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fix: Miscellaneous: move cape ids to item.properties where they belong
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src/content/docs/current/Reference/Miscellaneous/entity_properties.mdx

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@@ -24,7 +24,5 @@ The following IDs do not exist in Minecraft but are hardcoded by Iris:
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- `minecraft:entity_shadow`: The circular shadow under an entity when there is no shadow map.
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- `minecraft:entity_flame`: The flame when an entity is on fire.
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- `minecraft:zombie_villager_converting`: A zombie villager undergoing conversion.
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- `minecraft:player_cape`: Player cape (without elytra).
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- `minecraft:elytra_with_cape`: Player cape (with elytra).
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- `minecraft:current_player`: The current player only.
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- `minecraft:end_crystal_beam`: The end crystal healing beams at the ender dragon fight

src/content/docs/current/Reference/Miscellaneous/item_properties.mdx

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@@ -21,4 +21,8 @@ item.3 = minecraft:iron_helmet minecraft:trim_lapis
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The optional namespace allows support for modded items. Multiple items can be assigned to a single ID, however a single item can only be assigned to a single ID. IDs are stored internally as 16-bit unsigned integers, and can store values between `0` and `65535`.
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Armor trim can be assigned with `trim_<material>`, for example `trim_emerald`.
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### Hardcoded IDs
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The following IDs do not exist in Minecraft but are hardcoded by Iris:
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- Armor trim can be assigned with `trim_<material>`, for example `trim_emerald`.
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- `minecraft:player_cape`: Player cape (without elytra).
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- `minecraft:elytra_with_cape`: Player cape (with elytra).

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