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src/content/docs/current/Reference/Buffers/atlases.mdx

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@@ -3,7 +3,7 @@ title: Texture Atlases
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description: Buffers containing textures used to render geometry.
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sidebar:
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label: Texture Atlases
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order: 1
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order: 2
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---
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The coordinates used to sample the texture atlases in a gbuffers pass are obtained in the vertex shader using the following code:
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coord = (textureMatrix * vec4(vaUV0, 0.0, 1.0)).xy;
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```
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For more information, see [`vaUV0`](http://localhost:4321/current/reference/attributes/vauv0/).
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For more information, see [`vaUV0`](/current/reference/attributes/vauv0/).
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Texture atlases are *not bound* in non-gbuffers passes. To access them in other passes, [custom textures](/current/reference/buffers/custom_textures/#texture-types) can be used.
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*Note that the values returned when sampling the texture are in the 0-1 range, whereas they are displayed here in the 0-255 range.*
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For information on how to use these values, see [PBR Standards](/current/how-to/pbr_standards/).
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For information on how to use these values, see [PBR Standards](/current/how-to/pbr_standards/).

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