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Name,English,Translation,Restrictions,Comment
$mac_ctrl,Command,命令行,,Mac version of ctrl key
$mac_explorer,finder,查找器,,mac version of explorer
$mac_FileMenuExit,Quit,放弃,,Mac version of the Exit main menu entry
$mac_IDEMenuHelpAbout,About GameMaker,关于GameMaker,,Windows version of the About main menu entry
$mac_IDEMenuViews,Window,窗口,,Mac version of the views menu entry
$mac_LaptopLZoomKey,Left Command,左 Command,,Mac laptop mode zoom key
$mac_LaptopRHSKeys,Right Command and Right Alt,右 Command 和右 Alt,,Mac version of laptop mode keys
$mac_OpenInExplorer,Show In Finder,在查找器中显示,,Mac version of Open In Explorer
$mac_OpenProjectInExplorer,Show Project In Finder,在 查找器中显示项目,,Mac version of Open Project In Explorer
$mac_ShowLogFileInExplorer,Reveal Log In Finder,在查找器中显示日志,,Mac version of Show Log In Explorer
$win_ctrl,Ctrl,Ctrl,,Windows version of ctrl key
$win_explorer,explorer,资源管理器,,windows version of explorer
$win_FileMenuExit,Exit,退出,,Windows version of the Exit main menu entry
$win_IDEMenuHelpAbout,About,关于,,Windows version of the About main menu entry
$win_IDEMenuViews,Windows,窗口,,Windows version of the views menu entry
$win_LaptopLZoomKey,Left Control,左 Ctrl,,Windows laptop mode zoom key
$win_LaptopRHSKeys,Right Control and Right Alt,右 Ctrl 和右 Alt,,Windows version of laptop mode keys
$win_OpenInExplorer,Open In Explorer,在资源管理器中打开,,Windows version of Open In Explorer
$win_OpenProjectInExplorer,Open Project In Explorer,在资源管理器中打开项目,,Windows version of Open Project In Explorer
$win_ShowLogFileInExplorer,Open Log In Explorer,在资源管理器中打开日志,,Windows version of Show Log In Explorer
__Priority,0,0,,Order of language importance. Allows other packs to supplement or replace sections
_Argument0,{0},{0},,single unlocalised argument
_Error,Error: {0},错误: {0},,General error prefix
_GameMaker2016,GameMaker,GameMaker,,IDE title
_Language,Simplified Chinese,Simplified Chinese,,Language name - in English
_LanguageCode,zh,zh,,standard windows os language code this pack represents (can be primary code only ie. en or primary-secondary ie. en-GB)
_LanguageNative,Simplified Chinese,简体中文,,Language name in the native language
_MANUAL_LOCATION,http://zeus.yoyogames.com/GMS2_English-master.zip,http://zeus.yoyogames.com/GMS2_English-master.zip,,Location of language manual
_MANUAL_ONLINE_URL,https://manual.gamemaker.io/monthly/zh,https://manual.gamemaker.io/monthly/zh,,online manual url
_TUTORIALS_ONLINE_URL,https://gamemaker.io/en/tutorials,https://gamemaker.io/zh-CN/tutorials,,Location of Tutorials url
_DEFAULT_FONT_WINDOWS,Microsoft YaHei,Microsoft YaHei,,Default font to use for this language on Windows
_DEFAULT_FONT_MACOS,Heiti SC,Heiti SC,,Default font to use for this language on macOS
aboutbox_cpuvendor,CPU Vendor:,CPU供应商:,,CPU Vendor in About Box
aboutbox_graphicsvendor,Graphics Vendor:,显卡供应商:,,Graphics Vendor in About Box
aboutbox_ide_version,IDE Version:,IDE 版本:,,IDE Version in About Box
aboutbox_onlinestatus,Online Status:,在线状态:,,Online Status in About Box
aboutbox_onlinestatus_isoffline,Offline,离线,,Is Offline status
aboutbox_onlinestatus_isonline,Online,在线,,Is Online status
aboutbox_runtime_version,Current Runtime:,当前运行库:,,Current Runtime in About Box
aboutbox_time_in_ide,Time in IDE,IDE运行时间,,Overall Time spent in IDE
aboutbox_username,Username:,用户名:,,Username in About Box
Account_Menu_Login,Login,登录,,"Account menu ""Login"""
Account_Menu_Logout,Logout,登出,,"Acount menu ""Logout"""
ACL_bounce,Bounce,反弹缓动,,anim curve library curve name
ACL_ease,Ease,缓慢,,anim curve library curve name
ACL_easeBack,Back,返回,,anim curve library curve name
ACL_easeCirc,Circ,圆形曲线缓动,,anim curve library curve name
ACL_easeCubic,Cubic,立方,,anim curve library curve name
ACL_easeExpo,Expo,指数曲线缓动,,anim curve library curve name
ACL_easeQuart,Quart,四次方缓动,,anim curve library curve name
ACL_elastic,Elastic,正弦曲线缓动,,anim curve library curve name
ACL_fastOutSlowIn,Fast To Slow,快到慢,,anim curve library curve name
ACL_linear,Linear,线性,,anim curve library curve name
ACL_ResetTip,"Select ""Reset"" to revert curve to initial state.",选择“重置”将曲线恢复到初始状态。,,anim curve library reset tip
ACL_slowMiddle,Mid Slow,中慢,,anim curve library curve name
AdaptiveIcons,Adaptive Icons,自适应图标,,Adaptive Icons group subheading
adddefaultlayers_description,Add default room layers,添加默认房间层,,Description for adding default layers
AddExistingAssetMismatch,You have selected a {0} instead of a {1}. Would you like to import as {2} instead?,您选择了{0}而不是{1}。你想要改成导入为{2}吗?,,Ask use if they with tom add existing resource instead of the type they clicked on?
AddExistingFailedTitle,Add Existing Failed,添加现有的失败,,Add Existing failed message title
AddExistingProjectMissing,ImportHandler: Unable to find parent project for {0}. Cannot import dependant resources.,导入处理器(ImportHandler):找不到 {0} 的父级项目。 无法导入依赖的资源。,,message for when the external project cannot be found.
addon_amazon_apis,Amazon APIs,亚马逊 APIs,,Amazon APIs label for addon download
Addon_AmazonFireFailedPlatformCheckMessage,This addon requires the Amazon Fire or Mobile licences.\nDo you want to go to your account to check your availability of these?,此附加组件需要 Amazon Fire 或 移动版本(Mobile) 许可证。\n您是否要转到您的帐户检查这些的可用性?,,Message to display when the Amazon Fire addon fails the platform check
addon_available,Available,可用,,This addon is available
addon_could_not_download,The addon could not be downloaded from the marketplace,无法在市场上下载该附加组件,,Message for when the addon could not be download from the marketplace
Addon_DefaultFailedPlatformCheckMessage,"Unfortunately, this addon is not available for the licences you currently own.\nDo you want to go to your account to view your licences?",很抱歉,这个附加组件不适用于您当前拥有的许可证。\n您要前往您的账户来查看您的许可证吗?,,Message to display by default when the platform check fails
addon_error,Error with addon,附加组件出错,,Generic error with addon title
Addon_FailedPlatformCheckTitle,Addon requires additional licences,附加组件需要额外的许可证?,,Title for the failed platform check when attempting to download an addon
addon_google_play_services,Google Play Services,Google Play 服务,,Google play services label for addon download
addon_not_found,The addon could not be found on the marketplace,无法在市场上找到该附加组件,,Message for when the addon could not be found on the marketplace
addon_verify_failed,Addon verification failed. Please check your project and try again.,附加组件校验失败。请检查你的项目并重试。,,Addon verification failed
AddOns,Add-ons,附加组件,,Add-ons node label
AddWorker_Host,Name/IP,名称/IP,,Worker host name
AddWorker_Host_Tooltip,The host name or IP address,主机名或IP地址,,Tool tip for Name/IP
AddWorker_Name,Name,名称,,Worker name
AddWorker_NameTooltip,The name assigned to this worker,分配给此工作者的名称,,Worker name
AddWorker_Port,Port,端口,,Port of remote worker
AddWorker_Port_Tooltip,The port to connect to,待连接的端口,,Port of remote worker tooltip
Advanced,Advanced,高级,,Advanced option group subheading
allowoverlappingchains_description,Workspace chains can overlap,允许工作区链条连接交叉,,preference description for whether we allow overlapping chains
alwaysopendroppedresources,Open new assets for edit on dragging files into IDE,在将文件拖入IDE时打开新资源进行编辑,,Setting to stop the IDE from opening new resources via drag/drop
Amazon,Amazon,Amazon,DO NOT TRANSLATE,Amazon option group subheading
Amazon Fire,Amazon Fire,Amazon Fire,,Amazon Fire label
amazonfire_nodevices_messages,There were no Amazon Fire devices detected.,未检测到 Amazon Fire 设备。,,No Amazon devices detected message
amazonfire_nodevices_title,No Amazon devices detected,未检测到亚马逊设备,,No Amazon devices detected title
Analytics,Analytics,分析,,Analytics option group subheading
Android,Android,Android,DO NOT TRANSLATE,Android preference group subheading
Android TV,Android TV,Android TV,DO NOT TRANSLATE,Android TV option group subheading
android_build_settings_invalid,The SDK Build Settings are invalid,SDK 构建设置无效,,Android/Amazon Fire SDK Build Settings are invalid
android_checkndk,Check Android NDK,检测Android NDK,,Check Android NDK setup correctly
android_checksdk,Check Android SDK,检测Android SDK,,Check Android SDK setup correctly
android_fullinstall,Always do full install of APK,始终安全安装 APK,,Always do full install of APK
android_ipaddress,IP Address,IP 地址,,IP Address
android_isndkvalid,Is Android NDK Valid,Android NDK 是否有效,,Is Android NDK valid
android_issdkvalid,Is Android SDK Valid,Android SDK 是否有效,,Is Android SDK valid
android_jdklocation,Java JDK Location,Java JDK 位置,,Location of Java JDK
android_keystore,Android Keystore,Android 密钥库,,Android Keystore
android_keystore_warning1,IMPORTANT! Backup keystore files and info above!,重要提示!备份上面的密钥库文件和信息!,,IMPORTANT! Backup keystore files and info above!
android_keystore_warning2,"If lost, you cannot submit app updates to Google Play or Amazon",如果丢失,则无法向 Google Play 或亚马逊提交应用更新,,If lost you cannot submit app updates to Google Play or Amazon
android_keystorepath,Path to Keystore,密钥库的路径,,Path to Keystore
android_linktoamazonsubmit,Link to Amazon Submission Guide,链接到Amazon提交指南,,Link to Amazon Submission Guide
android_macadbpath,ADB Path on Mac,Mac 上的 ADB 路径,,ADB Path on Mac
android_maxheapsize,JDK maximum heap size (GB),JDK 最大堆大小 (GB),,Android build system max heap size
android_maxheapsize_tooltip,Gigabytes of RAM the Android build is allowed to use,在Android平台构建时允许使用数个GB的RAM,,Android build system max heap size tooltip
android_ndklocation,Android NDK Location,Android NDK 位置,,Location of Android NDK
android_ndknotvalid,Android NDK Not Valid,Android NDK 无效,,Android NDK is not valid
android_ndknotvalidated,Android NDK Not Validated,Android NDK 未经校验,,Android NDK is not validated
android_ndkvalid,Android NDK Valid,Android NDK 有效,,Android NDK is valid
android_package_name_invalid,Individual package name parts may only start with a letter and cannot be a reserved Java keyword,单个程序包名称部分只能以字母开头,不能是保留的Java关键字,,Android package name is invalid message and why
android_package_name_invalid_title,Package name is invalid,程序包名称无效,,Android package name is invalid
android_packageinstall,Install on package,在程序包上安装,,Install on Package
android_sdklocation,Android SDK Location,Android SDK 位置,,Location of Android SDK
android_sdknotvalid,Android SDK Not Valid,Android SDK 无效,,Android SDK is not valid
android_sdknotvalid_invalidjdk,Android SDK Not Valid - Invalid JDK,Android SDK 无效 - JDK 无效,,Android SDK Not Valid - Invalid JDK
android_sdknotvalid_nokeystore,Android SDK Not Valid - Missing Keystore,Android SDK 无效 - 丢失密钥库,,Android SDK Not Valid - Missing Keystore
android_sdknotvalidated,Android SDK Not Validated,Android SDK 未经验证,,Android SDK is not validated
android_sdkvalid,Android SDK Valid,AndroidSDK 有效,,Android SDK is valid
android_usemac,Use Mac for ADB connection,使用Mac进行ADB连接,,Use Mac for ADB connection
AndroidAdaptiveBackgrounds,Adaptive Icon Backgrounds,自适应图标背景,,Adaptive Icon Backgrounds subheading
AndroidAdaptiveIcons,Adaptive Icon Foregrounds,自适应图标前景,,Adaptive Icons subheading
AndroidAdaptiveIconsGen,Icon Generator and Preview,图标生成器和预览,,Adaptive Icons Generator and Preview subheading
androidsdkpath,Path to Android SDK,Android SDK 路径,,Path to Android SDK
Animation Curves,Animation Curves,动画曲线,,Animation Curves preference group subheading
AnimationManager_InvalidTransition,The transition specified '{0}' is not valid,指定转换 '{0}' 无效,,The transition specified in the animation json is not a valid value
animations_settings,Disable IDE transition animations,禁用IDE过渡动画,,Transition animation preference
animcurve_automaticdeletion,Automatic response to curve deletion,自动响应曲线删除,,Automatic deletion in animation curve editor
AnimCurve_CentreFit,Centre Fit,居中适配,,centre fit
AnimCurve_ChannelValue_H,h,H,,h channel value
AnimCurve_ChannelValue_V,v,V,,v channel value
AnimCurve_Color,Color channels,色彩通道,,Color channels animation curve
animcurve_compactlayout,Use compact layout,使用紧凑的布局,,animcurve editor compact layout pref
AnimCurve_CopyCurve,Copy Curve,复制曲线,,copy curve
AnimCurve_CurveType,Curve Type,曲线类型,,curve type
AnimCurve_DefaultChannelName,curve{0},曲线{0},,default channel name
AnimCurve_Delete,Delete,删除,,delete
AnimCurve_DeleteAllConfirm,Are you sure you want to delete all curves?,您确定要删除所有曲线吗?,,Delete confirmation
AnimCurve_DeleteConfirm,Are you sure you want to delete {0}?,你确定要删除{0}吗?,,Delete confirmation
AnimCurve_DeletePoint,Delete Point,删除点,,delete point
AnimCurve_DeletePoints,Delete Points,删除点,,delete points
AnimCurve_DoubleClickToEdit,Double-click to edit,双击编辑,,Double-click to edit anim curve tooltip
AnimCurve_Dual,Dual channel,双通道,,Dual channel animation curve
AnimCurve_Ease,Ease,缓解,,ease
AnimCurve_EaseIn,Ease-In,缓入,,ease-in
AnimCurve_EaseInOut,Ease-In-Out,缓入缓出,,ease in-out
AnimCurve_EaseOut,Ease-Out,缓出,,ease-out
AnimCurve_EditColour,Edit Colour,编辑颜色,,edit colour
AnimCurve_Editor_AddCurve,Add Curve,添加曲线,,add curve
AnimCurve_Editor_DeleteCurve,Delete Curve,删除曲线,,delete curve
AnimCurve_EmbeddedCurveName,Embedded Curve,内嵌曲线,,anim curve embedded curve
AnimCurve_FunctionCentripetalCatmullRom,Centripetal Catmull-Rom,向心Catmull-Rom,,Animation curve centripetal catmull-rom function
AnimCurve_FunctionLinear,Linear,线性,,Animation curve linear function
AnimCurve_InsertPoint,Insert Point,插入点,,insert point
AnimCurve_Lower,Lower,下,,range lower
AnimCurve_PasteCurve,Paste Curve,粘贴曲线,,paste curve
AnimCurve_PointLabel,point {0}:,点{0}:,,curve point label
AnimCurve_Rename,Rename,重命名,,rename
AnimCurve_SetRange,Set Range,设定范围,,set range
AnimCurve_Single,Single channel,单通道,,Single channel animation curve
AnimCurve_Spline,Curve,曲线,,Spline submenu animation curve
AnimCurve_ToggleChannel,Toggle channel visibility,切换通道可见度,,Toggle channel visibility tooltip
AnimCurve_Upper,Upper,上,,range upper
AnimCurve_ZoomIn,Zoom In,放大,,zoom in
AnimCurve_ZoomOut,Zoom Out,缩小,,zoom out
AnimCurveChannelDesc_A,The alpha color channel,Alpha颜色通道,,rgba animation curve channel
AnimCurveChannelDesc_B,The blue color channel,蓝色通道,,rgba animation curve channel
AnimCurveChannelDesc_Default,The default curve channel,默认曲线通道,,Default animation curve channel
AnimCurveChannelDesc_G,The green color channel,绿色通道,,rgba animation curve channel
AnimCurveChannelDesc_R,The red color channel,红色通道,,rgba animation curve channel
AnimCurveDesc_Color,A color channel animation curve,颜色通道动画曲线,,Color animation curve description
AnimCurveDesc_Dual,A dual channel animation curve,双通道动画曲线,,Dual-channel animation curve description
AnimCurveDesc_Single,A single channel animation curve,单通道动画曲线,,Default animation curve description
AnimCurveEditor,Anim Curve Editor,动画曲线编辑器,,anim curved editor pref type name
AnimCurveEditor_Curve,Curve:,曲线:,,curve label
AnimCurveEditor_Curves,Curves,曲线,,curves
AnimCurveEditor_CurveType,Curve Type:,曲线类型:,,curve type
AnimCurveEditor_DeleteAllCurves,Delete all curves,删除所有曲线,,deleted all curves
AnimCurveEditor_Graph,Graph,图表,,graph
AnimCurveEditor_Interpolation,Interpolation,插补,,interpolation
AnimCurveEditor_MultipleCurves,<Multiple Curves>,<多条曲线>,,anim curve editor multiple curves selected
AnimCurveEditor_Title,Animation Curve: {0},动画曲线:{0},,Animation Curve editor window title
AnimCurveEditor_ToggleVis,Toggle Visibility,切换可见性,,toggle visibility
AnimCurveLib_Presets,Presets,预设,,presets label
AnimCurveLib_Reset,Reset,重置,,reset curve label
AnimCurveLib_Title,Animation Curve Library,动画曲线库,,anim curve library window title
AnimCurveLib_TTBetween,Between: Apply curve repeatedly for each selected section,之间:对每个选定截面重复应用曲线,,between mode tooltip
AnimCurveLib_TTEaseIn,Ease In,缓入,,ease in tooltip
AnimCurveLib_TTEaseInOut,Ease In-Out,缓入缓出,,ease in-out tooltip
AnimCurveLib_TTEaseOut,Ease Out,缓出,,ease out tooltip
AnimCurveLib_TTOverwrite,Overwrite: Apply curve once across all selected sections,覆盖:在所有选定横断面上应用一次曲线,,overwrite mode tooltip
AnimCurveLib_Type,Type,类型,,type label
App Icon,App Icon,应用图标,,App Icon settings namespace
App Store,App Store,应用商店,,App Store option group subheading
ApplyTo_GMLVisual_ToolTip,Apply to a different instance.,应用于其他实例。,,Apply To GML Visual tooltip caption
Arc,Arc,弧线,,Arc preference group subheading
Architecture,Architecture,架构,,Architecture option group subheading
Archive_DragDrop_Message,Import the project instead of adding a datafile?,导入项目而不是添加一个数据文件?,,confirm message
Archive_DragDrop_Message_IDE,Import the project?,导入项目?,,confirm message
Archive_DragDrop_Title,Project archive detected,项目文档检测,,dialog title
arctool_colourofcontrollines,Tangent line colour,切线颜色,,Colour of Control Lines in Arc Tool
arctool_colourofcontrolpoints,Control point colour,控制点颜色,,Colour of Control Points in Arc Tool
arctool_colourofknots,Anchor point colour,锚点颜色,,Colour of Knots in Arc Tool
arctool_colourofselectedpoints,Selected point colour,选定点颜色,,Colour of Selected Points in Arc Tool
arctool_sizeofpoints,Point size,点大小,,Size of Points in Arc Tool
Asset Explorer,Asset Explorer,资产浏览器,,Asset Explorer preference group subheading
AssetBrowser,Asset Browser,资产浏览器,,AssetBrowser preference group heading
AssetBrowser_AddFavourite,Favourite,收藏,,add to favourites
AssetBrowser_AllTags,Any Tags,全部标签,,all tags label
AssetBrowser_AllTypes,Any Types,全部类型,,all types label
assetbrowser_apply_qacolours,Apply Asset colours in Quick Access,在快速访问中应用资产颜色,,apply colours in quick access
AssetBrowser_ApplyFilter,Apply Filter,套用筛选器,,apply filter menu entry
AssetBrowser_ApplyTagFilter,Filter by Tag,按标签过滤,,apply tag filter menu entry
AssetBrowser_Arrange,Arrange,设置,,arrange submenu
assetbrowser_asset_list_style,Create Asset dialogue style,创建资产对话样式,,create resource dialog style
AssetBrowser_AssetType,Asset Type,资产类型,,asset type
AssetBrowser_AssignSpriteToObject,Assign Sprite to Object,将精灵分配给对象,,assign sprite to object
assetbrowser_automaticRoGroupDeletion,Automatic response to Room Order group deletion,自动响应房间顺序删除,,Automatic room order group deletion on asset browser
AssetBrowser_ClearFavourites,Clear Favourites,清除最喜爱,,asset browser clear favourites menu entry
AssetBrowser_ClearFilters,Clear Filters,清除筛选,,clear filters
AssetBrowser_ClearRecent,Clear Recent Items,清除最近项目,,asset browser clear recently edited menu entry
AssetBrowser_ColourCellTT,Right-click to edit,右键单击进行编辑,,colour picker cell tooltip
AssetBrowser_ColourPicker,Colour Picker,取色器,,colour picker title
AssetBrowser_ConfigEditor,Config Editor,配置编辑器,,config editor
AssetBrowser_Create,Create,创建,,create asset
AssetBrowser_CreateChildRoom,Create Child Room,创建子房间,,create child room
AssetBrowser_CreateGroup,Create Group,创建组,,create group
AssetBrowser_CreateLotsOfResourcesTitle,Creating Lots of Assets,创建批量资产,,title for warning dialog box
AssetBrowser_CreateLotsOfResourcesWarning,Do you want to create {0} Assets?,您要创建资产{0}吗?,,label to warn user they are about to create a lot of resources
AssetBrowser_CreateNew,Create Asset,创建资产,,Asset browser create new
AssetBrowser_CreateResourceType,Create {0},创建{0},,create (resource type name)
assetbrowser_defaultfolders,Create default folders in new project,在新项目中创建默认文件夹,,create default folders
assetbrowser_defaultfoldersfirst,Default sort folders first,默认分类文件夹排序,,default sort folders first
AssetBrowser_DefaultGroupName,group,组,,default name for new group/folder
assetbrowser_defaultsortorder,Default sort order for new Asset Browsers,新资产浏览器的默认排序顺序,,default sort order for new Asset Browsers
assetbrowser_deletetag,Automatic response to delete tag confirmation,自动响应删除标签确认,,delete tag confirmation pref
AssetBrowser_DeleteTagConfirmMessage,Are you sure you want to delete selected Tags? Deleted Tags will be removed from all Assets.,您确定要删除所选标签吗?删除的标签将从所有资产中删除。,,delete tag confirm message
AssetBrowser_DownOne,Down One,下一个,,arrange down one
assetbrowser_duplicatefoldermove,Automatic response to duplicate group name error,自动相应重复群组名称错误,,Automatically dismiss duplicate folder error
AssetBrowser_Edit,Edit,编辑,,Edit resource from resource tree
AssetBrowser_EditAll,Edit All,全部编辑,,Edit All resource from a resource tree group
AssetBrowser_EditTags,Edit Tags,编辑标签,,edit tags label
AssetBrowser_ExpandChildren,Expand Children,扩大子项,,expand child nodes menu entry
AssetBrowser_ExpandOnFilterChange,Expand tree on filter change,在过滤器更改时展开树,,Automatically expand the tree when the filter is changed
AssetBrowser_Favourites,Favourites,喜爱,,quick access node title
AssetBrowser_Filters,Filters,筛选器,,filters
AssetBrowser_GameOptions,Game Options,游戏选项,,game options
AssetBrowser_GridView,Grid View,网格视图,,grid view
assetbrowser_group_colour_override,Group colours override child colours,组颜色覆盖子颜色,,group colour override
AssetBrowser_ImportAssets,Import Asset,导入资产,,Asset browser import assets
AssetBrowser_IncludedFiles,Included Files,内含文件,,included files
AssetBrowser_ItemCountPlural,{0} items,{0}项目,,item count label plural
AssetBrowser_ItemCountSingle,{0} item,{0}项目,,item count label singular
AssetBrowser_ListView,List View,列表视图,,list view
assetbrowser_maxrecentlyedited,Maximum recently edited items,最近编辑的项目数上限,,max recently edited count
AssetBrowser_MultipleResourceDelete_Confirm,Are you sure you want to delete {0} Assets: {1}?,您确定要删除{0}资产:{1}吗?,,delete multiple resources confirmation label
AssetBrowser_MultipleResourceDelete_Events_Confirm,Are you sure you want to delete these Assets: {0}?\nCollision events with deleted objects will also be deleted,您确定要删除以下资产:{0}?\ n具有已删除对象的碰撞事件也将被删除,,Resource tree delete confirmation label
