Skip to content

Suggestion: draggable origin for brush entities #285

@untodesu

Description

@untodesu

Say, I have a func_rotating and I want it to rotate around a specific point (without painting a separate brush with a magic texture because I'm not mapping for goldsrc :trollface:). In Source Hammer (if I recall correctly), this would be achieved via dragging a helper point around. It would make sense for brush entities that define origin(origin) in FGD to have this. Editing the origin in inspector moves the geometry.

If there is already such a feature, I'd like to know. Thanks in advance!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions