Hi, I'm thinking about implementing the concept of mpv.js in WebAssembly with rust through WebGL. As I'm pretty new to this area and I don't have that much clue about the differences between WebGL and OpenGL. May I ask if you know it's possible to reimplement this in WebGL with canvas?
Hi, I'm thinking about implementing the concept of mpv.js in WebAssembly with rust through WebGL. As I'm pretty new to this area and I don't have that much clue about the differences between WebGL and OpenGL. May I ask if you know it's possible to reimplement this in WebGL with canvas?