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NoWeapon Trigger type doesn't include turret weapons #325

@XGNXLency

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@XGNXLency

Pretty self explanatory title. I have a NoWeapon type Trigger which tells my prefab to retreat with an Action, but even if the grid has turrets, it will retreat. I have only tested with the Star Wars Vanilla+ weapon pack, but as far as I know those should be counted as turrets.

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