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Description
Please complete the following information:
- Forge-Version: 47.2.19
- Mod-Version: Latest dev environment (2.8.12.0)
Describe the bug
Acid doesn't trigger sculk sensors when an entity enters it. IE; GameEvent.SPLASH is not being fired.
Expected behavior
Sculk sensors should detect a GameEvent.SPLASH when an entity enters Acid.
Additional context
This occurs in an deobfuscated environment, I have not tested it in production.
I'm planning on fixing it in a moment, I'm just reporting the bug for posterity.
This may technically be a Forge bug? I'm not sure, but it feels like this should be something the FluidBlock class implements by default?
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