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[Feature Request] Persistent Paths from Path Deformations #67

@Richardn2002

Description

@Richardn2002

Validations

  • I have checked for similar feature requests and could not find any.
  • I have made sure this is not an already-existing feature.

Description

Currently, path deformation is merely a meshing tool, destructive by directly modifying the meshes under edit. However, users may want to return later to continue adjusting paths, or even animate the paths for the corresponding animation.

Suggested solution

  • Extend the puppet file format to permanently store path info and parameter bindings.
  • Connect parameters to paths.
  • Decide on potential ordering and collision among multiple deformation sources, including multiple paths (if multiple is supported), meshgroups and the basic deformations of meshes.
  • Render puppets according to stored paths.

Alternative solution

Some also argue that the above features requested may be achieved by the upcoming bone system. The details of the bone system are unclear at this point, but by instinct, for example, using paths to animate lips and using bones to animate limbs, feel like different processes.

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