AssetBrowser_MultipleResourceSelection,<Multiple Assets>,<多种资产>,,multiple resource selected
AssetBrowser_NewAssetBrowser,Open in new Asset Browser,在新的资源浏览器中打开,,open in new asset browser
AssetBrowser_NoResults,No results found,未找到结果,,Asset browser no results
assetbrowser_palette_entry_count,Colour palette size,调色板尺寸,,colour palette entry count
AssetBrowser_QuickAccess,Quick Access,快速访问,,quick access node title
AssetBrowser_Recent,Recent,最近,,quick access node recent title
AssetBrowser_RemoveFavourite,Unfavourite,不喜欢,,remove from favourites or unfavourite
AssetBrowser_RemoveTagFilter,Remove from Filter,从过滤器中删除,,un-apply tag filter menu entry
AssetBrowser_Rename,Rename,重命名,,rename
AssetBrowser_ResetFilter,Reset Filter,重置过滤器,,reset filter menu entry
AssetBrowser_ResourceDelete_Confirm,Are you sure you want to delete {0}?,你确定要删除{0}吗?,,asset tree delete confirmation label
AssetBrowser_ResourceDelete_ConfirmWithDependents,Are you sure you want to delete {0}?\nIt is referenced by {1},您确定要删除{0}吗?\ n由{1}引用,,asset tree delete with known dependents confirmation label
AssetBrowser_ResourceDelete_Events_Confirm,Are you sure you want to delete {0}?\nCollision events with deleted objects will also be deleted,是否确定要删除 {0}?\n与所删除物体的碰撞事件也将一起被删除,,Resource tree delete events confirmation label
AssetBrowser_ResourceTreeEmpty,No Assets,没有资产,,empty resource tree label
AssetBrowser_RoomInheritance,Room Inheritance,房间继承,,room inheritance title
AssetBrowser_RoomManager,Room Manager,房间经理,,room manager title
AssetBrowser_RoomOrder,Room Order,房间排序,,quick access node title
AssetBrowser_RoomOrderGroupDeleteWarning,Deleting a Room Order group will delete any room assets it contains.,删除房间顺序组将删除其中包含的所有房间资产。,,room order group delete warning
AssetBrowser_SaveCurrentFilter,Save Current Filter,保存当前过滤器,,asset save current filter menu entry
AssetBrowser_SavedFilters,Saved Searches,保存的搜索,,quick access node title
AssetBrowser_SaveSearch,Save Search,保存搜索,,save search
AssetBrowser_SearchEmpty,No Search Results,没有搜寻结果,,no search results label
AssetBrowser_SelectedCount,{0} selected,已选择{0},,selected count label
AssetBrowser_SendToBottom,Send To Bottom,发送到底部,,arrange to bottom
AssetBrowser_SendToTop,Send To Top,发送到顶部,,arrange to top
assetbrowser_show_quickaccess,Show Quick Access,显示快速访问,,asset browser quick access enabled pref
AssetBrowser_ShowTreeLocation,Show Tree Location,显示树位置,,show main tree location
AssetBrowser_SortAZ,A-Z,A-Z,,asset browser sort type label
AssetBrowser_SortCustom,Custom Order,自定义排序,,asset browser custom sort order label
AssetBrowser_SortFilter,Filter/Sort,筛选/排序,,Asset browser filter/sort tooltip
AssetBrowser_SortGroupFirst,Groups First,分组优先,,asset browser sort type label
AssetBrowser_SortZA,Z-A,Z-A,,asset browser sort type label
AssetBrowser_Tags,Tags,标签,,tags
AssetBrowser_Title,Asset Browser,资产浏览器,,Asset browser window title
AssetBrowser_Title_Arg,Asset Browser: {0},资产浏览器:{0},,Asset browser window title with argument
AssetBrowser_TTMenu,Menu,菜单,,menu button tooltip
AssetBrowser_TTSortFilter,Sort/Filter,排序/过滤,,sort filter button tooltip
assetbrowser_UngroupDeletesGroup,Room Order Ungroup removes the empty group,取消房间顺序分组会删除空分组,,delete group on ungroup pref
AssetBrowser_UpOne,Up One,上一个,,arrange up one
assetcachelocation,Asset cache directory,资产缓存目录,,Location of Asset Cache setting
AssetExplorer_FilterCaptionGeneric,Showing {0}/{1} filtered items,显示{0} / {1}个筛选项目,,Title for filtered items in asset explorer
AssetExplorer_SelectResource,Select Asset,选择资产,,Fallback title for asset explorer
AssetExplorer_SelectResourceType,Select {0},选择 {0},,select (resource type name) title for asset explorer
at:,at:,在:,,Label for Moment Editor to show which frame this moment triggers at
Audio Emitters,Audio Emitters,音频发射器,,Audio Emitters preference group subheading
AudioEmitterEditor_Title,Audio Emitter: {0},音频发射器:{0},,Audio Emitter editor window title
AudioGroups_ActiveGroup,Current Group:,当前组:,,Audio group current group
AudioGroups_AddNew,Add New,新增,,Audio group add new button
AudioGroups_Delete,Delete,删除,,Texture group delete button
AudioGroups_EditResource,Edit...,编辑...,,Audio groups window edit resource button
AudioGroups_FindResource,Add Asset,添加资产,,Audio group find asset label
AudioGroups_NoResources,This group is empty.,该组为空。,,Audio groups label when a sub-tree is empty
AudioGroups_Remove,Remove,移除,,Audio group remove menu entry
AudioGroups_Rename,Rename,重命名,,Audio group rename button
AudioGroups_TargetPlatforms,Use Group On...,将该组用于……,,Audio group target platforms label
AudioGroups_TypeFindResource,Type to find asset,输入信息查找资产,,Audio group manager tooltip
AudioGroups_WindowTitle,Audio Groups,音频组,,Audio groups window title
Authentication,Authentication,认证,,Authentication source control preference subheading
Auto Tiling,Auto Tiling,自动图块,,Auto Tiling preference group subheading
autoclosenonemptyworkspacetabs,Automatic response to closing a workspace via keyboard shortcut,通过键盘快捷键自动响应关闭工作区,,auto close tab label
autodeletetempfolder,Automatically delete temp directory on close,关闭时自动删除临时目录,,Auto delete of temp folder setting
autoreloadchangedfiles,Automatically reload changed files,自动重新加载更改的文件,,Automatically reload changed files setting
AVDVersion_Error,Cannot run AVD directly with version '{0}' of the Android SDK.\nPlease launch 'Android Studio' and select 'Tools > Android > AVD Manager'.,无法直接使用Android SDK的版本“{0}”运行AVD。\n请启动“Android Studio”并选择“Tools> Android> AVD Manager”。,,error message for later versions of Android Studio
Background,Background,背景,,Background preference group subheading
background_image,Background Image,背景图,,Background Image
BackgroundLayer_AnimationFPS,Animation Speed:,动画速度:,,The caption for the background layer animation fps property
BackgroundLayer_HSpeed,Horizontal Speed,水平速度,,Numeric textbox label for horizontal scroll speed
BackgroundLayer_HTile,Horizontal Tile,图块水平平铺,,Checkbox label for horizontal tiling
BackgroundLayer_NoBackground,<no background>,<无背景>,,no background selected caption for the background layer button
BackgroundLayer_PosX,X Offset,X偏移值,,Numeric textbox label for x pos offset
BackgroundLayer_PosY,Y Offset,Y偏移值,,numeric textbox label for y pos offset
BackgroundLayer_Stretch,Stretch,拉伸,,Checkbox label for stretch
BackgroundLayer_VSpeed,Vertical Speed,垂直速度,,Numeric textbox label for vertical scroll speed
BackgroundLayer_VTile,Vertical Tile,图块纵向平铺,,Checkbox label for vertical tiling
Base_Unit_Memory,PS4 Base Memory,PS4 基础内存,,title for options related to memory pool sizes
Beta Channel,Beta Channel,Beta 通道,,Beta Channel preferences tag
beta_1,Here you can opt in or out of the GameMaker Beta.,在这里您可以选择加入或退出GameMaker的Beta测试,,beta_1 caption
beta_2,This will grant you access to upcoming versions of GameMaker before they are released to production.,这个选项将使您可以访问即将发布的GameMaker的测试版本,,beta_2 caption
beta_3,This product is covered by Section 2 of our ,这个产品由二组进行维护,,beta_3 caption
beta_4,Please note that these are early release builds. This means that they may have bugs that could corrupt your projects. We strongly recommend that you back up your project using source control and use a separate copy of it when using a beta build.,请注意这是早期测试版本这意味着它可能存在BUG甚至破坏你现有的项目我们强烈建议您使用版本管理工具备份您的项目,并在使用Beta版时使用项目的一个独立副本,,beta_4 caption
beta_5,If you do not back up your project and it is corrupted by a beta build there may be no way to recover it.,如果您没有备份您的项目,并且该项目被Beta版本破坏,有可能无法进行恢复。,,beta_5 caption
beta_6,You can revert back to a non-beta build by clicking the button below.,您可以点击下面的按钮来恢复为非Beta版本,,beta_6 caption
beta_7,End User Licence Agreement,最终用户许可协议,,beta_7 caption
beta_channel_downgrade,"After clicking OK, you should manually install a stable IDE to complete the opt-out process. See the release notes for an installer download link.","单击""确定""后,您应该手动安装稳定版的IDE以完成退出流程查看发行说明以获取下载链接",,beta channel downgrade info
beta_channel_splash,Please note that these are early release builds. This means that they may have bugs that could corrupt your projects. We strongly recommend that you back up your project using source control and use a separate copy of it when using a beta build.,请注意这是早期测试版本这意味着它可能存在BUG甚至破坏你现有的项目我们强烈建议您使用版本管理工具备份您的项目,并在使用Beta版时使用项目的一个独立副本,,beta channel splash
beta_channel_warning,Apply the Beta channel opt-in and restart GMS2 now?,申请加入Beta频道并立即重新启动GMS2,,beta channel warning
beta_check_1,I am aware that GameMaker Beta may corrupt my projects,我知道GameMaker Beta版可能会破坏我的项目,,beta_check_1 caption
beta_check_2,I have backed up my projects or am using source control,我已经备份了项目或正在使用源代码版本管理,,beta_check_2 caption
beta_check_opt-in,Opt-in to GameMaker Beta,选择加入 GameMaker Beta,,beta_check_opt-in caption
beta_check_opt-out,Opt out of GameMaker Beta,选择退出 GameMaker Beta,,beta_check_opt-out caption
Bookmark Line Numbers,Bookmark Line Numbers,书签行号,,Bookmark Line Numbers preference group subheading
Braces,Braces,花括号,,Braces preference group subheading
Breakpoint_Delete,Delete Breakpoint,删除断点,,delete breakpoint menu option
Breakpoint_GotoCode,Go To Code,查看代码,,breakpoint show code menu option
Breakpoint_Help,"There are no breakpoints to display.\nTo place one, press F9 on the desired line in a code editor.",没有可显示断点。\n如果需要设置,请在代码编辑器指定行按F9。,,Breakpoint help text to be displayed when there are no breakpoints
Breakpoint_MenuToggle,Toggle Breakpoint,开/关断点,,toggle breakpoint menu option
BreakpointManager_Info,"{0}, line {1}",{0},第{1}行,,breakpoint manager caption for a breakpoint at a given line number
BreakpointManager_Object,Object: {0}: {1},物体:{0}: {1},,breakpoint manager caption for an object event
BreakpointManager_RoomCode,Room Creation Code: {0},房间初始化代码:{0},,breakpoint manager caption for a room's creation code
BreakpointManager_RoomInstance,Room Instance: {0}: {1},房间实例:{0}: {1},,breakpoint manager caption for a room instance's creation code
BreakpointManager_Script,Script: {0},脚本:{0},,breakpoint manager caption for a script
BreakpointManager_Timeline,Timeline: {0}: moment {1},时间轴:{0}: 时刻 {1},,breakpoint manager caption for a timeline moment
BreakpointManager_UnknownEvent,Unknown event,未知事件,,breakpoint manager caption for an unknown object event
BreakpointManager_UnknownMoment,Unknown moment,未知时刻,,breakpoint manager caption for an unknown timeline moment
Breakpoints,Breakpoints,断点,,Breakpoints
BreakpointTextSettings,Breakpoint Window Font Settings,断点窗口字体设置,,Breakpoint Window Font Settings
BringAllToFront_Menu_Title,Bring All To Front,将一切置于顶层,,Bring all windows to front menu entry for Mac
Build Settings,Build Settings,构建设置,,Build Settings option group subheading
Build_AmazonFire_NoKeystore,No Keystore has been set in the Amazon Fire Preferences,Amazon Fire 偏好设置中未设置密钥库,,No Keystore has been set in the Amazon Fire Preferences
Build_Android_NoArchs,No Architectures have been specified in the Android Options,Android 选项中未指定任何架构,,No Architectures were selected in the Android options
Build_Android_NoKeystore,No Keystore has been set in the Android Preferences,Android 偏好设置中未设置密钥库,,No Keystore has been set in the Android Preferences
Build_AndroidJDK_NotFound,The path to the Java JDK cannot be found. Please ensure it is set correctly,找不到 Java JDK 的路径。请确保设置正确,,The path to the Java JDK is wrong
Build_AndroidNDK_NotFound,The path to the Android NDK cannot be found. Please ensure it is set correctly,找不到 Android NDK 的路径。请确保设置正确,,The path to the Android NDK is wrong
Build_AndroidSDK_NotFound,The path to the Android SDK cannot be found. Please ensure it is set correctly,找不到 Android SDK 的路径。请确保设置正确,,The path to the Android SDK is wrong
Build_FailedCompile,ERROR: Project failed to compile: error code {0},错误:项目编译失败:错误代码 {0},,Error message when the project fails to compile
Build_FailedDeploy,ERROR: Project failed to deploy: error code {0},错误:项目部署失败。错误代码 {0},,Error message when the project fails to deploy
Build_FailedRun,ERROR: Project failed to run: error code {0},错误:项目运行失败:错误代码{0},,Error message when the project fails to run
build_no_packaging_on_platform,Packages can not be built for the selected platform,无法为所选平台构建程序包,,It is not possible to Create Application on this platform
build_no_packaging_on_platform_title,Error,错误,,Title for dialog box shown when trying to Create Application with Test platform selected
Build_NoDebugInYYC,"You cannot debug a project while using YYC, running using VM instead.",使用YYC时无法调试项目,请使用虚拟机(VM)运行。,,Dialog shown when trying to debug a build whilst YYC is selected
Build_StopBeforeRun,Stop the current running project before running again?,在再次运行之前停止当前运行的项目?,,Stop the current running project before running again?
