>
</Definitions>
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