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Merge pull request #996 from EpochModTeam/experimental
Release 1.3
2 parents 3cdc78e + ff814b3 commit dff6921

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Server_Install_Pack/@epochhive/epochconfig.hpp

Lines changed: 14 additions & 1 deletion
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@@ -8,7 +8,12 @@ forceRestartTime = 14400; // 4 hour restarts
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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// Events
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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WeatherChances[] = {
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0.5, // Sun
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0.3, // Mid
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0.1, // Rain
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0.1 // Rain+
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};
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events[] = {
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{
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3600, // SECOND <scalar>,
@@ -113,6 +118,13 @@ forceRestartTime = 14400; // 4 hour restarts
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};
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ExceptedDeSymObjects[] = { // Not Desymulated, also if in a Class of DeSimulateObjects
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};
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DisableDoorsOnObj[] = { // Add special Vars to disable Doors (no effect in Epoch, but 3rd party addons like enhanced movement)
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// {"BuildingClass", {{"Variable1",Value1},{"Variable2",Value2}, ... } },
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{"WoodLargeWallDoorL_EPOCH", {{"bis_disabled_door",1} } },
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{"WoodWall4_EPOCH", {{"bis_disabled_door",1} } },
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{"CinderWallDoorwHatch_EPOCH", {{"bis_disabled_door",1},{"bis_disabled_hatch",1} } },
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{"WoodStairs3_EPOCH", {{"bis_disabled_bars_long",1} } }
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};
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// Dynamic Simulation System
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enableDynamicSimulationSystem = "true"; // enable / disable the complete dynamic simulation system
@@ -151,6 +163,7 @@ forceRestartTime = 14400; // 4 hour restarts
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// "ItemSafe",
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// "ItemGoldBar10oz"
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};
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TraderDeco = "true"; // If true, Traders get around Halloween / Christmas some seasonal decoration
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// Spawntables
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forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
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