Build_Switch_NoNEXSDK,The path for the Nintendo Switch NEX SDK does not exist. Please ensure the NEX plugin has been correctly installed in NDI.,Nintendo Switch NEX SDK 的路径不存在。请确保已在 NDI 中正确安装了 NEX 插件。,,No NEX SDK installed
Build_Switch_NoNMeta,No NMeta file has been found for this project. Please open the Authoring Editor to create one,找不到此项目的NMeta文件。请打开创作编辑器(Authoring Editor)创建一个,,No NMeta file has been found
Build_Switch_NoNMetaSlim_Message,There is no SLIM data configured. Visit https://slim.mng.nintendo.net/slim/home to create it?,没有配置SLIM数据。访问 https://slim.mng.nintendo.net/slim/home 来创建它?,,No SLIM data message box
Build_Switch_NoSDK,The path for the Nintendo Switch SDK is misconfigured,Nintendo Switch SDK 的路径配置错误,,Path to Nintendo Switch SDK is wrong
Build_Switch_Package_CPU_Profiler,The NX CPU Profiler should not be enabled for Packaged builds,程序包构建时无法启用 NX CPU Profiler,,The NX CPU Profiler should not be enabled for Packaged builds
Build_Switch_VM_CPU_Profiler,"The NX CPU Profiler can only be used on YYC builds. However, you may use the GMS2 Profiler on VM builds.",NX CPU Profiler 只能用于YYC构建。但是,您可以在VM构建中使用 GMS2 Profiler。,,The NX CPU Profiler can only be used on YYC Builds
Builtin Variables,Builtin Variables,内置变量,,Builtin Variables preference group subheading
Button_Add,Add,添加,,Add button
Button_Apply,Apply,应用,,apply button label
Button_Cancel,Cancel,取消,,cancel button
Button_Create,Create,创建,,create button label
Button_Delete,Delete,删除,,Delete button
Button_Done,Done,完成,,Done button
Button_Import,Import,导入,,import button label
Button_Manage,Manage,管理,,Manage button
Button_Next,Next,下一个,,next button label
Button_No,No,否,,No
Button_OK,OK,确定,,ok button
Button_Preview,Preview,预览,,Preview button caption
Button_Remove_All,Remove All,移除全部,,button label - remove all
Button_Rename,Rename,重命名,,Rename button
Button_Resize,Resize,调整大小,,resize button label
Button_Scale,Scale,缩放,,Image editor - scale button
Button_Yes,Yes,是,,Yes
CanvasItem OriginX,Origin X,原点X,,origin X
CanvasItem OriginY,Origin Y,原点Y,,origin Y
CanvasItem_Object,Object,物体,,object resource
CanvasItem_Origin,Origin,原点,,origin
CanvasItem_Position,Position,位置,,position
CanvasItem_Scale,Scale,缩放,,scale
CanvasItem_ScaleX,Scale X,X 缩放,,x scale
CanvasItem_ScaleY,Scale Y,Y 缩放,,x scale
CanvasItem_Sound,Sound,声音,,sound resource
CanvasItem_Sprite,Sprite,精灵,,sprite resource
CanvasItem_TrackName,Track Name,轨道名称,,track name
CanvasItem_X,X,X,,x
CanvasItem_Y,Y,Y,,x
Category_BasicInfo,Basic Information,基本信息,,inspector category label
Category_InstanceInfo,Instance Information,实例信息,,inspector category label
Category_SequenceInfo,Sequence Information,序列信息,,inspector category label
Category_SoundInfo,Sound Information,声音信息,,inspector category label
Category_SpriteInfo,Sprite Information,精灵信息,,inspector category label
Certificate_FileAlreadyExists,Certificate file '{0}' already exists; please choose a new filename,证书文件 '{0}' 已经存在;请选项一个新的文件名,,certificate file exists
Certificate_FileMissing,Unable to find certificate file '{0}',找不到证书文件 '{0}',,certificate file missing
Certificate_GenerateFailed,Failed to create certificate file: {0},创建证书文件失败: {0},,certificate create failed
Certificate_GenerateSucceeded,Successfully created certificate file: {0},成功创建证书文件: {0},,certificate create success
Certificate_PasswordFail,Password is NOT valid for certificate,证书密码无效,,certificate password fail
Certificate_PasswordOK,Password is valid for certificate,证书密码有效,,certificate password ok
Certificate_RequiredFieldsMissing,Name and Password fields must be set,必须设置名称和密码字段,,create certificate missing fields
Certificate_Test_Title,Certificate Check,检测证书,,certificate test title
CertProperties_CertificateFile,Certificate File:,证书文件:,,certificate file label
CertProperties_CertificatePassword,Certificate Password:,证书密码:,,certificate password label
CertProperties_Check,Check,检测,,certificate properties check certificate button label
CertProperties_CheckTooltip,Check that the password is valid for the selected certficate file,检测密码对于证书是否有效,,certificate properties check tooltip
CertProperties_CreateCertificate,Create Certificate,创建证书,,certificate properties create certificate button label
CertProperties_CreateInfoLabel,"If you don't have a certificate, you can create one:",如果没有证书,请创建一个:,,certificate properties create info
CertProperties_CreateNewCertificate,Create new certificate,创建新的证书,,certificate properties create new certificate button label
CertProperties_CreatePublisherAccount,Create Publisher Account,创建发布者帐号,,create publisher account button label
CertProperties_EnterCertDetails,Enter new certificate details:,输入新的证书的详细信息︰,,certificate properties enter certificate details
CertProperties_Heading,Set .pem certificate file and password,设置.pem 证书文件和密码,,certificate properties heading
CertProperties_Heading2,(you can use an existing GameMaker marketplace certificate),(你可以使用已有的 GameMaker 市场证书),,certificate properties heading 2
CertProperties_PublisherName,Publisher Name:,发布者名称︰,,cert properties author name
clean_all_runtimes,Do you want to delete older runtimes from all feeds?,是否要从所有Feed中删除较旧的运行库?,,Clean out all runtimes from runtime folder
clean_runtimes_now,Clean Runtimes Now,立即清理运行库,,Clean out older runtimes now
clearfontcache,Clear font cache,清除字体缓存,,Clear the font cache setting
clearoutputwindowoncompile,Clear output window on compile start,编译开始时清除输出窗口,,Option to clear the output window on each compile
CloseNonEmptyWorkspaceTabMessage,"Closing this workspace will also close the contained editors, are you sure?",关闭此工作区也将关闭所包含的编辑器,你确定吗?,,confirmation dialog message when closing a workspace tab with open editors
CloseNonEmptyWorkspaceTabTitle,Closing a non-empty workspace,关闭一个非空工作区,,confirmation dialog title
CloseProject_Save,Do you want to save changes to the current project?,是否保存对当前项目的更改?,,Prompt user to save changes to current project
CMenu_CloseAllButThis,Close All But This,关闭除此以外的所有,,Close all but this context menu
CMenu_Restore,Restore,恢复,,Restore context menu
Code Editor,Code Editor,代码编辑器,,Code Editor preference group subheading
code_completion_builtin_struct,BuiltIn {0} Member,BuiltIn 成员{0},,Code Completion when built-in structure member used.
codecompletiondelay,Code Completion delay (ms),代码补全延迟 (毫秒),,Code Completion delay (ms) setting label
codeeditor_backgroundcolour,Background colour,背景色,,Colour of Background in Code Editor
codeeditor_blockcomment,Allow Block Comments,允许块注释,,Allow Block Comments in Code Editor
codeeditor_bookmarklines,Bookmark line style,书签行样式,,Style of bookmark lines in Code Editor
codeeditor_braceindent,Auto indent after brace,在大括号后自动缩进,,code editor curly brace indent pref
codeeditor_braces,Braces,花括号,,code editor text style for braces
codeeditor_bracketmatchfail,Failed bracket/quote match colour,括号引号匹配失败的颜色,,Colour of failed bracket matches in code editor
codeeditor_bracketmatchsuccess,Bracket/quote match colour,括号或引号成功匹配的颜色,,Colour of Successful bracket matches in code editor
codeeditor_breakpoints,Allow breakpoints,允许断点,,Allow breakpoints in Code Editor
codeeditor_builtinfunctions,Built-in Functions,内置函数,,Colour of Built-in Functions in Code Editor
codeeditor_builtinvariables,Built-in Variables,内置变量,,Colour of Built-in Variables in Code Editor
codeeditor_changedline,Changed line colour,更改行颜色,,Changed line colour in Code Editor
codeeditor_codecompletion,Enable code completion,启用代码自动补全,,Enable Code Completion in Code editor
codeeditor_colourcoding,Enable colour coding,启用彩色代码(语法高亮),,Enable Colour Coding in Code Editor
codeeditor_columnselect,Allow column selection,允许列向选择,,Allow column selection in Code Editor
codeeditor_comments,Comments,注释,,Colour of Comments in Code Editor
codeeditor_constants,Constants,常量,,Colour of Constants in Code Editor
codeeditor_contextmenu,Enable Context Menu,启用上下文菜单,,Enable Context Menu in Code Editor
codeeditor_currentline,Current line colour,当前行颜色,,Colour of current line in Code Editor
codeeditor_debugger,Debugger colour,调试器颜色,,Colour of line the debugger is on
codeeditor_enablebrackets,Auto add function brackets,自动添加函数括号,,Enable adding brackets to functions in Code editor
codeeditor_errorline,Error line colour,报错行颜色,,Colour of Error line in Code Editor
codeeditor_folded_region,Folded region,拆叠区域,,text style for folded #region
codeeditor_folded_region_tag,Folded region name,折叠区域名称,,text style for folded region tag
codeeditor_font,Font to use,使用的字体,,Font to use in Code Editor
codeeditor_fontaa,Font AA,字体抗锯齿(AA),,Anti-Alias Font in Code Editor
codeeditor_fontstyle,Font Style,字体样式,,Font Style to use in Code Editor
codeeditor_highlight,Highlight colour,高亮颜色,,Colour of higlighted text in code editor
codeeditor_highlight_pairs,Highlight symbol pairs,高亮显示成对符号,,code editor highlight matching symbol pairs pref
codeeditor_highlightmatches,Highlight selection matches,高亮选区匹配的文字,,Highlight words which match selection in Code Editor
codeeditor_intellisenseleft,Post cursor intellisense colour,光标后面智能提示文本的颜色(状态栏中),,Colour of intellisense left in Code Editor
codeeditor_keeptabs,Keep tabs,保持tab键缩进对齐,,Keep Tabs in Code Editor
codeeditor_keywords,Keywords,关键字,,Colour of Keywords in Code Editor
codeeditor_linenumbers,Line numbers,行号,,Colour of Line Numbers in Code Editor
codeeditor_matchindent,Match indent on new lines,在另起行保持缩进,,Match indent in code editor
codeeditor_maxlinecount,Document line limit (<=0 no limit),文档行限制 (<=0 表示不限),,Max Line Count in Code Editor
codeeditor_normaltext,Normal Text,通常文本,,Colour of Normal Text in Code Editor
codeeditor_obsolete_style,Obsolete functions etc,弃用函数等,,code editor text style for obsolete symbols
codeeditor_options,Options,选项,,Options for Code Editor
codeeditor_readonlylines,Read only line style,只读行样式,,Style of read only lines in Code Editor
codeeditor_resourcenames,Resource names,资源名,,Colour of Resource names in Code Editor
codeeditor_scriptnames,Script names,脚本名,,Colour of Script names in Code Editor
codeeditor_selectedline,Selected line colour,选中行颜色,,Selected line colour in Code Editor
codeeditor_selection,Selection colour,选中区颜色,,Colour of Selections in Code Editor
codeeditor_show_obsoletes,Colour coding/code completion enabled for obsolete content,为含有弃用的内容的代码提供语法高亮和自动补全,,code editor show obsolete symbols pref
codeeditor_showlinenumbers,Show line numbers,显示行号,,Show Line Numbers in Code Editor
codeeditor_showtablines,Show tab lines,显示tab对齐纵线,,Show Tab Lines in Code Editor
codeeditor_showwhitespace,Show whitespace,显示空白区域,,Show Whitespace in Code Editor
codeeditor_statusbarselected,Pre cursor intellisense colour,光标前面智能提示文本的颜色(状态栏中),,Status Bar selection colour in code editor
codeeditor_strings,Strings,字符串,,Colour of Strings in Code Editor
codeeditor_struct_member_style,Struct members (built in),结构成员(内置),,code editor text style for struct members
codeeditor_tab_lines_colour,Tab lines colour,Tab纵线颜色,,code editor tab lines colour
codeeditor_tabsize,Tab size,单次Tab大小,,Tab Size in Code Editor
codeeditor_textcolour,Colour of text,文本颜色,,Text Colour in Code Editor
codeeditor_textcolours,Text colours and style,文字颜色和样式,,Text colours and style in Code Editor
codeeditor_textsize,Size of text,字体大小,,Size of Text in Code Editor
codeeditor_undostacksize,Undo/Redo stack limit (<0 unlimited),撤消/重做堆栈限制(<0无限制),,Undo Stack Size in Code Editor
codeeditor_values,Values,值,,Colour of Values in Code Editor
codeeditor_whitespacestyle,White space text style,空白区文本样式(?),,White space style in Code Editor
CodeKey_ScriptDeleted,Script resource has been deleted.,脚本资源已删除。,,Script deleted message
CodeKey_ScriptDeletedTitle,Script missing,脚本丢失,,Message title
CodeKey_TabTitle,Sequence Keyframe,序列关键帧,,Keyframe code tab title
CodeWindow_2Column,2 columns,2 列,,Document window layout menu option - 2columns
CodeWindow_3Column,3 columns,3 列,,Document window layout menu option - 3 columns
CodeWindow_AddEvent,Add/Open Event,添加/打开事件,,code editor event script add event context menu option
CodeWindow_Fullscreen,Fullscreen workspace tab,全屏工作区选项卡,,Document window layout menu option - fullscreen workspace tab
CodeWindow_GotoObject,Go to Object,转到物体,,code editor go to object context menu option
CodeWindow_Menu_Help,Keyword help,关键字帮助,,Code window help menu option
CodeWindow_Menu_ShowResource,Show resource,显示资源,,Code window show resource menu option
CodeWindow_OpenInheritedEvent,Open Inherited Event,打开继承事件,,open inherited event context menu option
CodeWindow_RestoreToWorkspace,Restore to Workspace,恢复到工作区,,code editor restore to workspace context menu option
CodeWindow_SingleColumn,Single pane,单一窗格,,Document window layout menu option - 1 column
CodeWindow_Title,Code,代码,,fullscreen code editor workspace tab title
ColourPicker_Alpha,Alpha,Alpha值,,Alpha Colour Picker Channel
ColourPicker_BasicColours,Basic Colours:,基础颜色:,,Basic Colours Label
ColourPicker_Blue,Blue,蓝,,Blue Colour Picker Channel
ColourPicker_Green,Green,绿,,Green Colour Picker Channel
ColourPicker_Hex,Hex,十六进制,,Colour Picker Hex label
ColourPicker_Hue,Hue,色调,,Hue Colour Picker Channel
ColourPicker_NewColour,New Colour,新的颜色,,New Colour Picker label
ColourPicker_PickColour,Select Colour:,选择颜色:,,Select Colour Label
ColourPicker_Red,Red,红,,Red Colour Picker Channel
ColourPicker_Sat,Sat,饱和度,,Saturation Colour Picker Channel
ColourPicker_SavedColours,Custom Colours:,自定义颜色:,,Custom Colours Label
ColourPicker_SaveNewColour,Store Colour,储存颜色,,Save new Custom Colour button
ColourPicker_Title,Colour Picker,取色器,,Title for Colour Picker
ColourPicker_Val,Val,亮度,,Value Colour Picker Channel
Colours,Colours,颜色,,Colours preference group subheading
columnpadding_description,Workspace chain column padding (px),工作区链条连接的面板之间的列间隔量 (px),,the prefernces label for workspace column padding
ComboBox_FlagMode_AllSelected,Everything,一切,,All items selected in combobox flag mode
ComboBox_FlagMode_NoneSelected,None,无,,No items selected in combobox flag mode
Comments,Comments,注释,,Comments preference group subheading
Compatibility,Compatibility,兼容性,,Compatibility preference group subheading
Compile Errors,Compile Errors,编译错误,,Compile Errors preference group subheading
CompileError_Collision,{0} Collision Event With {1},{0}与{1}的碰撞事件,,event error
CompileError_Event,{0} Event: {1},{0} 事件: {1},,event error
CompileError_Fragment,Fragment Shader: {0},片元着色器:{0},,fragment shader error
CompileError_Info,{0} at line {1} : {2},{0}位于第{1}行 : {2},,"syntax error displayed to user (0 - source, 1 - line num, 2 - error description)"
CompileError_InstVar,Undefined variable '{0}' referenced in room {3} in instance {1}'s variable '{2}',在房间{3}中,实例{1}的变量“{2}”中引用了未定义变量“{0}”,,Instance variable undefined reference error
CompileError_KeyEvent,{0} Key Event: {1},{0} 键事件:{1},,event error
CompileError_KeyPressed,{0} Key Pressed: {1},{0} 键按下事件:{1},,event error
CompileError_KeyReleased,{0} Key Released: {1},{0} 键释放事件:{1},,event error
CompileError_Object,Object: {0},物体: {0},,object event error
CompileError_ObjVar,Undefined variable '{0}' referenced in {1}'s variable '{2}',在{1}的变量“{2}”中引用了未定义变量“{0}”,,Object variable undefined reference error
CompileError_ObjVar_WrongType,Not expecting {0} {1} assigned in {2}'s variable '{3}' (expected {4}),不期望在{2}的变量“{3}”(期望{4})中分配{0} {1},,Object variable wrong type error
CompileError_ObjVar_WrongTypeRoom,Not expecting {0} {1} assigned in room {2} in instance {3}'s variable '{4}' (expected {5}),不期望在实例{3}的变量“{4}”(预期{5})的房间{2}中分配{0} {1},,Object variable wrong type error in room instances
CompileError_RoomCode,Creation Code in Room: {0},初始化代码在房间:{0},,room creation code error
CompileError_RoomInstance,Instance Code in Room: {0},房间中的实例代码:{0},,instance creation code error
CompileError_RoomInstanceName,{0} instance {1}: ,{0} 实例 {1}:,,room instance error
CompileError_Script,Script: {0},脚本:{0},,script error
CompileError_Timeline,Timeline: {0},时间轴:{0},,timeline error
CompileError_Vertex,Vertex Shader: {0},顶点着色器:{0},,vertex shader error
CompileErrors,Compile Errors,编译错误,,Compile Errors tab title
CompileErrors_NoErrors,There are no compile errors to show!,暂无编译错误,,No compile errors message
CompileErrorsTextSettings,Compile Error Window Font Settings,编译错误窗口字体设置,,Compile Error Window Font Settings
Compiling,Compiling,编译,,Compiling preference group subheading
Config Files,Config Files,配置文件,,Config Files option group subheading
ConfigEditor_AddConfig,Add Config,添加配置,,add config
ConfigEditor_CreateConfig,Create,创建,,create config
ConfigEditor_DeleteConfig,Delete,删除,,delete config
ConfigEditor_RenameConfig,Rename,重命名,,rename config
ConfigEditor_SetConfig,Set Config,设置配置,,set config
Configuration,Configuration,配置,,Configuration
Configuration_Problem,Configuration Problem,配置问题,,There is a configuration problem with preferences or platform options
Configuration_Select,Select Configuration,选择配置,,Window title for config select
ConfigurationProblem_iOSDevice,Configuration Problem : No iOS device found. Check your target settings.,配置问题:未找到iOS设备。检查你的目标平台设置。,,Configuration Problem : No iOS device found. Check your target settings.
