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DaemonEngine/CBSE-Toolchain
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Spotted on experimental. A dretch took some pulse rifle damage, and it seems it did so after the timelimit.
Die: 5 1 MOD_LEVEL3_CLAW: [bot] Muxika killed [bot] Malo
Die: 2 4 MOD_PRIFLE 3 2: [bot] Alistair killed [bot] Nolwen; [bot] Baudry assisted
Die: 3 6 MOD_PAINSAW 2 2: [bot] Baudry killed [bot] Itsaso; [bot] Alistair assisted
Broadcast: Empty teams skip map time exceeded.
Exit: Timelimit hit.
score: 157 ping: 69 client: 1 [bot] Malo
score: 150 ping: 64 client: 3 [bot] Baudry score: 140 ping: 91 client: 2 [bot] Alistair
score: 102 ping: 67 client: 5 [bot] Muxika
score: 87 ping: 51 client: 4 [bot] Nolwen
score: 78 ping: 76 client: 6 [bot] Itsaso
Die: 2 4 MOD_PRIFLE: [bot] Alistair killed [bot] Nolwen
]
Thread 38 "daemonded" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff32dc640 (LWP 67)] 0x000000000000007b in ?? ()
Thread 38 (Thread 0x7ffff32dc640 (LWP 67) "daemonded"):
#0 0x000000000000007b in ?? ()
#1 0x00007ffff5877ade in Entity::SendMessage (data=0x7ffff32db150, msg=EntityMessage::Die, this=<optimized out>) at /build/source/src/sgame/backend/CBSEBackend.cpp:27
#2 Entity::Die (meansOfDeath=MOD_PRIFLE, killer=0x7ffff5418790, this=<optimized out>) at /build/source/src/sgame/backend/CBSEBackend.cpp:68
#3 HealthComponent::HandleDamage (this=0x7fffbd85fb50, amount=<optimized out>, source=0x7ffff5418790, location=..., direction=..., flags=<optimized out>, meansOfDeath=MOD_PRIFLE) at /build/source/src/sgame/components/HealthComponent.cpp:231
#4 0x00007ffff5898324 in h_Dretch_Damage (_entity=0x7fffbd85fb20, _data=0x7ffff32db480) at /build/source/src/sgame/backend/CBSEBackend.cpp:2039
#5 0x00007ffff5897616 in Entity::SendMessage (data=0x7ffff32db480, msg=EntityMessage::Damage, this=<optimized out>) at /build/source/src/sgame/backend/CBSEBackend.cpp:27
#6 Entity::Damage (this=<optimized out>, amount=<optimized out>, source=<optimized out>, location=..., direction=..., flags=<optimized out>, meansOfDeath=<optimized out>) at /build/source/src/sgame/backend/CBSEBackend.cpp:63
#7 0x00007ffff584e465 in MissileImpact (trace=0x7ffff32db5d0, ent=0x7ffff54ac798) at /build/source/src/sgame/sg_missile.cpp:406 The corresponding code:
bool Entity::Die(gentity_t* killer, meansOfDeath_t meansOfDeath) {
std::tuple<gentity_t*, meansOfDeath_t> data(killer, meansOfDeath);
return SendMessage(EntityMessage::Die, &data);
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