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Error loop when loading thegenerationofdanger.com #7069

@muzikbike

Description

@muzikbike

Summary

The error appears to be the same as in #7032, but despite that one being fixed, this one is not, indicating a different cause.

Operating system

Linux

Steps to reproduce

  1. Go to thegenerationofdanger.com
  2. Wait for the Unity logo to appear then disappear
  3. Observe the log, and lack of further content loading

Expected behavior

We'd get into the game.

Actual behavior

That does not happen.

URL for a reduced test case

thegenerationofdanger.com

HTML/SVG/etc. source for a reduced test case

N/A

Log output and (if possible) backtrace

ninja: Entering directory `/home/conputer/other-dev/ladybird/20250807210822/ladybird/Build/release'
ninja: no work to do.
14568.099 WebContent(25861): (js log) "Loading player data from data.unity3d\n"
14568.110 WebContent(25861): (js log) "Initialize engine version: 2020.3.30f1 (1fb1bf06830e)\n"
14568.111 WebContent(25861): (js log) "Creating WebGL 2.0 context."
14568.116 WebContent(25861): (js log) "Renderer: ANGLE (AMD, AMD Radeon RX 7800 XT (radeonsi navi32 LLVM 20.1.2 DRM 3.57 6.8.0-88-generic), OpenGL ES 3.2)\n"
14568.116 WebContent(25861): (js log) "Vendor:   Google Inc. (AMD)\n"
14568.116 WebContent(25861): (js log) "Version:  OpenGL ES 3.0 (OpenGL ES 3.0.0 (ANGLE 2.1.7258 git hash: 79ac1a8cd767))\n"
14568.116 WebContent(25861): (js log) "GLES:     3\n"
14568.116 WebContent(25861): (js log) " EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context EXT_clip_control GL_EXT_clip_control EXT_color_buffer_float GL_EXT_color_buffer_float EXT_color_buffer_half_float GL_EXT_color_buffer_half_float EXT_conservative_depth GL_EXT_conservative_depth EXT_depth_clamp GL_EXT_depth_clamp EXT_disjoint_timer_query_webgl2 GL_EXT_disjoint_timer_query_webgl2 EXT_float_blend GL_EXT_float_blend EXT_polygon_offset_clamp GL_EXT_polygon_offset_clamp EXT_render_snorm GL_EXT_render_snorm EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_mirror_clamp_to_edge GL_EXT_texture_mirror_clamp_to_edge EXT_texture_norm16 GL_EXT_texture_norm16 KHR_parallel_shader_compile GL_KHR_parallel_shade\n"
14568.116 WebContent(25861): (js log) "r_compile NV_shader_noperspective_interpolation GL_NV_shader_noperspective_interpolation OES_draw_buffers_indexed GL_OES_draw_buffers_indexed OES_sample_variables GL_OES_sample_variables OES_shader_multisample_interpolation GL_OES_shader_multisample_interpolation WEBGL_blend_func_extended GL_WEBGL_blend_func_extended WEBGL_clip_cull_distance GL_WEBGL_clip_cull_distance WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_etc1 GL_WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_multi_draw GL_WEBGL_multi_draw WEBGL_stencil_texturing GL_WEBGL_stencil_texturing\n"
14568.118 WebContent(25861): (js log) "OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 24145032\n"
14569.669 WebContent(25861): (js log) "Input Manager initialize...\n"
14570.342 WebContent(25861): (js log) "UnloadTime: 5.600001 ms\n"
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.485 WebContent(25861): FIXME: Implement AudioParam::set_value_at_time
14570.851 WebContent(25861): (js log) "[UnityCache] 'https://thegenerationofdanger.com/Build/TallahGame.data' successfully downloaded and stored in the indexedDB cache"
14570.900 WebContent(25861): (js log) "warning: 2 FS.syncfs operations in flight at once, probably just doing extra work"
14573.237 WebContent(25861): (js error) "NullReferenceException: Object reference not set to an instance of an object.\n\n\n"
14573.250 WebContent(25861): (js error) "exception thrown: RuntimeError: Wasm execution trapped (WIP): Memory access out of bounds,RuntimeError: Wasm execution trapped (WIP): Memory access out of bounds\n    at dynCall_viiii\n    at <unknown>\n    at https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:468918\n    at invoke_viiii (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:357241)\n    at dynCall_iiiii\n    at <unknown>\n    at https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:455142\n    at invoke_iiiii (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:331706)\n    at dynCall_v\n    at <unknown>\n    at https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:462736\n    at browserIterationFunc (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:171882)\n    at runIter (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:174947)\n    at Browser_mainLoop_runner (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:173412)\n"
14573.250 WebContent(25861): Unhandled JavaScript exception: [RuntimeError] Wasm execution trapped (WIP): Memory access out of bounds
14573.250 WebContent(25861):     at dynCall_viiii
    at <unknown>
    at https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:468918
    at invoke_viiii (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:357241)
    at dynCall_iiiii
    at <unknown>
    at https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:455142
    at invoke_iiiii (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:331706)
    at dynCall_v
    at <unknown>
    at https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:462736
    at browserIterationFunc (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:171882)
    at runIter (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:174947)
    at Browser_mainLoop_runner (https://thegenerationofdanger.com/Build/TallahGame.framework.js:2:173412)

14573.827 WebContent(25861): (js error) "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.\n"
14574.827 WebContent(25861): (js error) "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.\n"
14575.827 WebContent(25861): (js error) "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.\n"
14576.827 WebContent(25861): (js error) "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.\n"
14577.826 WebContent(25861): (js error) "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.\n"
14578.827 WebContent(25861): (js error) "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.\n"
14579.826 WebContent(25861): (js error) "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.\n"

Screenshots or screen recordings

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Build flags or config settings

No response

Contribute a patch?

  • I’ll contribute a patch for this myself.

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