ConfigurationProblem_iOSInstallPath,Configuration Problem : iOS install path not set. Check your Preferences.,配置问题:未设置iOS安装路径。检查你的偏好设置。,,Configuration Problem : iOS install path not set. Check your Preferences.
ConfigurationProblem_LinuxDevice,Configuration Problem : No Linux device found. Check your target settings.,配置问题:找不到Linux设备。检查你的目标平台设置。,,Configuration Problem : No Linux device found. Check your target settings.
ConfigurationProblem_LinuxIcon,Configuration Problem : Icon file is not a valid PNG format image.,配置问题:图标文件不是有效的PNG格式图像。,,Configuration Problem : Linux icon file invalid
ConfigurationProblem_LinuxSteamIDInvalid,Configuration Problem : Linux Build for Steam has invalid Steam App Id.,配置问题:Linux 上为 Steam 构建程序 的 Steam App ID 无效(?),,Configuration Problem : Linux Build for Steam has invalid Steam App Id.
ConfigurationProblem_LinuxSteamIDMissing,Configuration Problem : Linux Build for Steam selected but Steam App Id is not set.,配置问题:Linux 上已选择为 Steam 构建程序(?),但未设置Steam App Id。,,Configuration Problem : Linux Build for Steam selected but Steam App Id is not set.
ConfigurationProblem_LinuxSteamsworksSDK,Configuration Problem : Steamworks SDK install not found. Check your Preferences.,配置问题:找不到 Steamworks SDK 安装程序。检查你的偏好设置。,,Configuration Problem : Steamworks SDK install not found. Check your Preferences.
ConfigurationProblem_MacAppOutput,Configuration Problem : Game Options - Mac / General / App Output is not set.,配置问题:游戏选项 - 未设置 Mac / 常规 / 应用导出(App Output)。,,Configuration Problem : Game Options - Mac / General / App Output is not set.
ConfigurationProblem_MacAppStoreSteam,Configuration Problem : Cannot build for Mac App Store and Steam at the same time.,配置问题:无法同时为 Mac App Store 和Steam构建程序。,,Configuration Problem : Cannot build for Mac App Store and Steam at the same time.
ConfigurationProblem_MacDevice,Configuration Problem : No Mac device found. Check your target settings.,配置问题:找不到Mac设备。检查你的目标平台设置。,,Configuration Problem : No Mac device found. Check your target settings.
ConfigurationProblem_MacID,Configuration Problem : Game Options - Mac / General / App Id is not set.,配置问题:游戏选项 - 未设置 Mac / 常规 / App Id。,,Configuration problem when no mac app id set
ConfigurationProblem_MacSteamIDInvalid,Configuration Problem : Mac Build for Steam has invalid Steam App Id.,配置问题:Mac 上为 Steam 构建程序 的 Steam App ID 无效(?)。,,Configuration Problem : Mac Build for Steam has invalid Steam App Id.
ConfigurationProblem_MacSteamIDMissing,Configuration Problem : Mac Build for Steam selected but Steam App Id is not set.,配置问题:Mac 上已选择为 Steam 构建,但未设置 Steam App Id(?)。,,Configuration Problem : Mac Build for Steam selected but Steam App Id is not set.
ConfigurationProblem_MacSteamworksSDK,Configuration Problem : Steamworks SDK install not found. Check your Preferences.,配置问题:找不到 Steamworks SDK 安装程序。检查你的偏好设置。,,Configuration Problem : Steamworks SDK install not found. Check your Preferences.
ConfigurationProblem_PS4SDK,Configuration Problem : PS4 SDK not found. Check your Preferences.,配置问题:找不到 PS4 SDK。检查你的偏好设置。,,Configuration Problem : PS4 SDK not found. Check your Preferences.
ConfigurationProblem_PS4Tools,Configuration Problem : PS4 Tools directory not found. Check your Preferences.,配置问题:找不到 PS4 Tools 目录。检查你的偏好设置。,,Configuration Problem : PS4 Tools directory not found. Check your Preferences.
ConfigurationProblem_PS4VSPath,Configuration Problem : PS4 Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.,配置问题:需要将 PS4 Visual Studio Path 设置为指向 Visual Studio(.bat)批处理文件。,,Configuration Problem : PS4 Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.
ConfigurationProblem_tvOSDevice,Configuration Problem : No tvOS device found. Check your target settings.,配置问题:找不到tvOS设备。检查你的目标平台设置。,,Configuration Problem : No tvOS device found. Check your target settings.
ConfigurationProblem_tvOSPath,Configuration Problem : tvOS install path not set. Check your Preferences.,配置问题:未设置tvOS安装路径。检查你的偏好设置。,,Configuration Problem : tvOS install path not set. Check your Preferences.
ConfigurationProblem_WindowsExeName,Configuration Problem : Windows Package requires a valid Executable Name.,配置问题:Windows程序包需要有效的可执行文件名。,,Configuration Problem : Windows Package requires a valid Executable Name.
ConfigurationProblem_WindowsIcon,Configuration Problem : Icon file is not a valid '.ico' format image.,配置问题:图标文件不是有效的“.ico”格式图像。,,Configuration Problem : Icon file is not a valid '.ico' format image.
ConfigurationProblem_WindowsPackageName,Configuration Problem : Windows Package requires a valid Display Name.,配置问题:Windows程序包需要有效的显示名称。,,Configuration Problem : Windows Package requires a valid Display Name.
ConfigurationProblem_WindowsSteamIDInvalid,Configuration Problem : Windows Build for Steam has invalid Steam App Id.,配置问题:Windows Build for Steam (?)的 Steam App ID 无效。,,Configuration Problem : Windows Build for Steam has invalid Steam App Id.
ConfigurationProblem_WindowsSteamIDMissing,Configuration Problem : Windows Build for Steam selected but Steam App Id is not set.,配置问题:已选择 Windows Build for Steam(?),但未设置 Steam App Id。,,Configuration Problem : Windows Build for Steam selected but Steam App Id is not set.
ConfigurationProblem_WindowsSteamworksSDK,Configuration Problem : Steamworks SDK install not found. Check your Preferences.,配置问题:找不到 Steamworks SDK 安装程序。检查你的偏好设置。,,Configuration Problem : Steamworks SDK install not found. check your Preferences.
ConfigurationProblem_WindowsUWPDevice,Configuration Problem : No Windows UWP device found. Check your target settings.,配置问题:找不到 Windows UWP 设备。检查你的目标平台设置。,,Configuration Problem : No Windows UWP device found. Check your target settings.
ConfigurationProblem_WindowsUWPMinVersion,Configuration Problem : Windows Target Platform Minimum Version has not been filled out.,配置问题:Windows目标平台最小版本尚未填写。,,Configuration Problem : Windows Target Platform Minimum Version has not been filled out.
ConfigurationProblem_WindowsUWPPlatformVersion,Configuration Problem : Windows Target Platform Version has not been filled out.,配置问题:Windows目标平台版本尚未填写。,,Configuration Problem : Windows Target Platform Version has not been filled out.
ConfigurationProblem_WindowsUWPSDK,Configuration Problem : Windows 10 SDK not found at path given in Windows UWP Preferences.,配置问题:在 Windows UWP 偏好设置中给出的路径中找不到 Windows 10 SDK。,,Configuration Problem : Windows 10 SDK not found at path given in Windows UWP Preferences.
ConfigurationProblem_WindowsUWPVSPath,Configuration Problem : Windows UWP Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.,配置问题:需要将 Windows UWP Visual Studio Path 设置为指向 Visual Studio(.bat)批处理文件。,,Configuration Problem : Windows UWP Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.
ConfigurationProblem_WindowsVSPath,Configuration Problem : Windows Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.,配置问题:需要将 Windows Visual Studio Path 设置为指向 Visual Studio(.bat)批处理文件。,,Configuration Problem : Windows Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.
ConfigurationProblem_XboxOneSDK,Configuration Problem : Xbox One SDK Directory not found. Check your Preferences.,配置问题:找不到 Xbox One SDK 目录。检查你的偏好设置。,,Configuration Problem : Xbox One SDK Directory not found. Check your Preferences.
ConfigurationProblem_XboxOneSDKDir,Configuration Problem : Microsoft Xbox One Directory not found. Check your Preferences.,配置问题:找不到 Microsoft Xbox One 目录。检查你的偏好设置。,,Configuration Problem : Microsoft Xbox One Directory not found. Check your Preferences.
ConfigurationProblem_XboxOneSDKVersion,Configuration Problem : Xbox One SDK Version does not match {0}. Check your Preferences.,配置问题:Xbox One SDK 版本与{0}不匹配。检查你的偏好设置。,,Configuration Problem : Xbox One SDK Version does not match
ConfigurationProblem_XboxOneTools,Configuration Problem : Xbox One Tools Directory not found. Check your Preferences.,配置问题:找不到 Xbox One Tools 目录。检查你的偏好设置。,,Configuration Problem : Xbox One Tools Directory not found. Check your Preferences.
ConfigurationProblem_XboxOneVSPath,Configuration Problem : Xbox One Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.,配置问题:需要将 Xbox One Visual Studio 的路径设置为指向 Visual Studio(.bat)的批处理文件。,,Configuration Problem : Xbox One Visual Studio Path needs to be set to point to Visual Studio (.bat) batch file.
