Say, I have a func_rotating and I want it to rotate around a specific point (without painting a separate brush with a magic texture because I'm not mapping for goldsrc
). In Source Hammer (if I recall correctly), this would be achieved via dragging a helper point around. It would make sense for brush entities that define origin(origin) in FGD to have this. Editing the origin in inspector moves the geometry.
If there is already such a feature, I'd like to know. Thanks in advance!