Configurations,Configurations,配置,,Configurations
Configurations_Add,Add New Configuration,添加新的配置,,Add configuration window title
Configurations_ConfirmPromote,Are you sure? Promoting a configuration cannot be undone,您确定吗?提升一个配置的操作不能撤消,,Confirm the user really wants to promote a config
Configurations_Delete,Are you sure you want to delete configuration '{0}' and all of its children?,是否确定要删除配置 '{0}' 及其子项?,,Confirm for deleting a configuration
Configurations_Delete_OtherConfigs,Are you sure? Deleting configuration '{0}' will also delete the following configurations: '{1}'.,您确定吗?删除配置 '{0}' 的同时也会删除下面的配置: '{1}'.,,Warning about deleting a configuration deleting child configs
Configurations_DeleteError,Cannot delete configuration '{0}',无法删除配置 '{0}',,Cannot delete a configuration error message
Configurations_DuplicateEntryError,Cannot duplicate existing configuration name,不能与现有的配置名称重复,,Configuration name cannot be duplicated error message
Configurations_InvalidLicenseError,Cannot create configurations with GameMaker Trial,无法使用GameMaker试用版创建配置,,Cannot create configurations with the Trial version of GameMaker error message
Configurations_InvalidNameError,The configuration name '{0}' is not valid,配置名称 '{0}' 无效,,Configuration name provided is invalid
Configurations_Manage,Manage Configurations,管理配置,,Manage Configurations window title
Configurations_NameEmptyError,New configuration name cannot be empty,新配置名称不能为空,,Configuration name cannot be empty error message
Configurations_NewName,New Configuration Name,新的配置名称,,New configuration label
Configurations_Parent,Parent Configuration,父配置,,Choose parent configuration label
Configurations_Promote,Promote,提升,,Promotion of a config up the config hierarchy
Configurations_Rename,Rename Configuration,重命名配置,,Rename configuration
Configurations_RenameError,Cannot rename '{0}' configuration,无法重命名 '{0}' 配置,,Configuration name cannot be renamed error message
Confirm Dialogs,Confirm Dialogs,确认对话框,,Confirm Dialogs preference group subheading
Console,Console,控制台,,Console preference group subheading
Constants,Constants,常量,,Constants preference group subheading
ContextMenu_AddCodeKey,Add code,添加代码,,Add a code key
ContextMenu_AddComponentTrack,New Component,新组件,,Create component track
ContextMenu_AddCurveKey,Add curve,添加曲线,,Add an animation curve
ContextMenu_AddKey,Add key in place,在适当位置添加密钥,,Add key menu entry
ContextMenu_AddMenuEntry,Add Menu Entry,添加菜单项,,Context menu option to add a menu entry at the end of the context menu
ContextMenu_AddMenuEntryAfter,Add Menu Entry Below,在下方添加菜单项,,Context menu option to add a menu entry below the selected entry
ContextMenu_AddMenuEntryBefore,Add Menu Entry Above,在上方添加菜单项,,Context menu option to add a menu entry above the selected entry
ContextMenu_AddMenuSeparatorAfter,Add Menu Separator Below,在下方添加菜单分隔符,,Context menu option to add a separator below the selected entry
ContextMenu_AddMenuSeparatorBefore,Add Menu Separator Above,在上方添加菜单分隔符,,Context menu option to add a separator above the selected entry
ContextMenu_AddParameterTrack,New Parameter,新参数,,Create parameter track
ContextMenu_AddResourceTrack,New Resource,新资源,,Create resource track
ContextMenu_AddSubMenuEntry,Add Sub Menu Entry,添加子菜单项,,Context menu option to add a sub menu entry at the end of the context menu
ContextMenu_AddSubMenuEntryAfter,Add Sub Menu Entry Below,在下方添加子菜单项,,Context menu option to add a sub menu entry before the selected entry
ContextMenu_AddSubMenuEntryBefore,Add Sub Menu Entry Above,在上方添加子菜单,,Context menu option to add a sub menu entry after the selected entry
ContextMenu_ConvertToAnimCurve,Convert to Curve,转换为曲线,,Convert to embedded anim curve menu entry
ContextMenu_ConvertToKeys,Convert to keys,转换为键,,Convert to keys menu entry
ContextMenu_Copy,Copy,复制,,Copy
ContextMenu_CopyKeys,Copy key(s),复制密钥,,Copy multiple keys menu entry
ContextMenu_Cut,Cut,剪切,,Cut
ContextMenu_CutKeys,Cut key(s),快捷键,,Cut multiple keys menu entry
ContextMenu_DeleteKeys,Delete key(s),删除密钥,,Delete multiple keys menu entry
ContextMenu_DeleteTrack,Delete track(s),删除曲目,,Delete this track
ContextMenu_DuplicateTrack,Duplicate Track,重复曲目,,Duplicate track menu entry
ContextMenu_EditCode,Edit code,编辑代码,,Edit code
ContextMenu_EditEvents,Edit Broadcast Message,编辑广播消息,,Edit broadcast message
ContextMenu_EditMoment,Edit Moment,编辑片刻,,Edit Moment
ContextMenu_ExportEmbeddedAnimCurve,Export To Shared Curve,导出到共享曲线,,Export embedded anim curve menu entry
ContextMenu_MoveEntryDown,Move Menu Item Down,下移菜单项,,Context menu option to move a menu entry or separator down
ContextMenu_MoveEntryUp,Move Menu Item Up,上移菜单项,,Context menu option to move a menu entry or separator up
ContextMenu_Paste,Paste,粘贴,,Paste
ContextMenu_PasteKeys,Paste key(s),粘贴键,,Paste multiple keys menu entry
ContextMenu_PasteKeysInPlace,Paste key(s) in place,将键粘贴到位,,Paste multiple keys in place menu entry
ContextMenu_PasteKeysWarning,Some copied keys were not pasted successfully due to target track types not matching up,由于目标音轨类型不匹配,某些复制的关键点未成功粘贴,,Warning when attempting to paste keys into invalid target tracks
ContextMenu_RemoveMomentKey,Remove Moment,去除片刻,,Remove Moment
ContextMenu_RemoveRaisedEvents,Remove Broadcast Message,删除广播消息,,Remove broadcast message
ContextMenu_SetAsset,Set Asset,设定资产,,Set value of asset key at location
ContextMenu_SetToAnimCurve,Assign Shared Curve (Import),指定共享曲线(导入),,Set to external anim curve menu entry
ContextMenu_SetValue,Set Value,设定值,,Set value of key at location
ContextMenu_SplitKey,Split key in place,拆分键到位,,Split key menu entry
ContextMenu_SwapAsset,Swap Asset,交换资产,,Set value of asset key at location
ContextMenu_TrackInterpLerp,Linear,线性,,Real number interpolation linear
ContextMenu_TrackInterpOff,Off,关,,Real number interpolation off
ContextMenu_TrackInterpolation,Interpolation,插补,,Real number interpolation
ConversionLog_AppliesToUndefined,Skipped action {0} as it applies to <undefined>,跳过动作{0},因为它适用于<undefined>,do not localise <undefined>,conversion log when the applies to is undefined
ConversionLog_AppliesToUndefinedIF,Skipped action(s) {0} because parent 'if' action was skipped,跳过动作{0},因为跳过了父级的 'if' 动作(?),do not localise 'if',conversion log for skipping actions because if was skipped
ConversionLog_CompatibilityScript,Added compatibility script '{0}',已添加兼容性脚本 '{0}',,conversion log
ConversionLog_ConversionException,Exception while converting {0} : {1},转换{0}时出现异常:{1},,conversion log
ConversionLog_ConvertedBuiltin,Converted builtin - line {0}: {1} -> {2},转换内建 - 第 {0} 行 : {1}→{2},,conversion log
ConversionLog_ConvertedDesc,Converted description {0},已转换描述 {0},,conversion log
ConversionLog_ConvertedString,Converted string - line {0}: {1} -> {2},已转换字符串 - 第{0}行: {1} → {2},,conversion log
ConversionLog_ConvertingEvent,Converting object event to GML script: {0},将物体事件转换为GML脚本:{0},,conversion log
ConversionLog_ConvertingOriginal,Original was,原来为,,conversion log
ConversionLog_ConvertingResult,Current result was,目前的结果是,,conversion log
ConversionLog_ConvertingScript,Converting GML script: {0},转换GML脚本:{0},,conversion log
ConversionLog_DefaultInstaller,Windows NSIS Installer Script has been set to default due to changes in GameMaker,由于 GameMaker 中的更改,Windows NSIS 安装程序脚本已设置为默认值,,conversion log
ConversionLog_ExtensionError,"Error - function '{0}' in extension '{1}' has more than 4 arguments, and they are not all of the same type",错误 - 扩展名“{1}”中的函数“{0}”具有4个以上的参数,并且它们的类型不一致,,conversion log
ConversionLog_FilenamePrefix,compatibility_report_,compatibility_report_,must be usable as a standard windows/mac filename,used to prefix the output filename
ConversionLog_FontConverted,Font {0} has been converted to font family {1} ({2}),字体 {0} 已转换为字体系列 {1}({2}),,conversion log
ConversionLog_FontKept,Font has maintained its texture from GameMaker Studio 1 and will not be regenerated automatically,字体已从 GameMaker Studio 1 中保持其纹理,并且不会自动重新生成,,conversion log
ConversionLog_FontMissing,!!! Font {0} uses a font ({1}) not installed on this system - Font has NOT been regenerated,!!!创建的字体{0}使用未在此系统上安装的字体({1}) - 尚未重新生成字体,,conversion log
ConversionLog_FontRegenerated,Font texture has been regenerated - inconsistencies may occur,字体纹理已重新生成-可能会发生不一致,,conversion log
ConversionLog_FontStyleMissing,!!! Font {0} font family {1} is installed but couldn't match style - Font has NOT been regenerated,!!!已安装字体{0}字体系列{1}但无法匹配样式 - 尚未重新生成字体,,conversion log
ConversionLog_FontTextureBackedUp,GameMaker Studio 1 font texture has been backed up at {0},GameMaker Studio 1 字体纹理已备份到 {0},,conversion log
ConversionLog_FontTextureMissing,"Font has no texture in GameMaker Studio 1 project, forced to regenerate",GameMaker Studio 1 项目中的字体没有纹理,强制重新生成,,conversion log
ConversionLog_GameSpeed,Game speed set to {0},游戏速度设置为 {0},,conversion log
ConversionLog_Linux,Linux,Linux,,conversion log linux platform
ConversionLog_Mac,Mac,Mac,,conversion log mac platform
ConversionLog_MacIcon,macOS icon {0} written out as 32-bit,macOS 图标{0}写为32位,,conversion log
ConversionLog_MissingAudioGroup,Missing audiogroup for sound: '{0}' - setting to default audio group,缺少声音的音频组:“{0}” - 设置为默认音频组,,conversion log
ConversionLog_ParseError,ERROR: {0} - {1}: {2},错误:{0} - {1}: {2},,conversion log (0 - filename/1 - line number/2 - error message)
ConversionLog_RemoveInstRef,Removing instance reference from builtin - line {0} : {1},从内建移除实例引用 - 第{0}行 : {1},,conversion log
ConversionLog_ResourceNameInUse,"Resource name collision '{0}' already exists, renamed to '{1}'",资源名称冲突,“{0}”已存在,已重命名为“{1}”,,conversion log
ConversionLog_SteamID,"Detected a {0} Steam App ID: The Steam App ID is now in one place - Main Options, please ensure it is correct",检测到{0} Steam App ID:Steam App ID 现在位于一个位置 - 主要选项,请确保其正确无误,,conversion log for steam app - param 0 platform (windows/mac/linux)
ConversionLog_TooManyErrors,Too many errors - GML not processed : {0},错误过多 - GML 未处理: {0},,conversion log
ConversionLog_UnknownShader,Unknown Shader Type '{0}' for shader '{1}', 着色器“{1}”的未知着色器类型“{0}”,,conversion log
ConversionLog_UpdatedCompatibilityScript,Updated compatibility script '{0}',已更新兼容性脚本 '{0}',,conversion log
ConversionLog_VariableNameInvalid,"Error: variable '{0}' has same name as a built-in (function, constant or variable), it must be renamed to function correctly",错误: 变量'{0}'已经具有同名的内置名称(函数、常量或变量),必须重命名以修正,,conversion log
ConversionLog_Windows,Windows,窗口,,conversion log windows platform
Convert,Convert,转换,,Convert
Convert_ConfirmMessage,This project is of an older format and will need to be converted. Proceed?,该项目的格式较旧,需要进行转换。是否继续?,,sequences project conversion confirmation dialogue message
Convert_Failed_Message,The Project conversion has failed,项目转换失败,,Project Conversion failed message
Convert_Failed_Title,Conversion Failed,转换失败,,Project Conversion failed title
Convert_SameFolderMessage,You cannot save the converted project to the same folder as the original. Please select a new location.,您不能将转换后的项目保存到与原始文件夹相同的文件夹中。请重新选择一个位置。,,convert same folder dont do it message
Convert_Success_Message,The Project has successfully converted,项目已成功转换,,Project Conversion success message
Convert_Success_Title,Conversion Success,转换成功,,Project Conversion success title
CoreResources_LostResource,{0} was lost and moved to root of project.,{0}丢失并移至项目的根项目。,,Message to display when a resource has lost its parent
CoreResources_MissingResourceLog,{0} is missing and has {1} reference(s).,{0}丢失,且有{1}个参考。,,Message to display in Output log due to missing resource
CoreResources_MissingResourceMessage,This project has {0} missing Resource(s). Please check the Output log for more information.,该项目有{0}个丢失资源。请检查输出日志以获取更多信息。,,Project has missing x-amount of resources so check the log
CoreResources_MissingResourceTitle,Project has missing Resources,项目缺少资源,,Project has missing Resources title
Create_Event_Definition,Create Event Definitions,创建事件定义,,Create Event Definitions
CurveKey_OpenInEditor,Open Editor...,打开编辑器...,,Open an animation curve in a pop-out editor
Debug,Debug,调试,,Debug preference group subheading
debug,debug,调试,,debug preference group subheading
Debugger_AddWatch,Add Watch,添加监视变量,,debugger context menu add watch
Debugger_AttachToProgram_Error_Host,Name/IP is invalid. Cancelling debugger connection.,名称/IP无效。取消调试器连接。,,Error shown when the IP/Name is not correct
Debugger_AttachToProgram_Error_Port,Port is invalid. Cancelling debugger connection.,端口无效。取消调试器连接。,,Error shown when the port number is invalid
Debugger_AttachToProgram_Error_Title,Error,错误,,Title for the error dialog shown when the attach to program dialog is filled out incorrectly
Debugger_AttachToProgram_Error_YYDebugFile,Cannot find yydebug file specified. Cancelling debugger connection.,无法找到指定的 yydebug 文件。取消调试器连接。,,Error shown when the yydebug file is not correct
Debugger_AttachToProgram_Host,Name/IP,名称/IP,,hostname or IP of machine the program is running on
Debugger_AttachToProgram_Host_Tooltip,The host name or IP address the program is running on,运行程序的主机名或IP地址,,Tool tip for Name/IP
Debugger_AttachToProgram_Port,Port,端口,,Port the debugger is listening on
Debugger_AttachToProgram_Port_Tooltip,The port the debugger should connect to,调试器应连接的端口,,Port the debugger should connect on tooltip
Debugger_AttachToProgram_YYDebugFile,.yydebug File,.yydebug 文件,,yydebug file caption
Debugger_AttachToProgram_YYDebugFile_Extension,yydebug,yydebug,,yydebug file extension
Debugger_AttachToProgram_YYDebugFile_Tooltip,The location of the yydebug file for the program to connect to,程序连接的 yydebug 文件的位置,,yydebug file location tooltop
Debugger_AttachToProgramDialog_Button,Connect,连接,,Debugger Attach to Program button caption
Debugger_AttachToProgramDialog_Message,Debugger Connection String,调试器连接字符串,,Debugger Connection String
Debugger_AttachToProgramDialog_Title,Enter Debugger Connection String,输入调试器连接字符串,,Debugger Connection dialog title
Debugger_Buffer_Alignment,Alignment: {0},对齐: {0},,Buffer alignment label
Debugger_Buffer_byte1,1-byte Integer,单字节整数,,Buffer view type
Debugger_Buffer_byte2,2-byte Integer,双字节整数,,Buffer view type
Debugger_Buffer_byte4,4-byte Integer,四字节整数,,Buffer view type
Debugger_Buffer_Columns,Columns,列,,Buffer columns label
Debugger_Buffer_ColumnsAuto,Auto,自动,,Debugger auto columns label
Debugger_Buffer_float32,32-bit Floating Point,32位浮点数,,Buffer view type
Debugger_Buffer_float64,64-bit Floating Point,64位浮点数,,Buffer view type
Debugger_Buffer_hex,Hex,十六进制,,Buffer view type
Debugger_Buffer_Id,Buffer ID,缓冲区 ID,,Buffer id label
Debugger_Buffer_NoneSelected,There is no buffer associated with identifier {0},没有与标识符{0}关联的缓冲区,,Debugger buffer none selected label
Debugger_Buffer_numbersOnly,Show Numbers Only,仅显示数字,,Buffer view type
Debugger_Buffer_signed,Signed,有符号,,Buffer view type
Debugger_Buffer_Size,Size: {0},大小: {0},,Buffer size label
Debugger_Buffer_Tell,Tell: {0},讲述(Tell): {0},,Buffer tell label
Debugger_Buffer_textOnly,Show Text Only,仅显示文本,,Buffer view type
Debugger_Buffer_Type,Type: {0},类型: {0},,Buffer type label
Debugger_Buffer_unsigned,Unsigned,无符号,,Buffer view type
Debugger_CallStack_Empty,The call stack is empty.,调用栈为空。,,The call stack is empty label
Debugger_CallStack_Name,Name,名称,,Debugger call stack name column
Debugger_ClearWatches,Clear All,清空全部,,watch contect menu delete all watches
Debugger_CloseMessage_Game,This will close the game and the debugger and permanently discard all collected data.,这会关闭游戏并永久丢弃所有已收集的数据。,,Close debugger with a running game
Debugger_CloseMessage_NoGame,This will close the debugger and permanently discard all collected data.,这会关闭调试器并永久丢弃所有已收集的数据。,,Close debugger without a running game
Debugger_CodeError,Code Error,代码错误,,debugger code error dialog title
Debugger_ConnectAbort,Abort Connection,中止连接,,connection abort button label
Debugger_ConnectContinue,Keep trying,继续尝试,,connection continue button label
Debugger_ConnectHelpLink,Click here to visit help page,点击此处访问帮助页面,,connection issue help link
Debugger_Connection_Active,Active connection to game,与游戏的活动连接,,Debugger active connection
Debugger_Connection_Closed,No connection to game,没有与游戏连接,,Debugger no connection
Debugger_Connection_Pending,Connecting to game...,正在连接到游戏……,,Debugger pending connection
Debugger_ConnectTimeoutMsg,The Debugger has not received a response from the target - it may be a network or firewall issue.,调试器尚未收到来自目标的响应-可能是网络或防火墙问题。,,debugger connect timeout msg
Debugger_ConnectTimeoutTitle,Debugger failed to connect,调试器连接失败,,debugger connect timeout title
Debugger_DataGrid_CallCount,Call Count,调用次数,,Debugger call count
Debugger_DataGrid_Name,Name,名称,,Debugger data grid name column
Debugger_DataGrid_Step,Step %,步 %,,Debugger step % column
Debugger_DataGrid_Time,Time (Ms),时间 (毫秒),,Debugger time count
Debugger_DataGrid_Value,Value,值,,Debugger data grid value column
Debugger_DeleteWatch,Delete Watch,删除监视变量,,watch contect menu delete watch
Debugger_Dock_Debugger,Debugger,调试器,,Debugger dock
Debugger_Dock_Graphics,Graphics,图像,,Debugger graphics dock
Debugger_Dock_Instance,Instances,实例,,Debugger instance dock
Debugger_Dock_Misc,Others,其它,,Debugger miscellaneous dock
Debugger_Dock_Variables,Variables,变量,,Debugger variables dock
Debugger_ErrorMsg,An error has occurred in the game. See error message below.,游戏中发生一个错误。请参阅下面的错误消息。,,Debugger game error label
Debugger_ExtensionNoCode,This extension has no exported functions,该扩展没有导出的函数,,Debugger no code label
Debugger_FailedToEvaluate,Failed to evaluate expression,表达式求值失败,,Debugger failed to evaluate expression
Debugger_FetchingTextures,Fetching images...,正在取得图像……,,debugger texture image fetch label
Debugger_Fps,FPS: ,FPS:,,Debugger fps label
Debugger_Graph_Avg,Avg {0},均值{0},,Debugger graph average label
Debugger_Graph_Fps,Fps {0},Fps(cpu steps) {0},,Debugger graph fps
Debugger_Graph_FpsAvg,Fps Avg {0},平均帧率 {0},,Debugger graph average label
Debugger_Graph_GameFps,Game Fps {0},游戏帧率(Game Fps) {0},,Debugger graph game fps
Debugger_Graph_Help,This graph shows frames per second and memory usage over time.\nHold Control and scroll to expand and contract the graph.,此图显示每秒帧数和随时间的内存使用情况。\n按住Control并滚动以展开和收缩图形。,,Debugger graph help icon
Debugger_Graph_Help_Mac,This graph shows frames per second and memory usage over time.\nHold ⌘ and scroll to expand and contract the graph.,此图表显示随时间变化的每秒帧数和内存使用情况。\n长按 ⌘ 并滚动可对图表进行缩放。,,Debugger graph help icon
Debugger_Graph_Mem,Mem {0},内存使用量 {0},,Debugger graph memory
Debugger_Graph_MemAvg,Mem Avg {0},内存平均使用量 {0},,Debugger graph average label
Debugger_GraphView_ShowWindow,Click to open in a window.,单击以在窗口中打开。,,Debugger open in window label
Debugger_GraphView_Tags_WindowTitle,Debug Events - Tick {0},调试事件 - 勾选 {0},,Debug events window title
Debugger_IPDialog_Button,Open Device Settings,打开设备设置,,Debugger IP Address button caption
Debugger_IPDialog_Message,Target Device IP is required to connect the debugger,连接调试器需要目标设备IP,,Debugger IP Address dialog message
Debugger_IPDialog_Title,Device IP Required,设备IP必需,,Debugger IP Address dialog title
Debugger_MemoryUsage,Memory: ,内存:,,Debugger memory usage label
Debugger_Menu_Windows,Windows,窗口,,Debugger menu item
Debugger_MenuBar_Debugger,Debugger,调试器,,Debugger menu bar
Debugger_ObjectNoCode,This object has no source code,该物体无源代码,,Debugger no code label
Debugger_OnlyAvailableWindows,Only available with Windows target,只在Windows目标平台上可用,,selected instance windows only message
Debugger_Pref_AutomaticCloseChoice,Automatic response to closing the debugger,自动响应关闭调试器,,Close automatic choice message
Debugger_Profiler_Averages,Average Values,平均值,,Debugger show average values
Debugger_Profiler_Averages_Tooltip,Tick this to display all values as averages.\nUntick it to display accumulated values.,勾选此项以将所有值显示为平均值。\n取消勾选以显示累计值。,,Debugger averages tooltip
Debugger_Profiler_Running,Profiling...,分析中...,,debugger profiling
Debugger_Profiler_Start,Start Profiling,开始分析,,debugger start profiling
Debugger_Profiler_Stop,Stop Profiling,停止分析,,debugger start profiling
Debugger_RefreshTextures_Tooltip,Load texture/surface images from the target,从目标载入表面/纹理图像,,debugger texture refresh button tooltip
Debugger_ResetLayout,Reset Window Layout,重置窗口布局,,Debugger reset window layout menu item
Debugger_RoomNoCode,This room has no creation code,该房间无初始化代码,,Debugger no code label
Debugger_ScriptNoCode,This script has no source code,该脚本没有源代码,,Debugger no code label
Debugger_SourceModified,Source Modified,源(Source)修改,,Debugger source modified window title
Debugger_SourceModified_Msg,The source code in {0} has been modified and cannot be debugged.,{0}中的源代码已被修改,无法进行调试。,,Debugger source modified window message
Debugger_StackFrame_Tooltip,Double-click to go to this stack frame,双击前往该栈帧(?),,Debugger stack frame tooltip
Debugger_Surface,Surface {0},表面 {0},,Debugger surface label
Debugger_Surface_View,Surface,表面,,Debugger surface label
Debugger_Surfaces_Size,Size,大小,,Debugger surfaces size column
Debugger_Surfaces_Texture,Thumbnail,缩略图,,Debugger surfaces texture column
Debugger_Surfaces_Type,Type,类型,,Debugger surfaces type column
Debugger_SurfaceView_NoneSelected,Double-click a resource in the Resource View to view its source code here,双击资源视图中的资源以在此处查看其源代码,,Debugger no source code selected
Debugger_TabTitle,Debugger,调试器,,Debugger tab title
Debugger_Texture,Texture {0},纹理 {0},,Debugger texture label
Debugger_Texture_View,Texture,纹理,,Debugger texture label
Debugger_TimelineMoment,Moment {0},时刻 {0},,Debugger timeline moment label
Debugger_TimeLineNoCode,This time line has no moments with source code,该时间轴没有带有源代码的时刻,,Debugger no code label
Debugger_Toltip_Break,Break,跳出(Break),,Debugger tooltip
Debugger_Toltip_Realtime,Enable real-time debugging,应用实时调试,,Debugger tooltip
Debugger_Toltip_Restart,Restart game,重启游戏,,Debugger tooltip
Debugger_Toltip_Run,Continue ,继续 ,,Debugger tooltip
Debugger_Toltip_StepInto,Step into function call ,进入函数调用 ,,Debugger tooltip
Debugger_Toltip_StepOut,Step out of function ,退出函数 ,,Debugger tooltip
Debugger_Toltip_StepOver,Step over function call ,跳过函数调用 ,,Debugger tooltip
Debugger_Toltip_Stop,Close the game,关闭游戏,,Debugger tooltip
Debugger_Tooltip_Close,Discard the collected data and end the debugging session.,丢弃收集的数据并结束调试会话。,,Toltip lol
Debugger_UnableToEvaluate,<unable to evaluate>,<unable to evaluate>,,Unable to evaluate expression in debugger
Debugger_VersionError,IDE version and current runtime version are not compatible for debugging.,IDE版本和当前运行库版本与调试不兼容。,,debugger version error message
Debugger_VersionError_Title,Debugger Version Error,调试器版本错误,,debugger version error title
Debugger_ViewAs,View As...,视为...?,,watch contect menu view as
Debugger_ViewType_DSGrid,ds_grid,ds_grid,,debugger view type ds_grid
Debugger_ViewType_DSList,ds_list,ds_list,,debugger view type ds_list
Debugger_ViewType_DSMap,ds_map,ds_map,,debugger view type ds_map
Debugger_ViewType_DSPriority,ds_priority,ds_priority,,debugger view type ds_priority
Debugger_ViewType_DSQueue,ds_queue,ds_queue,,debugger view type ds_queue
Debugger_ViewType_DSStack,ds_stack,ds_stack,,debugger view type ds_stack
Debugger_ViewType_Instance,Instance,实例,,debugger view type Instance
Debugger_ViewType_Real,Real,实数,,debugger view type real
Debugger_Watches_AddNewWatch,Add new watch...,添加新的监视内容...,,Watches add new text
Debugger_Window_AllInstancesView,All Instances,所有实例,,Debugger all instances window title
Debugger_Window_Buffers,Buffers,缓冲区,,Debugger buffers window title
Debugger_Window_Callstack,Call Stack,调用堆栈,,Debugger call stack window title
Debugger_Window_GlobalsView,Globals,全局,,Debugger globals window title
Debugger_Window_Graph,Graph,图表,,Debugger graph window title
Debugger_Window_InstanceView,Instance,实例,,Debugger instance window title
Debugger_Window_LocalsView,Locals,局部,,Debugger locals window title
Debugger_Window_Profile,Profile,剖析,,Debugger profile window title
Debugger_Window_RenderState,Render States,渲染状态,,Debugger render states window title
Debugger_Window_ResourceView,Resource View,资源视l图,,Debugger resource view window title
Debugger_Window_SelectedInstanceView,Selected Instance,选中的实例,,Debugger selected instance window title
Debugger_Window_SelectedInstanceView_Arg,Selected Instance {0},选中的实例 {0},,Debugger selected instance window title with argument
Debugger_Window_SourceView,Source View,源码视图,,Debugger source view window title
Debugger_Window_Surfaces,Surfaces & Textures,表面 & 材质,,Debugger surfaces window title
Debugger_Window_WatchView,Watch,监视,,Debugger watch window title
debuggerporttouse,Debugger port,调试器端口,,Port for Debugger to use label in Settings
debuggershoweventicons,Show event icons in Debugger Resource View,在调试器资源视图中显示事件图标,,debugger show event icons pref
Debugging,Debugging,正在调试,,Debugging preference group subheading
DebugInfo_CrashButton,DIE DIE DIE (Crash),DIE DIE DIE (崩溃),,Crash button label
DebugInfo_DumpMemory,Memory Usage,内存占用量,,Dump memory button label
DebugInfo_Title,Debug Info,调试信息,,Debug info window title
debugyycwarning,Automatic response to warning when attempting to debug YYC,尝试调试YYC时自动响应警告,,Preference to turn off the dialog warning the user that this run action will be completed in the VM not YYC
Default,Default,默认,,Default preference group subheading
default_audio_setting,Default Audio Device,默认音频设备,,Default Audio Device setting
defaultbackgroundroomcolour_description,Default background layer colour,默认背景层颜色,,Description for the default colour for a room background layer
defaultprojectdrawcolour_description,Initial default draw colour for new projects,新项目的初始默认绘制颜色,,the preference for setting the default draw colour option on project creation
defaultprojectwindowcolour_description,Initial default window colour for new projects,新项目的初始默认窗口颜色,,the preference for setting the default window colour option on project creation
deleteassetcache,Delete Asset Cache,删除资产缓存,,Delete the asset cache now
deleteassetcacheonquit,Automatically delete asset cache directory on close,关闭时自动删除资产缓存目录,,Delete the asset cache on quit setting
deleteidecache,Delete IDE Cache,删除IDE缓存,,Delete the IDE cache now
deleteidecacheonquit,Automatically delete ide cache directory on close,关闭时自动删除ide缓存目录,,Automatically delete the ide cache directory on close
deletetempfolder,Delete Temp Folder,删除临时目录,,Delete the temp folder setting
deletetemponquit,Delete temp folder on quit,退出时删除临时文件夹,,Delete the temp folder on quit setting
Demo_Download_Error,Error Downloading Demo: '{0}',下载演示时出错:“{0}”,,demo download error
Demo_PurchaseFailed,Error Acquiring Demo: {0},获取Demo出错:{0},,demo purchase error message
DESC_32BITOS,"Sorry, but ${APP_NAME} is only available for 64bit Windows this is a 32bit version of Windows",抱歉,${APP_NAME} 仅适用于64位Windows,这是32位版本的Windows,,Installer messages
DESC_ALLREADYINST,${APP_NAME} is already installed. $\n$\nClick 'OK' to remove the previous version or 'Cancel' to cancel this upgrade. ,${APP_NAME} 已经安装完成。$\n$\n单击“确定”删除以前的版本,或单击“取消”取消此升级。,,Installer prompt to uninstall first
DESC_APPRUNNING,${EXEFILENAME} is running. Please close it first,${EXEFILENAME} 正在运行。请先关闭它,,Installer messages
DESC_DESKTOPSHORTCUT,Desktop Shortcuts,桌面快捷方式,,Installer Tick box install menu
DESC_DOTNET_INSTALL,DotNet Install,DotNet 安装,,Installer Tick box install menu
DESC_ENDDOTNET35,end .NET 3.5 sp1,结束安装 .NET 3.5 sp1,,Installer messages
DESC_ENDDOTNET45,end .NET 4.5.2,结束安装 .NET 4.5.2,,Installer messages
DESC_ERRORSFOUND,errors found in uninstall,卸载发现错误,,Installer - Uninstaller errors found
DESC_FILEASS,File associations,文件关联,,Installer Tick box install menu
DESC_FINISHED,Finished,已完成,,Installer messages
DESC_FINISHED_FILES,Finished files,已完成文件,,Installer messages
DESC_IDERUNABORT,IDE still running aborting...,IDE仍在运行中止...,,Installer messages
DESC_IDERUNNING,Check IDE still running (i.e. cancelled from Uninstall),检查IDE是否仍在运行(可以取消卸载),,Installer messages
DESC_INSTBEGIN,runInstaller Begin,开始运行安装程序,,Installer messages
DESC_OPTIMISEEXE,Optimise Executable,优化可执行文件,,Installer Tick box install menu
DESC_OPTIMISING,Optimising executable... this may take some time,优化可执行文件...这可能需要一些时间,,Installer messages
DESC_REG_FILE_ASC,Register File Associations,注册文件关联,,Installer messages
DESC_RUNDOTNET35,Running Dot Net 3.5 sp1 Framework Setup...,运行 Dot Net 3.5 sp1 Framework 安装程序...,,Installer messages
DESC_RUNDOTNET45,Running Dot Net 4.5.2 Framework Setup...,运行 Dot Net 4.5.2 Framework 安装程序...,,Installer messages
DESC_SEC_DESKTOP_SHORTCUT,Setup Desktop shortcut for All Users.,为所有用户安装桌面快捷方式。,,Installer Text
DESC_SEC_DOTNET,Install Microsoft Dot NET 3.5sp1 and 4.5 Frameworks.,安装 Microsoft Dot NET 3.5sp1 和 4.5 Frameworks。,,Installer Text
DESC_SEC_FILE_ASSOCIATIONS,Setup file associations for Project Files (.yyp) and Compressed Project Files (.yyz).,为项目文件(.yyp)和压缩项目文件(.yyz)设置文件关联。,,Installer Text
DESC_SEC_INSTALL,Install ${APP_NAME}.,安装 ${APP_NAME}.,,Installer Text
DESC_SEC_NGEN,Optimise the executable and add to the Global Assembly Cache.,优化可执行文件并添加到全局程序集缓存(Global Assembly Cache)。,,Installer Text
DESC_SEC_SHORTCUTS,Setup Start Menu shortcuts for All Users.,为所有用户安装“开始菜单”快捷方式。,,Installer Text
DESC_SEC_VCREDIST,Install Microsoft Visual Studio 2012 and 2015 C++ x64 runtimes.,安装 Microsoft Visual Studio 2012 和 2015 C++ x64 运行库。,,Installer Text
DESC_STARTMENU,Start Menu Shortcuts,开始菜单快捷方式,,Installer Tick box install menu
DESC_UNINSTALL_GAC,uninstall from GAC... this may take some time,从GAC卸载...这可能需要一些时间,,Installer messages
DESC_UNINSTALLDONE,runUnInstaller Done,卸载结束,,Installer messages
DESC_VCDIST,Visual C++ Redistributable,Visual C++ Redistributable,,Installer Tick box install menu
DESC_VS2012x64,Running Visual Studio 2012 x64 Redistributable Setup...,运行 Visual Studio 2012 x64 Redistributable 安装程序...,,Installer messages
DESC_VS2012x64END,end VS2012 x64,结束安装 VS2012 x64,,Installer messages
DESC_VS2012x86,Running Visual Studio 2012 x86 Redistributable Setup...,运行 Visual Studio 2012 x86 Redistributable 安装程序...,,Installer messages
DESC_VS2012x86END,end VS2012 x86,结束安装 VS2012 x86,,Installer messages
DESC_VS2015x64,Running Visual Studio 2015 x64 Redistributable Setup...,运行 Visual Studio 2015 x64 Redistributable 安装程序...,,Installer messages
DESC_VS2015x64END,end VS2015 x64,结束安装 VS2015 x64,,Installer messages
DESC_VS2015x86,Running Visual Studio 2015 x86 Redistributable Setup...,运行 Visual Studio 2015 x86 Redistributable 安装程序...,,Installer messages
DESC_VS2015x86END,end VS2015 x86,结束安装 VS2015 x86,,Installer messages
desktop_acpowerspeed,AC power framerate (%),使用交流电源时帧率(%),,Speed of IDE while running on AC power
desktop_batterypowerspeed,Battery power framerate (%),使用电池时帧率 (%),,Speed of IDE while running on battery power
desktop_ctrlmousewheelzoom,Mouse wheel zoom requires ${ctrl} key,鼠标滚轮缩放需要 ${ctrl} 键,,Preference description for whether the user needs to hold ctrl to zoom in/out
Desktop_EnableLaptopMode,Enable Laptop Mode on all devices,在所有设备上启用笔记本电脑模式,,Preference to allow users to enable laptop mode on all devices
desktop_focuspowerspeed,Background framerate (%),应用失去焦点时的背景帧率 (%),,% when application is not in focus
desktop_scrolllocktime,Scroll lock time (ms),滚动锁定时间 (毫秒),,The time in milliseconds to lock scrolling to the gadget scrolling started on as long as the mouse is still over it
desktop_scrollspeed,Scroll speed,滚动速度,,scroll speed preference
desktop_slowclicktime,Slow double-click time (ms),双击延迟时间 (毫秒),,Slow double-click time in milliseconds
desktop_textselectionbias,Add bias to text selection to prevent line jumping,为文本选择添加偏差以防止线条跳跃(?),,Text selection bias
desktop_unmaxdragdist,Tab drag distance to unmaximise desktop (px),非最大化桌面的选项卡拖动距离(px),,Distance in pixels the tab must be dragged before it will unmaximise the desktop
desktop_windowlockzoomlevel,Minimum zoom level for interacting with window contents (%),与窗口内容交互的最小缩放级别(%),,preference description for when a window is locked and only responds to mouse interaction for dragging
desktop_wrapcursor,Wrap cursor around screen when panning,平移时将光标环绕在屏幕上,,pref desktop wrap cursor
Developer_Menu_Title,Developer,开发者,,Title of the main Developer menu
Device Families,Device Families,设备系列,,Device families options group heading
device_manager_devicesjson_locked,The devices.json is locked.\nPlease ensure no other application is trying to read or write to this and try again.,devices.json 被锁住了。\n请确保没有其他应用程序在尝试读写这个文件并重试。,,devices.json is locked and we can't access it
device_manager_error,Device Manager Error,设备管理器错误,,Error message title for Device Manager
Device_Manager_Platform,Platform,平台,,Platform selector title for device manager
Dialog_AreYouSure,Are you sure?,您确定吗?,,"Generic ""Are you sure?"" dialog message"
Dialog_Confirm,Confirm,确认,,"Dialog ""confirm"" heading"
Dialog_CopyToClipboard,Copy to clipboard,复制到剪贴板,,Copy the dialog message to the clipboard
Dialog_CutEvent_Query,Are you sure you want to cut the selected event?,确定要剪切选中的事件吗?,,Cut event dialog confirmation query
Dialog_DeleteEvent_Query,Are you sure you want to remove the event with all its actions?,确定要移除这个事件,包括它所有的动作吗?,,Delete event dialog confirmation query
Dialog_DeleteEvent_Query_Multiple,Are you sure you want to remove {0} events with all their actions?,确定要移除 {0} 事件,包括它所有的动作吗?,,Delete multiple event dialog confirmation query
Dialog_DeleteFrame_Query,Delete the selected frames?,是否删除选中的帧?,,image editor delete frames confirm query
Dialog_DontShowAgain,Don't show this message again,此消息不再显示。,,Message next to checkbox to allow the user to choose not to see this popup in future
Dialog_Error,Error,错误,,error dialog title
Dialog_Ignore,Ignore,忽略,,dialog ignore label
Dialog_ImportFailed_Msg,Failed to import the chosen files.,选中的文件导入失败。,,Import failed dialog message
Dialog_ImportFailed_Title,Import Failed,导入失败,,Import failed dialog title
Dialog_Invalid,Invalid,无效,,Dialog caption text for invalid input
Dialog_InvalidInput,Invalid input. Please provide the required information.,无效的输入。请提供所需信息。,,A dialog message for invalid input in dialogs
Dialog_NotReady,Not Ready,没有准备好,,not ready dialog title
Dialog_PasteEvent_NotReady,The event is still being copied. Please try pasting again in a few seconds.,事件仍然被复制。请尝试在几秒钟内重新粘贴。,,Not ready to paste yet message
Dialog_ResetLayout,Resetting the project layout will close any open resources. Are you sure you want to reset the layout?,重置项目布局将关闭所有打开的资源。确定要重置布局吗?,,Dialog message reset layout
Dialog_ResetLayout_ChoicePref,Automatic response to resetting the project layout,自动响应重置项目布局,,Default reset layout dialog choice
Dialog_ResetLayout_Title,Reset Layout,重置布局,,Reset layout dialog title
Dialog_SaveChangesToX,Save the changes to {0}?,保存更改到 {0}?,,Save changes to X query
Dialog_Success,Success,成功,,success dialog title
Dialog_Warning,Warning,警告,,"Dialog ""Warning"" title"
DialogEditor_AddContextMenu,Add Context Menu,添加右键菜单项,,Context menu option to add a context menu to the selected gadget
DialogEditor_Cell,Grid Cell,网格单元格,,Layout Hierarchy heading for a grid cell group
DialogEditor_ChildGadgets,Child Gadgets,子级部件,,Layout Hierarchy heading for a child gadgets group
DialogEditor_ChildWindows,Child Windows,子窗口,,Layout Hierarchy heading for a child windows group
DialogEditor_ClearLayoutList,Clear List,清空列表,,Button label for clearing the open layout list
DialogEditor_Client,Client Panel,客户端面板,,Layout Heirarchy heading for a client panel (window or tab)
DialogEditor_ClippedGadget,Clip To Parent,剪辑到父级,,context menu option for setting if a gadget is clipped within its parent or not
DialogEditor_ColourDialog,Colour Dialog,颜色对话框,,layout hierarchy label for a colour dialog window
DialogEditor_ColourSelected,Selected Colour Display,显示选中的颜色,,layout hierarchy label for the selected colour display
DialogEditor_ColumnDockSplitter,Grid Column Dock Splitter,网格列停靠栏分隔线,,Layout Heirarchy heading for a grid column dock splitter
DialogEditor_ColumnSplitter,Grid Column Splitter,网格列分隔线,,Layout Heirarchy heading for a grid column splitter
DialogEditor_ContextMenu,Context Menu,右键菜单,,Layout Heirarcy heading for a context menu
DialogEditor_CopyGadget,Copy Gadget,复制部件,,menu entry for copying a gadget to clipboard
DialogEditor_CutGadget,Cut Gadget,剪切部件,,menu entry for cutting a gadget to clipboard
DialogEditor_DeleteGadget,Delete Gadget,删除部件,,menu entry for deleting the currently highlighted gadget
DialogEditor_DeleteLayout,Delete Layout,删除布局,,Dialog editor delete layout menu entry
DialogEditor_DeleteLayout_AreYouSure,Are you sure you want to delete this layout?,确定要删除这个布局吗?,,Check the user really wants to delete the layout
DialogEditor_DockSplitter,Grid Dock Splitter,网格停靠栏分隔线,,gadget properties heading for a grid dock splitter
DialogEditor_DuplicateLayoutName,Dialog Editor: Duplicate Layout Name,对话框编辑器:复制布局名称,,log prompt for user to indicate the layout name is already in use
DialogEditor_DuplicateStyleName,A duplicate of stylename '{0}' was found in\n'{1}'\nthe style will continue to be saved in\n'{2}',样式名为“{0}”的副本被发现在\n'{1}'\n样式将继续保存在\n'{2}',,warning message that a duplicate of a style name was found but will be ignored
DialogEditor_Error,Error,错误,,dialog editor error box title
DialogEditor_FailedToOpenJSON,Dialog Editor: Failed to open .json file: '{0}',对话框编辑器: 打开.json 文件 '{0}'失败,,The .json file selected failed to load
DialogEditor_FileBrowse,Browse...,浏览...,,browse for filepath
DialogEditor_FileName,File name:,文件名:,,layout file name
DialogEditor_FlattenSubLayout,Flatten SubLayout,展平子布局,,Context menu/menu bar entry for flattening a sub layout within a layout hierarchy
DialogEditor_Gadgets,Gadgets,部件,,Layout Hierarchy heading for a gadgets group
DialogEditor_GridSplitter,Grid Splitter,网格分割线,,gadget properties heading for a grid splitter
DialogEditor_GUIBase,GUI Base,GUI Base 类(?),,gadget properties heading for properties coming from the GUIBase class
DialogEditor_GUIStyle,Style,样式,,Gadget properties heading for the guistyle class properties
DialogEditor_Hierarchy,Layout Hierarchy,布局层级,,the title for the layout hierarchy window
DialogEditor_HighlightedGadgetInfo,"relative position: ({0}px, {1}px) dimension: ({2}px, {3}px)","相对位置: ({0}px, {1}px) 尺寸: ({2}px, {3}px)",,display position and dimension of the currently highlighted gadget
DialogEditor_HSVTextEntry,HSV Input,HSV 输入,,layout hierarchy label for the HSV input boxes
DialogEditor_InvalidJSON,The style '{0}' is not a valid json primitive. Please amend or revert the style. No changes will be saved.,样式'{0}'不是有效的json基元(?)。请改正或修复样式。不会保存任何更改。,,Error message when the user attempts to save a broken json style
DialogEditor_LabelAndIconCollection,Name And Icon,名称和图标,,Gadget properties heading for the LabelAndIcon class properties
DialogEditor_Layout,Layout,布局,,Gadget properties heading for the basic layout properties group
DialogEditor_LayoutName,Layout name:,布局名称:,,layout name
DialogEditor_ListBoxItems,List Items,列表项,,The layout hierarchy label for the list items
DialogEditor_LoadLayoutXML,Load Layout File,载入布局文件,,Button prompt for loading a layout xml file
DialogEditor_MenuBarEntry,Menu Bar Entry,菜单栏项目,,layout hierarchy label for menubarentry gadget